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Rebalance Jawz
Jawz have their old missable handling, but now deal more damage.
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parent
5461abb022
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2 changed files with 6 additions and 7 deletions
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@ -188,11 +188,6 @@ static void JawzChase(mobj_t *th, boolean grounded)
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static boolean JawzSteersBetter(void)
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static boolean JawzSteersBetter(void)
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{
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{
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if (specialStage.active == true)
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{
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return true;
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}
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return !!!(gametyperules & GTR_CIRCUIT);
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return !!!(gametyperules & GTR_CIRCUIT);
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}
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}
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@ -487,13 +487,17 @@ static UINT8 GetUFODamage(mobj_t *inflictor, UINT8 damageType)
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{
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{
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switch (inflictor->type)
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switch (inflictor->type)
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{
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{
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case MT_JAWZ:
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case MT_JAWZ_SHIELD:
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case MT_JAWZ_SHIELD:
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case MT_ORBINAUT_SHIELD:
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case MT_ORBINAUT_SHIELD:
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{
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{
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// Jawz / shields deal regular damage.
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// Shields deal chip damage.
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return 10;
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return 10;
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}
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}
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case MT_JAWZ:
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{
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// Thrown Jawz deal a bit extra.
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return 15;
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}
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case MT_ORBINAUT:
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case MT_ORBINAUT:
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{
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{
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// Thrown orbinauts deal double damage.
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// Thrown orbinauts deal double damage.
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