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Make gamedata transfer for increased max emblem count
Increments gamedata version
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1 changed files with 5 additions and 1 deletions
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@ -4563,7 +4563,7 @@ void G_LoadGameSettings(void)
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}
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#define GD_VERSIONCHECK 0xBA5ED123 // Change every major version, as usual
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#define GD_VERSIONMINOR 9 // Change every format update
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#define GD_VERSIONMINOR 10 // Change every format update
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// You can't rearrange these without a special format update
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typedef enum
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@ -4769,6 +4769,10 @@ void G_LoadGameData(void)
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unlockreadcount = conditionreadcount = UINT8_MAX;
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unlockreadsize = sizeof(UINT8);
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}
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else if (versionMinor < 10)
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{
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emblemreadcount = 1024*2;
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}
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// To save space, use one bit per collected/achieved/unlocked flag
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for (i = 0; i < emblemreadcount;)
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