Stronger bot rubberbanding, weaker high-end bots

This commit is contained in:
AJ Martinez 2024-03-01 22:07:33 -07:00
parent 2641ba2380
commit 1ccd24c280

View file

@ -581,13 +581,13 @@ fixed_t K_BotRubberband(const player_t *player)
const fixed_t rubberBase = Easing_OutSine(
difficultyEase,
FRACUNIT * 65 / 100,
FRACUNIT * 11 / 10
FRACUNIT * 10 / 10
);
// +/- x0.25
const fixed_t rubberStretchiness = FixedMul(
FixedDiv(
FRACUNIT / 4,
35 * FRACUNIT / 100,
K_GetKartGameSpeedScalar(gamespeed)
),
K_BotMapModifier()