Make ring respawn faster

This commit is contained in:
Sally Coolatta 2020-07-24 20:19:14 -04:00
parent c614e9ee1f
commit 1a61810f16

View file

@ -11728,13 +11728,19 @@ void P_RespawnSpecials(void)
return;
else if (pcount > 1)
{
time = (180 - (pcount * 10))*TICRATE;
time = (120 - ((pcount-2) * 10))*TICRATE;
// If the map is longer or shorter than 3 laps, then adjust ring respawn to account for this.
// 5 lap courses would have more retreaded ground, while 2 lap courses would have less.
if ((mapheaderinfo[gamemap-1]->numlaps != 3)
&& !(mapheaderinfo[gamemap-1]->levelflags & LF_SECTIONRACE))
time = (time * 3) / max(1, mapheaderinfo[gamemap-1]->numlaps);
if (time < 10*TICRATE)
{
// Ensure it doesn't go into absurdly low values
time = 10*TICRATE;
}
}
// nothing left to respawn?