Perfect Round + SIGL Duel support

This commit is contained in:
Antonio Martinez 2025-05-24 21:26:35 -04:00
parent 3d39ab5225
commit 1b308d0278
2 changed files with 8 additions and 2 deletions

View file

@ -1858,7 +1858,10 @@ boolean M_CheckCondition(condition_t *cn, player_t *player)
&& (gamespeed != KARTSPEED_EASY)
&& (player->tally.active == true)
&& (player->tally.totalExp > 0) // Only true if not Time Attack
&& (player->tally.exp >= player->tally.totalExp));
&& (
(player->tally.exp >= player->tally.totalExp)
|| (K_InRaceDuel() && player->duelscore == DUELWINNINGSCORE)
);
case UCRP_FINISHALLPRISONS:
return (battleprisons
&& !(player->pflags & PF_NOCONTEST)

View file

@ -9110,7 +9110,10 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
&& (gamespeed != KARTSPEED_EASY)
&& (newplayer->tally.active == true)
&& (newplayer->tally.totalExp > 0) // Only true if not Time Attack
&& (newplayer->tally.exp >= newplayer->tally.totalExp)
&& (
(newplayer->tally.exp >= newplayer->tally.totalExp) ||
(K_InRaceDuel() && newplayer->duelscore = DUELWINNINGSCORE)
)
)
{
UINT8 pnum = (newplayer-players);