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Was reviewing old merge requests as a procrastination technique, and discovered that the followmobj's scale was being inaccurately handled for Smiles' tails! Fixed that...
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@ -11641,7 +11641,6 @@ void P_PlayerAfterThink(player_t *player)
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player->followmobj->threshold = player->mo->z;
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player->followmobj->movecount = player->panim;
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player->followmobj->angle = horizangle;
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player->followmobj->scale = player->mo->scale;
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P_SetScale(player->followmobj, player->mo->scale);
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player->followmobj->destscale = player->mo->destscale;
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player->followmobj->radius = player->mo->radius;
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