Activate FAULT HUD when VOID

This commit is contained in:
AJ Martinez 2024-01-19 19:34:27 -07:00
parent 9cbeca9595
commit 1a44474cda
2 changed files with 2 additions and 1 deletions

View file

@ -7921,7 +7921,7 @@ void K_KartPlayerHUDUpdate(player_t *player)
if (player->positiondelay)
player->positiondelay--;
if (!(player->pflags & PF_FAULT))
if (!(player->pflags & PF_FAULT || player->pflags & PF_VOID))
player->karthud[khud_fault] = 0;
else if (player->karthud[khud_fault] > 0 && player->karthud[khud_fault] <= 2*TICRATE)
player->karthud[khud_fault]++;

View file

@ -1925,6 +1925,7 @@ static void K_HandleLapIncrement(player_t *player)
player->mo->momz = 0;
K_StripItems(player);
player->faultflash = TICRATE/3;
player->karthud[khud_fault] = 1;
ClearFakePlayerSkin(player);
S_StartSound(player->mo, sfx_s3k8a);
P_MoveOrigin(player->mo, player->mo->old_x, player->mo->old_y, player->mo->z);