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Move MT_SCRIPT_THING code into objects/talk-point.cpp
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commit
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4 changed files with 77 additions and 42 deletions
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@ -392,6 +392,9 @@ void Obj_SSCabotronMobjSpawn(mobj_t* mo);
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void Obj_SSCabotronMobjThink(mobj_t* mo);
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void Obj_SSCabotronStarMobjThink(mobj_t* mo);
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/* Talk Point */
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void Obj_TalkPointThink(mobj_t* mo);
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#ifdef __cplusplus
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} // extern "C"
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#endif
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@ -53,6 +53,7 @@ target_sources(SRB2SDL2 PRIVATE
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cloud.c
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waterfall-particle.c
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sealed-star.c
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talk-point.cpp
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)
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add_subdirectory(versus)
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71
src/objects/talk-point.cpp
Normal file
71
src/objects/talk-point.cpp
Normal file
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@ -0,0 +1,71 @@
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// DR. ROBOTNIK'S RING RACERS
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//-------------------------------
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// Copyright (C) 2024 by Kart Krew
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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#include "objects.hpp"
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#include "../doomdef.h"
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#include "../g_game.h"
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#include "../p_spec.h"
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using namespace srb2::objects;
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namespace
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{
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struct TalkPoint : Mobj
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{
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void thing_args() = delete;
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Fixed radius() const { return mobj_t::thing_args[0] * FRACUNIT; }
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bool oneshot() const { return !mobj_t::thing_args[1]; }
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bool disabled() const { return mobj_t::thing_args[2]; }
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void think()
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{
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if (disabled())
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{
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// turned off
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return;
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}
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for (UINT8 i = 0; i < MAXPLAYERS; i++)
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{
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if (playeringame[i] == false || players[i].spectator == true)
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{
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continue;
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}
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Mobj* player_mobj = static_cast<Mobj*>(players[i].mo);
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if (!Mobj::valid(player_mobj))
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{
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continue;
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}
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Fixed dist = (pos2d() - player_mobj->pos2d()).magnitude();
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if (dist < radius())
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{
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P_ActivateThingSpecial(this, player_mobj);
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if (oneshot())
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{
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remove();
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return;
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}
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break;
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}
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}
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}
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};
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}; // namespace
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void Obj_TalkPointThink(mobj_t* mo)
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{
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static_cast<TalkPoint*>(mo)->think();
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}
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44
src/p_mobj.c
44
src/p_mobj.c
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@ -6458,48 +6458,8 @@ static void P_MobjSceneryThink(mobj_t *mobj)
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Obj_CheckpointThink(mobj);
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break;
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case MT_SCRIPT_THING:
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{
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if (mobj->thing_args[2] != 0)
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{
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// turned off
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break;
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}
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UINT8 i;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (playeringame[i] == false || players[i].spectator == true)
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{
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continue;
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}
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player_t *player = &players[i];
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if (P_MobjWasRemoved(player->mo) == true)
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{
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continue;
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}
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fixed_t dist = R_PointToDist2(
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mobj->x, mobj->y,
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player->mo->x, player->mo->y
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);
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if (dist < mobj->thing_args[0] * FRACUNIT)
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{
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P_ActivateThingSpecial(mobj, player->mo);
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if (mobj->thing_args[1] == 0)
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{
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P_RemoveMobj(mobj);
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return;
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}
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break;
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}
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}
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break;
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}
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Obj_TalkPointThink(mobj);
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return;
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case MT_SPIKEDTARGET:
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{
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if (P_MobjWasRemoved(mobj->target) || (mobj->target->health <= 0) || (mobj->target->z == mobj->target->floorz))
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