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K_ProcessTerrainEffect: fix spring crash on top of FOF
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1 changed files with 1 additions and 1 deletions
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@ -584,7 +584,7 @@ void K_ProcessTerrainEffect(mobj_t *mo)
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{
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{
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if (player->mo->floorrover != NULL)
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if (player->mo->floorrover != NULL)
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{
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{
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slope = *player->mo->ceilingrover->t_slope;
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slope = *player->mo->floorrover->t_slope;
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}
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}
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else
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else
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{
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{
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