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Do the same for other messages too
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parent
4c73e651cf
commit
1bd3055937
1 changed files with 3 additions and 3 deletions
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@ -785,7 +785,7 @@ void G_SetGameModified(boolean silent, boolean major)
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majormods = true;
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majormods = true;
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if (!silent)
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if (!silent)
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CONS_Alert(CONS_NOTICE, M_GetText("Game must be restarted to play record attack.\n"));
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CONS_Alert(CONS_NOTICE, M_GetText("Game must be restarted to play Record Attack.\n"));
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// If in record attack recording, cancel it.
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// If in record attack recording, cancel it.
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if (modeattacking)
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if (modeattacking)
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@ -7472,7 +7472,7 @@ void G_DoPlayDemo(char *defdemoname)
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if (modeattacking)
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if (modeattacking)
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{
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{
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snprintf(msg, 1024, M_GetText("%s is a record attack replay with spectators, and is thus invalid.\n"), pdemoname);
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snprintf(msg, 1024, M_GetText("%s is a Record Attack replay with spectators, and is thus invalid.\n"), pdemoname);
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CONS_Alert(CONS_ERROR, "%s", msg);
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CONS_Alert(CONS_ERROR, "%s", msg);
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M_StartMessage(msg, NULL, MM_NOTHING);
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M_StartMessage(msg, NULL, MM_NOTHING);
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Z_Free(pdemoname);
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Z_Free(pdemoname);
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@ -7486,7 +7486,7 @@ void G_DoPlayDemo(char *defdemoname)
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if (modeattacking && numslots > 1)
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if (modeattacking && numslots > 1)
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{
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{
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snprintf(msg, 1024, M_GetText("%s is a record attack replay with multiple players, and is thus invalid.\n"), pdemoname);
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snprintf(msg, 1024, M_GetText("%s is a Record Attack replay with multiple players, and is thus invalid.\n"), pdemoname);
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CONS_Alert(CONS_ERROR, "%s", msg);
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CONS_Alert(CONS_ERROR, "%s", msg);
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M_StartMessage(msg, NULL, MM_NOTHING);
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M_StartMessage(msg, NULL, MM_NOTHING);
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Z_Free(pdemoname);
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Z_Free(pdemoname);
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