mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Direct players to battle UFOs via Obj_PointPlayersToXY
This commit is contained in:
parent
a98db957e6
commit
1c633dd9ee
5 changed files with 25 additions and 2 deletions
|
|
@ -71,7 +71,8 @@ typedef enum
|
|||
PF_GAINAX = 1<<3,
|
||||
|
||||
PF_KICKSTARTACCEL = 1<<4, // Accessibility feature: Is accelerate in kickstart mode?
|
||||
// 1<<5 free
|
||||
|
||||
PF_POINTME = 1<<5, // An object is calling for my attention (via Obj_PointPlayersToMobj). Unset every frame!
|
||||
// 1<<6 free
|
||||
|
||||
PF_WANTSTOJOIN = 1<<7, // Spectator that wants to join
|
||||
|
|
|
|||
|
|
@ -8353,6 +8353,8 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|
|||
}
|
||||
|
||||
K_HandleDelayedHitByEm(player);
|
||||
|
||||
player->pflags &= ~PF_POINTME;
|
||||
}
|
||||
|
||||
void K_KartResetPlayerColor(player_t *player)
|
||||
|
|
|
|||
|
|
@ -145,6 +145,7 @@ void Obj_SpawnGachaBomRebound(mobj_t *source, mobj_t *target);
|
|||
|
||||
/* Servant Hand */
|
||||
void Obj_ServantHandHandling(player_t *player);
|
||||
void Obj_PointPlayersToXY(fixed_t x, fixed_t y);
|
||||
|
||||
/* Super Flicky Controller */
|
||||
void Obj_SpawnSuperFlickySwarm(player_t *owner, tic_t time);
|
||||
|
|
|
|||
|
|
@ -132,6 +132,8 @@ void Obj_BattleUFOThink(mobj_t *mobj)
|
|||
{
|
||||
ufo->spawn_beam();
|
||||
}
|
||||
|
||||
Obj_PointPlayersToXY(mobj->x, mobj->y);
|
||||
}
|
||||
|
||||
void Obj_BattleUFODeath(mobj_t *mobj)
|
||||
|
|
|
|||
|
|
@ -5,10 +5,12 @@
|
|||
#include "../k_kart.h"
|
||||
#include "../k_objects.h"
|
||||
#include "../v_video.h"
|
||||
#include "../r_main.h"
|
||||
#include "../g_game.h"
|
||||
|
||||
void Obj_ServantHandHandling(player_t *player)
|
||||
{
|
||||
if (player->pflags & PF_WRONGWAY)
|
||||
if (player->pflags & PF_WRONGWAY || player->pflags & PF_POINTME)
|
||||
{
|
||||
if (player->handtimer < TICRATE)
|
||||
{
|
||||
|
|
@ -101,3 +103,18 @@ void Obj_ServantHandHandling(player_t *player)
|
|||
player->hand->renderflags |= (RF_DONTDRAW & ~K_GetPlayerDontDrawFlag(player));
|
||||
}
|
||||
}
|
||||
|
||||
void Obj_PointPlayersToXY(fixed_t x, fixed_t y)
|
||||
{
|
||||
for(int i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator || !players[i].mo)
|
||||
continue;
|
||||
|
||||
angle_t angletotarget = R_PointToAngle2(
|
||||
players[i].mo->x, players[i].mo->y,
|
||||
x, y);
|
||||
players[i].pflags |= PF_POINTME;
|
||||
players[i].besthanddirection = angletotarget;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue