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Forgot to hardcode the mobj.valid checks
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1 changed files with 2 additions and 2 deletions
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@ -2353,7 +2353,7 @@ void A_VultureHover(mobj_t *actor)
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return;
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#endif
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if (!actor->target)
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if (!actor->target || P_MobjWasRemoved(actor->target))
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{
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P_SetMobjState(actor, actor->info->spawnstate);
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return;
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@ -12897,7 +12897,7 @@ void A_DustDevilThink(mobj_t *actor)
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#endif
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//Chained thinker for the spiralling dust column.
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while (layer) {
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while (layer && !P_MobjWasRemoved(layer)) {
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angle_t fa = layer->angle >> ANGLETOFINESHIFT;
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P_TeleportMove(layer, layer->x + 5 * FixedMul(scale, FINECOSINE(fa)), layer->y + 5 * FixedMul(scale, FINESINE(fa)), layer->z);
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layer->scale = scale;
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