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https://github.com/KartKrewDev/RingRacers.git
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Evaluation changes
- Add music to Perfect evaluation
- Thank you darling Tyron 😭
- Different evaluation durations
- 18 seconds for Perfect evaluation
- Extended because the music is too good
- 14 seconds for all other evaluation types
- Extended so it's not almost half the length of the perfect one
- Timed so the Seal can glow 5 times (instead of 3)
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1 changed files with 28 additions and 9 deletions
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@ -894,11 +894,17 @@ typedef enum
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EVAL_MAX
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} evaluationtype_t;
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#define EVALLEN_PERFECT (18*TICRATE)
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#define EVALLEN_NORMAL (14*TICRATE)
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static evaluationtype_t evaluationtype;
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UINT16 finaleemeralds = 0;
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void F_StartGameEvaluation(void)
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{
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S_FadeMusic(0, MUSICRATE/4);
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S_StopMusicCredit();
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// Credits option in extras menu
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if (
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grandprixinfo.gp == false
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@ -907,14 +913,10 @@ void F_StartGameEvaluation(void)
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#endif
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)
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{
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S_FadeMusic(0, MUSICRATE/4);
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F_StartGameEnd();
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return;
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}
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S_FadeOutStopMusic(5*MUSICRATE);
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S_StopMusicCredit();
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G_SetGamestate(GS_EVALUATION);
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// Just in case they're open ... somehow
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@ -1002,8 +1004,8 @@ void F_GameEvaluationDrawer(void)
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else if (evaluationtype == EVAL_PERFECT)
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{
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// Symmetrical slow fade in and out.
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if (finalecount > 5*TICRATE)
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crossfade = (10*TICRATE) - finalecount;
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if (finalecount > EVALLEN_PERFECT/2)
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crossfade = EVALLEN_PERFECT - finalecount;
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else
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crossfade = finalecount;
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@ -1234,13 +1236,29 @@ void F_GameEvaluationDrawer(void)
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void F_GameEvaluationTicker(void)
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{
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if (++finalecount > 10*TICRATE)
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INT32 evallen = EVALLEN_NORMAL;
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if (evaluationtype == EVAL_PERFECT)
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{
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// tyron made something perfect and i would sooner
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// smite everyone in this room starting with myself
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// over the idea of cutting it ~toast 250623
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evallen = EVALLEN_PERFECT;
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if (finalecount == 1)
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{
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// Now start the music
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S_ChangeMusicInternal("_SHORE", false);
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}
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}
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if (++finalecount > evallen)
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{
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F_StartGameEnd();
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return;
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}
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if (finalecount == 5*TICRATE)
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if (finalecount == evallen/2)
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{
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if (!usedCheats)
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{
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@ -1252,7 +1270,8 @@ void F_GameEvaluationTicker(void)
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}
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}
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#undef SPARKLLOOPTIME
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#undef EVALLEN_PERFECT
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#undef EVALLEN_NORMAL
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// ==========
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// GAME END
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