From 1b8531dcf1839390d04c04b6cad57cba4c4d4a02 Mon Sep 17 00:00:00 2001 From: AJ Martinez Date: Mon, 6 Nov 2023 01:25:10 -0700 Subject: [PATCH] WIP: Fix shield flip --- src/p_mobj.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index 1ada630c8..bb7b03360 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -8646,9 +8646,11 @@ static boolean P_MobjRegularThink(mobj_t *mobj) } } - P_MoveOrigin(mobj, mobj->target->x, mobj->target->y, mobj->target->z + mobj->target->height/2); + P_MoveOrigin(mobj, mobj->target->x, mobj->target->y, mobj->target->z + (mobj->eflags & MFE_VERTICALFLIP ? 1 : 1) * mobj->target->height/2); mobj->angle = K_MomentumAngle(mobj->target); + K_FlipFromObject(mobj, mobj->target); + if (underlayst != S_NULL) { mobj_t *underlay = P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_FLAMESHIELDUNDERLAY);