Merge m_menu.h

(since we will probably want the lua skincolor menu stuff when we're trying to make it compile)
This commit is contained in:
Sally Coolatta 2020-08-09 20:36:59 -04:00
parent a5313e34fe
commit 1c6c874152

View file

@ -448,14 +448,10 @@ void Screenshot_option_Onchange(void);
// Addons menu updating
void Addons_option_Onchange(void);
<<<<<<< HEAD
void M_ReplayHut(INT32 choice);
void M_SetPlaybackMenuPointer(void);
INT32 HU_GetHighlightColor(void);
=======
// Moviemode menu updating
void Moviemode_option_Onchange(void);
// Player Setup menu colors linked list
typedef struct menucolor_s {
@ -473,7 +469,6 @@ UINT16 M_GetColorBefore(UINT16 color);
UINT16 M_GetColorAfter(UINT16 color);
void M_InitPlayerSetupColors(void);
void M_FreePlayerSetupColors(void);
>>>>>>> srb2/next
// These defines make it a little easier to make menus
#define DEFAULTMENUSTYLE(id, header, source, prev, x, y)\
@ -535,13 +530,8 @@ void M_FreePlayerSetupColors(void);
sizeof (source)/sizeof (menuitem_t),\
&MainDef,\
source,\
<<<<<<< HEAD
M_DrawServerMenu,\
24,40,\
=======
M_DrawLevelPlatterMenu,\
0,0,\
>>>>>>> srb2/next
0,\
NULL\
}