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Shield fixups
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parent
7c249318c4
commit
1b8faf9233
6 changed files with 49 additions and 4 deletions
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@ -746,6 +746,7 @@ struct player_t
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UINT8 tripwireState; // see tripwirestate_t
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UINT8 tripwirePass; // see tripwirepass_t
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UINT16 tripwireLeniency; // When reaching a state that lets you go thru tripwire, you get an extra second leniency after it ends to still go through it.
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UINT8 fakeBoost; // Some items need to grant tripwire pass briefly, even when their effect is thrust/instathrust. This is a fake boost type to control that.
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itemroulette_t itemRoulette; // Item roulette data
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@ -72,7 +72,7 @@ void K_AddHitLag(mobj_t *mo, INT32 tics, boolean fromDamage)
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Return:-
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N/A
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--------------------------------------------------*/
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static void K_SpawnSingleHitLagSpark(
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void K_SpawnSingleHitLagSpark(
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mobj_t *parent,
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vector3_t *offset, fixed_t scale,
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UINT8 tics, UINT8 pause,
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@ -60,6 +60,7 @@ void K_AddHitLag(mobj_t *mo, INT32 tics, boolean fromDamage);
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--------------------------------------------------*/
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void K_SetHitLagForObjects(mobj_t *victim, mobj_t *inflictor, mobj_t *source, INT32 tics, boolean fromDamage);
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void K_SpawnSingleHitLagSpark(mobj_t *parent, vector3_t *offset, fixed_t scale, UINT8 tics, UINT8 pause, skincolornum_t color);
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#ifdef __cplusplus
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43
src/k_kart.c
43
src/k_kart.c
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@ -3001,7 +3001,8 @@ tripwirepass_t K_TripwirePassConditions(const player_t *player)
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if (
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player->flamedash ||
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((player->speed > K_PlayerTripwireSpeedThreshold(player)) && player->tripwireReboundDelay == 0)
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((player->speed > K_PlayerTripwireSpeedThreshold(player)) && player->tripwireReboundDelay == 0) ||
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player->fakeBoost
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)
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return TRIPWIRE_BOOST;
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@ -4862,6 +4863,8 @@ void K_ApplyTripWire(player_t *player, tripwirestate_t state)
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{
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S_StartSound(player->mo, sfx_kc40);
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player->tripwireReboundDelay = 60;
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if (player->curshield == KSHIELD_BUBBLE)
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player->tripwireReboundDelay *= 2;
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}
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player->tripwireState = state;
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@ -9086,6 +9089,9 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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if (player->hyudorotimer)
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player->hyudorotimer--;
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if (player->fakeBoost)
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player->fakeBoost--;
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if (player->bumperinflate && player->mo->hitlag == 0)
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{
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fixed_t thrustdelta = MAXCOMBOTHRUST - MINCOMBOTHRUST;
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@ -11929,6 +11935,33 @@ boolean K_FastFallBounce(player_t *player)
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player->ignoreAirtimeLeniency = max(player->ignoreAirtimeLeniency, TICRATE);
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bounce += 3 * mapobjectscale;
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UINT8 i;
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UINT8 numplayers = 0;
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if (gametyperules & GTR_CIRCUIT)
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{
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (playeringame[i] && !players[i].spectator)
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numplayers++;
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}
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}
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else
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{
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numplayers = 1; // solo behavior
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}
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if (player->position == 1 && player->positiondelay <= 0 && numplayers != 1)
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{
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S_StartSound(player->mo, sfx_kc31);
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K_StripItems(player);
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K_AddHitLag(player->mo, 4, false);
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vector3_t offset = { 0, 0, 0 };
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K_SpawnSingleHitLagSpark(player->mo, &offset, player->mo->scale*2, 4, 0, player->skincolor);
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}
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if (player->tripwireReboundDelay)
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bounce /= 2;
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}
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else
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{
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@ -13041,9 +13074,9 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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if (player->throwdir == -1)
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{
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P_InstaThrust(player->mo, player->mo->angle, player->speed + (80 * mapobjectscale));
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player->wavedashboost += TICRATE; // Just for keeping speed briefly vs. tripwire etc.
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player->wavedashboost += TICRATE;
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player->wavedashpower = FRACUNIT;
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// If this doesn't turn out to be reliable, I'll change it to directly set leniency or something.
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player->fakeBoost = TICRATE/2;
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}
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K_PlayAttackTaunt(player->mo);
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player->bubbleblowup = 0;
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@ -13124,6 +13157,10 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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FixedMul((50*player->mo->scale), K_GetKartGameSpeedScalar(gamespeed))
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);
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player->wavedashboost += TICRATE;
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player->wavedashpower = FRACUNIT;
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player->fakeBoost = TICRATE/3;
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S_StopSoundByID(player->mo, sfx_fshld1);
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S_StopSoundByID(player->mo, sfx_fshld0);
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S_StartSoundAtVolume(player->mo, sfx_fshld2, 255/3);
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@ -342,6 +342,8 @@ static int player_get(lua_State *L)
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lua_pushinteger(L, plr->tripwireState);
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else if (fastcmp(field,"tripwirepass"))
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lua_pushinteger(L, plr->tripwirePass);
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else if (fastcmp(field,"fakeboost"))
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lua_pushinteger(L, plr->fakeBoost);
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else if (fastcmp(field,"tripwireleniency"))
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lua_pushinteger(L, plr->tripwireLeniency);
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else if (fastcmp(field,"tripwirerebounddelay"))
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@ -892,6 +894,8 @@ static int player_set(lua_State *L)
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plr->tripwireState = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"tripwirepass"))
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plr->tripwirePass = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"fakeboost"))
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plr->fakeBoost = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"tripwireleniency"))
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plr->tripwireLeniency = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"tripwirerebounddelay"))
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@ -483,6 +483,7 @@ static void P_NetArchivePlayers(savebuffer_t *save)
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WRITEUINT8(save->p, players[i].tripwireState);
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WRITEUINT8(save->p, players[i].tripwirePass);
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WRITEUINT16(save->p, players[i].tripwireLeniency);
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WRITEUINT8(save->p, players[i].fakeBoost);
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WRITESINT8(save->p, players[i].itemtype);
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WRITEUINT8(save->p, players[i].itemamount);
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@ -1081,6 +1082,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
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players[i].tripwireState = READUINT8(save->p);
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players[i].tripwirePass = READUINT8(save->p);
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players[i].tripwireLeniency = READUINT16(save->p);
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players[i].fakeBoost = READUINT8(save->p);
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players[i].itemtype = READSINT8(save->p);
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players[i].itemamount = READUINT8(save->p);
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