From 1c7f6e9c09ccfafb8e191fb048fdebd70e1f8e1b Mon Sep 17 00:00:00 2001 From: Sally Coolatta Date: Thu, 11 Feb 2021 13:12:15 -0500 Subject: [PATCH] Hyudoro does not count as flashing --- src/k_kart.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/k_kart.c b/src/k_kart.c index fced743ff..eb7f10720 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -7550,7 +7550,7 @@ static void K_KartSpindash(player_t *player) K_KartSpindashWind(player->mo); } - if (player->powers[pw_flashing] > 0 && (leveltime & 1)) + if (player->powers[pw_flashing] > 0 && (leveltime & 1) && player->kartstuff[k_hyudorotimer] == 0) { // Every frame that you're invisible from flashing, spill a ring. // Intentionally a lop-sided trade-off, so the game doesn't become