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Stronger bot rubberbanding, weaker high-end bots
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1 changed files with 2 additions and 2 deletions
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@ -581,13 +581,13 @@ fixed_t K_BotRubberband(const player_t *player)
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const fixed_t rubberBase = Easing_OutSine(
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difficultyEase,
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FRACUNIT * 65 / 100,
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FRACUNIT * 11 / 10
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FRACUNIT * 10 / 10
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);
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// +/- x0.25
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const fixed_t rubberStretchiness = FixedMul(
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FixedDiv(
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FRACUNIT / 4,
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35 * FRACUNIT / 100,
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K_GetKartGameSpeedScalar(gamespeed)
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),
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K_BotMapModifier()
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