diff --git a/src/p_sight.c b/src/p_sight.c index cf85d614a..7ef9b9dd3 100644 --- a/src/p_sight.c +++ b/src/p_sight.c @@ -386,7 +386,7 @@ static boolean P_CanBotTraverse(seg_t *seg, divline_t *divl, register los_t *los if (los->compareThing->player != NULL && los->alreadyHates == false) { // Treat damage sectors like walls, if you're not already in a bad sector. - const sector_t *front, *back; + sector_t *front, *back; vertex_t pos; P_ClosestPointOnLine(los->compareThing->x, los->compareThing->y, line, &pos);