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https://github.com/KartKrewDev/RingRacers.git
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UC_ADDON
- If you add a file (and you've unlocked Addons on non-DEVELOP builds) this gets achieved - Also, Custom # of Rounds Played conditions will show "Custom" only if Addons are loaded
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f7617e7530
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1ae5df651d
5 changed files with 36 additions and 7 deletions
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@ -2525,10 +2525,11 @@ static void readcondition(UINT8 set, UINT32 id, char *word2)
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return;
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}
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}
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else if (fastcmp(params[0], "CRASH"))
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else if ((offset=0) || fastcmp(params[0], "ADDON")
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|| (++offset && fastcmp(params[0], "CRASH")))
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{
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//PARAMCHECK(1);
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ty = UC_CRASH;
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ty = UC_ADDON + offset;
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}
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else if ((offset=0) || fastcmp(params[0], "AND")
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|| (++offset && fastcmp(params[0], "COMMA")))
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@ -4425,6 +4425,8 @@ void G_LoadGameData(void)
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gamedata->crashflags = READUINT8(save.p);
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if (gamedata->crashflags & GDCRASH_LAST)
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gamedata->crashflags |= GDCRASH_ANY;
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gamedata->everloadedaddon = (boolean)READUINT8(save.p);
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}
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else
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{
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@ -4598,7 +4600,7 @@ void G_SaveGameData(boolean dirty)
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return;
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}
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length = (4+1+4+4+(4*GDGT_MAX)+1+4+(MAXEMBLEMS+(MAXUNLOCKABLES*2)+MAXCONDITIONSETS)+4+4+2);
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length = (4+1+4+4+(4*GDGT_MAX)+1+1+4+(MAXEMBLEMS+(MAXUNLOCKABLES*2)+MAXCONDITIONSETS)+4+4+2);
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if (gamedata->challengegrid)
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{
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length += gamedata->challengegridwidth * CHALLENGEGRIDHEIGHT;
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@ -4630,6 +4632,8 @@ void G_SaveGameData(boolean dirty)
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WRITEUINT8(save.p, crashflags); // 1
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}
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WRITEUINT8(save.p, gamedata->everloadedaddon); // 1
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WRITEUINT32(save.p, quickncasehash(timeattackfolder, 64));
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// To save space, use one bit per collected/achieved/unlocked flag
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19
src/m_cond.c
19
src/m_cond.c
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@ -532,6 +532,8 @@ void M_ClearStats(void)
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for (i = 0; i < GDGT_MAX; ++i)
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gamedata->roundsplayed[i] = 0;
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gamedata->timesBeaten = 0;
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gamedata->everloadedaddon = false;
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gamedata->crashflags = 0;
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}
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@ -695,6 +697,13 @@ boolean M_CheckCondition(condition_t *cn, player_t *player)
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return gamedata->unlocked[cn->requirement-1];
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case UC_CONDITIONSET: // requires condition set x to already be achieved
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return M_Achieved(cn->requirement-1);
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case UC_ADDON:
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return (
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#ifndef DEVELOP
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M_SecretUnlocked(SECRET_ADDONS, true) &&
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#endif
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(gamedata->everloadedaddon == true));
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case UC_CRASH:
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if (gamedata->crashflags & (GDCRASH_LAST|GDCRASH_ANY))
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{
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@ -863,9 +872,8 @@ static const char *M_GetConditionString(condition_t *cn)
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if (cn->extrainfo1 == GDGT_MAX)
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work = "";
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else if (cn->extrainfo1 != GDGT_RACE
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&& cn->extrainfo1 != GDGT_BATTLE
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&& cn->extrainfo1 != GDGT_CUSTOM
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else if (cn->extrainfo1 != GDGT_RACE && cn->extrainfo1 != GDGT_BATTLE // Base gametypes
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&& (cn->extrainfo1 != GDGT_CUSTOM || M_SecretUnlocked(SECRET_ADDONS, true) == false) // Custom is visible at 0 if addons are unlocked
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&& gamedata->roundsplayed[cn->extrainfo1] == 0)
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work = " ???";
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else switch (cn->extrainfo1)
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@ -1025,6 +1033,11 @@ static const char *M_GetConditionString(condition_t *cn)
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gamedata->unlocked[cn->requirement-1]
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? unlockables[cn->requirement-1].name
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: "???");
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case UC_ADDON:
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if (!M_SecretUnlocked(SECRET_ADDONS, true) && !gamedata->everloadedaddon)
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return NULL;
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return "Load a custom addon into \"Dr. Robotnik's Ring Racers\"";
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case UC_CRASH:
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if (gamedata->crashflags & (GDCRASH_LAST|GDCRASH_ANY))
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return "Launch \"Dr. Robotnik's Ring Racers\" again after a game crash";
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@ -44,6 +44,7 @@ typedef enum
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UC_UNLOCKABLE, // UNLOCKABLE [unlockable number]
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UC_CONDITIONSET, // CONDITIONSET [condition set number]
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UC_ADDON, // Ever loaded a custom file?
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UC_CRASH, // Hee ho !
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// Just for string building
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@ -230,7 +231,8 @@ struct gamedata_t
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UINT32 roundsplayed[GDGT_MAX];
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UINT32 totalrings;
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// Funny
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// SPECIFIC SPECIAL EVENTS
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boolean everloadedaddon;
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UINT8 crashflags;
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};
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@ -49,6 +49,7 @@
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#include "fastcmp.h"
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#include "g_game.h" // G_LoadGameData
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#include "m_cond.h" // gamedata itself
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#include "filesrch.h"
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#include "i_video.h" // rendermode
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@ -813,6 +814,14 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup)
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}
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#endif
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// Do this immediately before anything of consequence that invalidates gamedata can happen.
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if ((mainfile == false) && (gamedata != NULL) && (gamedata->everloadedaddon == false))
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{
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gamedata->everloadedaddon = true;
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M_UpdateUnlockablesAndExtraEmblems(true);
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G_SaveGameData(true);
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}
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switch(type = ResourceFileDetect(filename))
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{
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case RET_SOC:
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