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Allow flameshield gauge to quickly grow on acquisition
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1 changed files with 1 additions and 1 deletions
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@ -11391,7 +11391,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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INT32 flamemax = 0;
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INT32 flamemax = 0;
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if (player->flamelength < destlen)
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if (player->flamelength < destlen)
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player->flamelength++; // Can always go up!
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player->flamelength = min(destlen, player->flamelength + 7); // Allows gauge to grow quickly when first acquired. 120/16 = ~7
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flamemax = player->flamelength;
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flamemax = player->flamelength;
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if (flamemax > 0)
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if (flamemax > 0)
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