Allow flameshield gauge to quickly grow on acquisition

This commit is contained in:
AJ Martinez 2023-07-29 05:18:36 -07:00
parent 6607722b64
commit 1a6b8d49ea

View file

@ -11391,7 +11391,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
INT32 flamemax = 0;
if (player->flamelength < destlen)
player->flamelength++; // Can always go up!
player->flamelength = min(destlen, player->flamelength + 7); // Allows gauge to grow quickly when first acquired. 120/16 = ~7
flamemax = player->flamelength;
if (flamemax > 0)