Clear setrenderneeded after calling VID_CheckRenderer

This commit is contained in:
Jaime Passos 2020-02-17 00:36:10 -03:00
parent a6f8db2d44
commit 1c48480944
2 changed files with 3 additions and 2 deletions

View file

@ -1291,12 +1291,14 @@ void D_SRB2Main(void)
// Lactozilla: Does the render mode need to change? // Lactozilla: Does the render mode need to change?
if ((setrenderneeded != 0) && (setrenderneeded != rendermode)) if ((setrenderneeded != 0) && (setrenderneeded != rendermode))
{ {
CONS_Printf("Switching the renderer...\n");
needpatchflush = true; needpatchflush = true;
needpatchrecache = true; needpatchrecache = true;
VID_CheckRenderer(); VID_CheckRenderer();
SCR_ChangeRendererCVars(setrenderneeded); SCR_ChangeRendererCVars(setrenderneeded);
D_CheckRendererState();
setrenderneeded = 0;
} }
D_CheckRendererState();
wipegamestate = gamestate; wipegamestate = gamestate;

View file

@ -1499,7 +1499,6 @@ void VID_CheckRenderer(void)
{ {
I_StartupHardwareGraphics(); I_StartupHardwareGraphics();
R_InitHardwareMode(); R_InitHardwareMode();
HWR_Switch();
} }
#endif #endif
} }