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Add srb2::Mobj::voice_reduced
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1 changed files with 7 additions and 1 deletions
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@ -179,8 +179,14 @@ struct Mobj : mobj_t
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// Sound
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// Sound
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//
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//
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void voice(sfxenum_t sfx, int volume = 255) const { S_StartSoundAtVolume(this, sfx, volume); }
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bool voice_playing(sfxenum_t sfx) const { return S_SoundPlaying(this, sfx); }
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bool voice_playing(sfxenum_t sfx) const { return S_SoundPlaying(this, sfx); }
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void voice(sfxenum_t sfx, int volume = 255) const { S_StartSoundAtVolume(this, sfx, volume); }
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void voice_reduced(sfxenum_t sfx, const player_t* player, int volume = 255) const
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{
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S_ReducedVFXSoundAtVolume(this, sfx, volume, player);
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}
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void voice_loop(sfxenum_t sfx, int volume = 255) const
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void voice_loop(sfxenum_t sfx, int volume = 255) const
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{
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{
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if (!voice_playing(sfx))
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if (!voice_playing(sfx))
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