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Fix undesired interpolation for regular teleport
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1 changed files with 5 additions and 1 deletions
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@ -73,8 +73,12 @@ void P_MixUp(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
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// move chasecam at new player location
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for (i = 0; i <= r_splitscreen; i++)
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{
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if (thing->player == &players[displayplayers[i]] && camera[i].chase)
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if (thing->player != &players[displayplayers[i]])
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continue;
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if (camera[i].chase)
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P_ResetCamera(thing->player, &camera[i]);
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R_ResetViewInterpolation(i + 1);
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break;
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}
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// don't run in place after a teleport
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