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Use the 2.2 frame characters
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1 changed files with 2 additions and 2 deletions
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@ -219,7 +219,7 @@ char *GetPlayerFacePic(INT32 skinnum);
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// Future: [[ ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789abcdefghijklmnopqrstuvwxyz!@ ]]
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// Future: [[ ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789abcdefghijklmnopqrstuvwxyz!@ ]]
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FUNCMATH FUNCINLINE static ATTRINLINE char R_Frame2Char(UINT8 frame)
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FUNCMATH FUNCINLINE static ATTRINLINE char R_Frame2Char(UINT8 frame)
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{
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{
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#if 1 // 2.1 compat
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#if 0 // 2.1 compat
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return 'A' + frame;
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return 'A' + frame;
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#else
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#else
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if (frame < 26) return 'A' + frame;
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if (frame < 26) return 'A' + frame;
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@ -233,7 +233,7 @@ FUNCMATH FUNCINLINE static ATTRINLINE char R_Frame2Char(UINT8 frame)
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FUNCMATH FUNCINLINE static ATTRINLINE UINT8 R_Char2Frame(char cn)
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FUNCMATH FUNCINLINE static ATTRINLINE UINT8 R_Char2Frame(char cn)
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{
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{
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#if 1 // 2.1 compat
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#if 0 // 2.1 compat
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if (cn == '+') return '\\' - 'A'; // PK3 can't use backslash, so use + instead
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if (cn == '+') return '\\' - 'A'; // PK3 can't use backslash, so use + instead
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return cn - 'A';
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return cn - 'A';
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#else
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#else
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