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Use mthing->z instead of mthing->options >> ZSHIFT in particle generator setup
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@ -12464,7 +12464,7 @@ static boolean P_SetupParticleGen(mapthing_t *mthing, mobj_t *mobj)
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|| (ticcount = (sides[lines[line].sidenum[1]].textureoffset >> FRACBITS)) < 1)
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ticcount = 3;
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numdivisions = (mthing->options >> ZSHIFT);
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numdivisions = mthing->z;
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if (numdivisions)
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{
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