Merge branch 'master' into directional-lighting-flag

This commit is contained in:
VelocitOni 2023-07-29 02:24:12 -04:00
commit 19fa5c09db
10 changed files with 258 additions and 18 deletions

View file

@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
cmake_minimum_required(VERSION 3.5 FATAL_ERROR)
set(CMAKE_BINARY_DIR "${BINARY_DIR}")
set(CMAKE_CURRENT_BINARY_DIR "${BINARY_DIR}")

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@ -513,6 +513,11 @@ target_compile_options(SRB2SDL2 PRIVATE
$<$<AND:$<COMPILE_LANGUAGE:C>,$<C_COMPILER_ID:MSVC>>:
/Wv:19.20.27004.0
>
# GNU
$<$<C_COMPILER_ID:GNU>:
-fmax-errors=5
>
)
if(SRB2_CONFIG_ERRORMODE)
target_compile_options(SRB2SDL2 PRIVATE

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@ -4449,6 +4449,9 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_LIZARDMAN",
"S_LIONMAN",
"S_SUNBEAMPALM_STEM",
"S_SUNBEAMPALM_LEAF",
"S_KARMAFIREWORK1",
"S_KARMAFIREWORK2",
"S_KARMAFIREWORK3",
@ -5735,6 +5738,9 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_LIZARDMAN",
"MT_LIONMAN",
"MT_SUNBEAMPALM_STEM",
"MT_SUNBEAMPALM_LEAF",
"MT_KARMAFIREWORK",
"MT_RINGSPARKS",
"MT_GAINAX",

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@ -818,6 +818,9 @@ char sprnames[NUMSPRITES + 1][5] =
"WBLZ",
"WBLN",
"TUST",
"TULE",
"FWRK",
"MXCL",
"RGSP",
@ -5155,6 +5158,9 @@ state_t states[NUMSTATES] =
{SPR_WBLZ, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LIZARDMAN
{SPR_WBLN, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LIONMAN
{SPR_TUST, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SUNBEAMPALM_STEM
{SPR_TULE, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SUNBEAMPALM_LEAF
{SPR_FWRK, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_KARMAFIREWORK2}, // S_KARMAFIREWORK1
{SPR_FWRK, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_KARMAFIREWORK3}, // S_KARMAFIREWORK2
{SPR_FWRK, 2|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_KARMAFIREWORK4}, // S_KARMAFIREWORK3
@ -29293,6 +29299,60 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_SUNBEAMPALM_STEM
2697, // doomednum
S_SUNBEAMPALM_STEM, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
90<<FRACBITS, // radius
420<<FRACBITS, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPTHING, // flags
S_NULL // raisestate
},
{ // MT_SUNBEAMPALM_LEAF
-1, // doomednum
S_SUNBEAMPALM_LEAF, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
96<<FRACBITS, // radius
128<<FRACBITS, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_KARMAFIREWORK
-1, // doomednum
S_KARMAFIREWORK1, // spawnstate

View file

@ -1369,6 +1369,9 @@ typedef enum sprite
SPR_WBLZ,
SPR_WBLN,
SPR_TUST,
SPR_TULE,
SPR_FWRK,
SPR_MXCL,
SPR_RGSP,
@ -5595,6 +5598,9 @@ typedef enum state
S_LIZARDMAN,
S_LIONMAN,
S_SUNBEAMPALM_STEM,
S_SUNBEAMPALM_LEAF,
S_KARMAFIREWORK1,
S_KARMAFIREWORK2,
S_KARMAFIREWORK3,
@ -6900,6 +6906,9 @@ typedef enum mobj_type
MT_LIZARDMAN,
MT_LIONMAN,
MT_SUNBEAMPALM_STEM,
MT_SUNBEAMPALM_LEAF,
MT_KARMAFIREWORK,
MT_RINGSPARKS,
MT_GAINAX,

View file

@ -1155,6 +1155,7 @@ void M_DrawMessageMenu(void);
void M_DrawImageDef(void);
void M_DrawCharacterSelect(void);
boolean M_DrawCharacterSprite(INT16 x, INT16 y, INT16 skin, UINT8 spr2, UINT8 rotation, UINT32 frame, INT32 addflags, UINT8 *colormap);
void M_DrawCupSelect(void);
void M_DrawLevelSelect(void);

View file

@ -1474,7 +1474,7 @@ static void M_DrawCharSelectCircle(setup_player_t *p, INT16 x, INT16 y)
}
// returns false if the character couldn't be rendered
static boolean M_DrawCharacterSprite(INT16 x, INT16 y, INT16 skin, UINT8 spr2, UINT8 rotation, UINT32 frame, INT32 addflags, UINT8 *colormap)
boolean M_DrawCharacterSprite(INT16 x, INT16 y, INT16 skin, UINT8 spr2, UINT8 rotation, UINT32 frame, INT32 addflags, UINT8 *colormap)
{
UINT8 spr;
spritedef_t *sprdef;
@ -1633,17 +1633,17 @@ static void M_DrawCharSelectPreview(UINT8 num)
if (p->showextra == false)
{
V_DrawScaledPatch(x+9, y+2, 0, W_CachePatchName("FILEBACK", PU_CACHE));
V_DrawScaledPatch(x, y+2, 0, W_CachePatchName(va("CHARSEL%c", letter), PU_CACHE));
INT32 backx = x + ((num & 1) ? -1 : 11);
V_DrawScaledPatch(backx, y+2, 0, W_CachePatchName("FILEBACK", PU_CACHE));
V_DrawScaledPatch(x + ((num & 1) ? 44 : 0), y+2, 0, W_CachePatchName(va("CHARSEL%c", letter), PU_CACHE));
profile_t *pr = NULL;
if (p->mdepth > CSSTEP_PROFILE)
{
profile_t *pr = PR_GetProfile(p->profilen);
V_DrawCenteredFileString(x+16+18, y+2, 0, pr->profilename);
}
else
{
V_DrawFileString(x+16, y+2, 0, "PLAYER");
pr = PR_GetProfile(p->profilen);
}
V_DrawCenteredFileString(backx+26, y+2, 0, pr ? pr->profilename : "PLAYER");
}
if (p->mdepth >= CSSTEP_FOLLOWER)

View file

@ -13350,6 +13350,52 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj)
P_RemoveMobj(mobj); // Don't need this helper obj anymore
return false;
}
case MT_SUNBEAMPALM_STEM:
{
UINT8 i;
const UINT8 numleaves = max(4, (abs(mthing->args[0])+1 % 6) + 4);
const fixed_t pivot = P_RandomRange(PR_DECORATION, -40, 20) * FRACUNIT;
mobj->rollangle = FixedAngle(pivot);
const fixed_t temptop = FixedDiv(mobj->height, mobj->scale);
const fixed_t tempside = mobj->info->radius * 2;
const fixed_t top = P_ReturnThrustX(mobj, mobj->rollangle, temptop) + P_ReturnThrustY(mobj, mobj->rollangle, tempside);
const fixed_t side = P_ReturnThrustX(mobj, mobj->rollangle, tempside) - P_ReturnThrustY(mobj, mobj->rollangle, temptop);
const fixed_t basex = P_ReturnThrustX(mobj, mobj->angle, side);
const fixed_t basey = P_ReturnThrustY(mobj, mobj->angle, side);
const angle_t divideangle = FixedAngle((360*FRACUNIT)/numleaves);
angle_t leafangle = P_RandomKey(PR_DECORATION, 360)*ANG1;
const fixed_t dist = mobjinfo[MT_SUNBEAMPALM_LEAF].radius;
// Spawn all of the papersprite leaves
for (i = 0; i < numleaves; i++, leafangle += divideangle)
{
mobj_t *leaf;
leaf = P_SpawnMobjFromMobj(
mobj,
basex + P_ReturnThrustX(mobj, leafangle, dist),
basey + P_ReturnThrustY(mobj, leafangle, dist),
top,
MT_SUNBEAMPALM_LEAF
);
if (P_MobjWasRemoved(leaf))
continue;
leaf->angle = leafangle;
leaf->frame |= P_RandomKey(PR_DECORATION, 5);
}
break;
}
case MT_BATTLECAPSULE:
{
sector_t *sec = R_PointInSubsector(mobj->x, mobj->y)->sector;

View file

@ -178,6 +178,8 @@ static void Y_CalculateMatchData(UINT8 rankingsmode, void (*comparison)(INT32))
data.numplayers = 0;
data.roundnum = 0;
data.isduel = (numplayersingame <= 2);
for (j = 0; j < numplayersingame; j++)
{
for (i = 0; i < MAXPLAYERS; i++)
@ -441,7 +443,7 @@ void Y_PlayerStandingsDrawer(y_data_t *standings, INT32 xoffset)
INT32 x, y;
INT32 x2, returny, inwardshim = 0;
boolean verticalresults = (standings->numplayers < 4);
boolean verticalresults = (standings->numplayers < 4 && (standings->numplayers == 1 || standings->isduel == false));
boolean datarightofcolumn = false;
boolean drawping = (netgame && gamestate == GS_LEVEL);
@ -488,7 +490,11 @@ void Y_PlayerStandingsDrawer(y_data_t *standings, INT32 xoffset)
y = 106 - (heightcount * yspacing)/2;
if (y < 70)
if (standings->isduel)
{
y += 38;
}
else if (y < 70)
{
// One sanity check.
y = 70;
@ -502,7 +508,20 @@ void Y_PlayerStandingsDrawer(y_data_t *standings, INT32 xoffset)
: P_IsLocalPlayer
);
for (i = 0; i < standings->numplayers; i++)
boolean doreverse = (
standings->isduel && standings->numplayers == 2
&& standings->num[0] > standings->num[1]
);
i = 0;
UINT8 halfway = (standings->numplayers-1)/2;
if (doreverse)
{
i = standings->numplayers-1;
halfway++;
}
do // don't use "continue" in this loop just for sanity's sake
{
const UINT8 pnum = standings->num[i];
@ -512,6 +531,71 @@ void Y_PlayerStandingsDrawer(y_data_t *standings, INT32 xoffset)
standings->num[i] = MAXPLAYERS; // this should be the only field setting in this function
else
{
UINT8 *charcolormap = NULL;
if (standings->color[i] != SKINCOLOR_NONE)
{
charcolormap = R_GetTranslationColormap(standings->character[i], standings->color[i], GTC_CACHE);
}
if (standings->isduel)
{
INT32 duelx = x + 22 + (datarightofcolumn ? inwardshim : -inwardshim);
INT32 duely = y - 80;
V_DrawScaledPatch(duelx, duely, 0, W_CachePatchName("DUELGRPH", PU_CACHE));
V_DrawScaledPatch(duelx + 8, duely + 9, V_TRANSLUCENT, W_CachePatchName("PREVBACK", PU_CACHE));
UINT8 spr2 = SPR2_STIN;
if (standings->pos[i] == 2)
{
spr2 = (datarightofcolumn ? SPR2_STGR : SPR2_STGL);
}
M_DrawCharacterSprite(
duelx + 40, duely + 78,
standings->character[i],
spr2,
(datarightofcolumn ? 1 : 7),
0,
0,
charcolormap
);
duelx += 8;
duely += 5;
UINT8 j;
for (j = 0; j <= splitscreen; j++)
{
if (pnum == g_localplayers[j])
break;
}
INT32 letterpos = duelx + (datarightofcolumn ? 44 : 0);
if (j > splitscreen)
{
V_DrawScaledPatch(letterpos, duely, 0, W_CachePatchName(va("CHAR%s", (players[pnum].bot ? "CPU" : "EGGA")), PU_CACHE));
}
else
{
duelx += (datarightofcolumn ? -1 : 11);
UINT8 profilen = cv_lastprofile[j].value;
V_DrawScaledPatch(duelx, duely, 0, W_CachePatchName("FILEBACK", PU_CACHE));
if (datarightofcolumn && j == 0)
letterpos++; // A is one pixel thinner
V_DrawScaledPatch(letterpos, duely, 0, W_CachePatchName(va("CHARSEL%c", 'A' + j), PU_CACHE));
profile_t *pr = PR_GetProfile(profilen);
V_DrawCenteredFileString(duelx+26, duely, 0, pr ? pr->profilename : "PLAYER");
}
}
// Apply the jitter offset (later reversed)
if (standings->jitter[pnum] > 0)
y--;
@ -522,12 +606,15 @@ void Y_PlayerStandingsDrawer(y_data_t *standings, INT32 xoffset)
if (standings->color[i] != SKINCOLOR_NONE)
{
UINT8 *charcolormap;
if ((players[pnum].pflags & PF_NOCONTEST) && players[pnum].bot)
{
// RETIRED !!
charcolormap = R_GetTranslationColormap(TC_DEFAULT, standings->color[i], GTC_CACHE);
V_DrawMappedPatch(x+14, y-5, 0, W_CachePatchName("MINIDEAD", PU_CACHE), charcolormap);
V_DrawMappedPatch(
x+14, y-5,
0,
W_CachePatchName("MINIDEAD", PU_CACHE),
R_GetTranslationColormap(TC_DEFAULT, standings->color[i], GTC_CACHE)
);
}
else
{
@ -645,7 +732,7 @@ void Y_PlayerStandingsDrawer(y_data_t *standings, INT32 xoffset)
y += yspacing;
if (verticalresults == false && i == (standings->numplayers-1)/2)
if (verticalresults == false && i == halfway)
{
x = 169 + xoffset - inwardshim;
y = returny;
@ -653,7 +740,19 @@ void Y_PlayerStandingsDrawer(y_data_t *standings, INT32 xoffset)
datarightofcolumn = true;
x2 = x + 118 + 5;
}
if (!doreverse)
{
if (++i < standings->numplayers)
continue;
break;
}
if (i == 0)
break;
i--;
}
while (true);
}
//
@ -1691,9 +1790,22 @@ void Y_StartIntermission(void)
// Prevent a weird bug
timer = 1;
}
else if (nump < 2 && !netgame)
else if (
( // Match Race or Time Attack
netgame == false
&& grandprixinfo.gp == false
)
&& (
modeattacking != ATTACKING_NONE // Definitely never another map
|| ( // Any level sequence?
roundqueue.size == 0 // No maps queued, points aren't relevant
|| roundqueue.position == 0 // OR points from this round will be discarded
)
)
)
{
// No PWR/global score, skip it
// (the above is influenced by G_GetNextMap)
timer /= 2;
}
else

View file

@ -22,6 +22,7 @@ typedef struct
boolean gotthrough; // show "got through"
boolean showrank; // show rank-restricted queue entry at the end, if it exists
boolean encore; // encore mode
boolean isduel; // duel mode
UINT8 roundnum; // round number
char headerstring[64]; // holds levelnames up to 64 characters