From 1a4cb0c2df38617961ce4ebda474f0e7d2d92eae Mon Sep 17 00:00:00 2001 From: Antonio Martinez Date: Sat, 24 Aug 2024 16:31:47 -0700 Subject: [PATCH] Fix droptarget amps --- src/k_collide.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/k_collide.cpp b/src/k_collide.cpp index c5cef9e7f..423a7d2d1 100644 --- a/src/k_collide.cpp +++ b/src/k_collide.cpp @@ -695,9 +695,9 @@ boolean K_DropTargetCollide(mobj_t *t1, mobj_t *t2) S_StartSound(t2, sfx_kdtrg1); } - if (t1->tracer && t1->tracer->player && t1->player && t1->player != t1->tracer->player) + if (t1->tracer && t1->tracer->player && t2->player && t2->player != t1->tracer->player) { - K_SpawnAmps(t1->tracer->player, K_PvPAmpReward(20, t1->tracer->player, t1->player), t1); + K_SpawnAmps(t1->tracer->player, K_PvPAmpReward(20, t1->tracer->player, t2->player), t1); } if (draggeddroptarget && !P_MobjWasRemoved(draggeddroptarget) && draggeddroptarget->player)