diff --git a/src/p_mobj.c b/src/p_mobj.c index a21ed0f7b..0097fc01b 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -6144,7 +6144,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj) mobj_t *part = mobj->tracer; if (mobj->threshold != part->threshold - || mobj->movecount != part->movecount) // allow scripters to easily change the capsule properties! + || mobj->movecount != part->movecount) // change the capsule properties if the item type or amount is updated P_RefreshItemCapsuleParts(mobj); // animate invincibility capsules @@ -11706,8 +11706,6 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean // Ambush = double size (grounded) / half size (aerial) if (!(mthing->options & MTF_AMBUSH) == !P_IsObjectOnGround(mobj)) mobj->destscale = min(mobj->destscale << 1, FixedDiv(64*FRACUNIT, mobj->info->radius)); // don't make them larger than the blockmap can handle - - P_RefreshItemCapsuleParts(mobj); break; } case MT_AAZTREE_HELPER: