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Merge m_menu.h
(since we will probably want the lua skincolor menu stuff when we're trying to make it compile)
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1 changed files with 0 additions and 10 deletions
10
src/m_menu.h
10
src/m_menu.h
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@ -448,14 +448,10 @@ void Screenshot_option_Onchange(void);
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// Addons menu updating
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void Addons_option_Onchange(void);
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<<<<<<< HEAD
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void M_ReplayHut(INT32 choice);
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void M_SetPlaybackMenuPointer(void);
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INT32 HU_GetHighlightColor(void);
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=======
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// Moviemode menu updating
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void Moviemode_option_Onchange(void);
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// Player Setup menu colors linked list
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typedef struct menucolor_s {
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@ -473,7 +469,6 @@ UINT16 M_GetColorBefore(UINT16 color);
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UINT16 M_GetColorAfter(UINT16 color);
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void M_InitPlayerSetupColors(void);
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void M_FreePlayerSetupColors(void);
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>>>>>>> srb2/next
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// These defines make it a little easier to make menus
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#define DEFAULTMENUSTYLE(id, header, source, prev, x, y)\
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@ -535,13 +530,8 @@ void M_FreePlayerSetupColors(void);
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sizeof (source)/sizeof (menuitem_t),\
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&MainDef,\
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source,\
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<<<<<<< HEAD
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M_DrawServerMenu,\
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24,40,\
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=======
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M_DrawLevelPlatterMenu,\
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0,0,\
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>>>>>>> srb2/next
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0,\
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NULL\
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}
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