diff --git a/src/k_kart.c b/src/k_kart.c index fced743ff..eb7f10720 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -7550,7 +7550,7 @@ static void K_KartSpindash(player_t *player) K_KartSpindashWind(player->mo); } - if (player->powers[pw_flashing] > 0 && (leveltime & 1)) + if (player->powers[pw_flashing] > 0 && (leveltime & 1) && player->kartstuff[k_hyudorotimer] == 0) { // Every frame that you're invisible from flashing, spill a ring. // Intentionally a lop-sided trade-off, so the game doesn't become