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https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Mega Barrier for Barrier power-up -- just a visual object
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parent
9f088f40bb
commit
1df4094c65
6 changed files with 178 additions and 9 deletions
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@ -293,6 +293,9 @@ void Obj_BallSwitchThink(mobj_t *mobj);
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void Obj_BallSwitchTouched(mobj_t *mobj, mobj_t *toucher);
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void Obj_BallSwitchDamaged(mobj_t *mobj, mobj_t *inflictor, mobj_t *source);
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/* Barrier Power-Up */
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void Obj_SpawnMegaBarrier(player_t *player);
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boolean Obj_MegaBarrierThink(mobj_t *mobj);
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#ifdef __cplusplus
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} // extern "C"
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@ -56,6 +56,7 @@ void K_GivePowerUp(player_t* player, kartitems_t powerup, tic_t time)
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case POWERUP_BARRIER:
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player->powerup.barrierTimer += time;
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Obj_SpawnMegaBarrier(player);
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break;
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case POWERUP_BUMPER:
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@ -40,6 +40,7 @@ target_sources(SRB2SDL2 PRIVATE
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shadow.cpp
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ball-switch.cpp
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charge.c
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mega-barrier.cpp
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)
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add_subdirectory(versus)
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@ -5,11 +5,6 @@
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#include "../k_kart.h"
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#include "../k_powerup.h"
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static INT16 guard_upscale (player_t *player)
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{
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return K_PowerUpRemaining(player, POWERUP_BARRIER) ? 40 : player->spheres;
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}
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void Obj_BlockRingThink (mobj_t *ring)
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{
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if (P_MobjWasRemoved(ring->target) || !ring->target->player)
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@ -28,7 +23,7 @@ void Obj_BlockRingThink (mobj_t *ring)
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ring->color = mo->color;
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fixed_t baseScale = mo->scale / 2;
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baseScale += (mo->scale / 30) * guard_upscale(player);
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baseScale += (mo->scale / 30) * player->spheres;
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P_SetScale(ring, baseScale);
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// Twirl
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@ -41,7 +36,7 @@ void Obj_BlockRingThink (mobj_t *ring)
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else
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ring->renderflags |= RF_DONTDRAW;
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if (!K_PlayerGuard(player))
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if (K_PowerUpRemaining(player, POWERUP_BARRIER) || !K_PlayerGuard(player))
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ring->renderflags |= RF_DONTDRAW;
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}
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}
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@ -61,7 +56,7 @@ void Obj_BlockBodyThink (mobj_t *body)
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body->flags &= ~(MF_NOCLIPTHING);
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fixed_t baseScale = mo->scale / 2;
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baseScale += (mo->scale / 30) * guard_upscale(player);
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baseScale += (mo->scale / 30) * player->spheres;
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P_SetScale(body, baseScale);
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P_MoveOrigin(body, mo->x, mo->y, mo->z + mo->height/2);
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@ -76,7 +71,7 @@ void Obj_BlockBodyThink (mobj_t *body)
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else
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body->renderflags |= RF_DONTDRAW;
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if (!K_PlayerGuard(player))
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if (K_PowerUpRemaining(player, POWERUP_BARRIER) || !K_PlayerGuard(player))
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body->renderflags |= RF_DONTDRAW;
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}
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}
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161
src/objects/mega-barrier.cpp
Normal file
161
src/objects/mega-barrier.cpp
Normal file
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@ -0,0 +1,161 @@
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// DR. ROBOTNIK'S RING RACERS
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//-----------------------------------------------------------------------------
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// Copyright (C) 2023 by James Robert Roman
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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#include <cstddef>
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#include "../doomdef.h"
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#include "../d_player.h"
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#include "../g_game.h"
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#include "../info.h"
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#include "../k_kart.h"
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#include "../k_objects.h"
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#include "../k_powerup.h"
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#include "../m_fixed.h"
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#include "../p_local.h"
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#include "../p_mobj.h"
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#include "../r_defs.h"
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#define barrier_player(o) ((o)->extravalue1)
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namespace
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{
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struct Barrier;
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// TODO: header
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struct Mobj : mobj_t
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{
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struct PosArg
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{
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fixed_t x, y, z;
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PosArg(fixed_t x_, fixed_t y_, fixed_t z_) : x(x_), y(y_), z(z_) {}
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PosArg(const mobj_t* mobj) : x(mobj->x), y(mobj->y), z(mobj->z) {}
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};
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bool valid() const { return !P_MobjWasRemoved(this); }
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PosArg center() const { return {x, y, z + (height / 2)}; }
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template <typename T>
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T* spawn_offset(mobjtype_t type) { return static_cast<T*>(P_SpawnMobjFromMobj(this, 0, 0, 0, type)); }
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void state(statenum_t state) { P_SetMobjState(this, state); }
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statenum_t statenum() const { return static_cast<statenum_t>(mobj_t::state - states); }
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fixed_t scale() const { return mobj_t::scale; }
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void scale(fixed_t n)
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{
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mobj_t::scale = n;
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mobj_t::destscale = n;
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}
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void move_origin(const PosArg& p) { P_MoveOrigin(this, p.x, p.y, p.z); }
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void remove() { P_RemoveMobj(this); }
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};
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struct Player : player_t
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{
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struct Powerups : powerupvars_t
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{
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Barrier* barrier() const { return reinterpret_cast<Barrier*>(powerupvars_t::barrier); }
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void barrier(Barrier* n) { P_SetTarget(&this->powerupvars_t::barrier, reinterpret_cast<mobj_t*>(n)); }
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};
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static Player* at(std::size_t i) { return static_cast<Player*>(&players[i]); }
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bool valid() const { return this >= players && this < &players[MAXPLAYERS] && playeringame[num()]; }
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std::size_t num() const { return this - Player::at(0); }
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Mobj* mobj() const { return static_cast<Mobj*>(mo); }
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Powerups& powerups() { return static_cast<Powerups&>(player_t::powerup); }
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const Powerups& powerups() const { return static_cast<const Powerups&>(player_t::powerup); }
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};
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struct Barrier : Mobj
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{
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static constexpr angle_t kSpinSpeed = ANGLE_22h;
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static constexpr angle_t kSpinGap = 20*ANG1;
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static Barrier* spawn(Player* player, statenum_t state, int idx)
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{
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Barrier* child = player->mobj()->spawn_offset<Barrier>(MT_MEGABARRIER);
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child->angle = player->mobj()->angle + (idx * kSpinGap);
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child->player(player);
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child->renderflags |= RF_DONTDRAW;
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child->state(state);
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return child;
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}
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static void spawn_chain(Player* player)
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{
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player->powerups().barrier(spawn(player, S_MEGABARRIER1, 0));
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spawn(player, S_MEGABARRIER2, 1);
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spawn(player, S_MEGABARRIER2, 2);
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spawn(player, S_MEGABARRIER2, 3);
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spawn(player, S_MEGABARRIER2, 4);
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spawn(player, S_MEGABARRIER3, 5);
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}
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int playernum() const { return barrier_player(this); }
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Player* player() const { return Player::at(playernum()); }
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void player(player_t* n) { barrier_player(this) = n - players; }
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bool valid() const { return Mobj::valid() && player()->valid() && player()->mobj()->valid(); }
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bool think()
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{
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if (!valid() || !K_PowerUpRemaining(player(), POWERUP_BARRIER))
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{
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remove();
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return false;
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}
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Mobj* source = player()->mobj();
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color = source->color;
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scale(8 * source->scale() / 9);
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move_origin(source->center());
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angle += kSpinSpeed;
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eflags = (eflags & ~MFE_VERTICALFLIP) | (source->eflags & MFE_VERTICALFLIP);
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if (K_PlayerGuard(player()))
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{
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renderflags &= ~RF_DONTDRAW;
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renderflags ^= RF_ADD | RF_TRANS90;
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}
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else
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{
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renderflags |= RF_DONTDRAW;
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}
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return true;
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}
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};
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}; // namespace
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void Obj_SpawnMegaBarrier(player_t* p)
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{
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Player* player = static_cast<Player*>(p);
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if (!static_cast<Mobj*>(player->powerups().barrier())->valid())
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{
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Barrier::spawn_chain(player);
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}
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}
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boolean Obj_MegaBarrierThink(mobj_t* mobj)
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{
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return static_cast<Barrier*>(mobj)->think();
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}
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@ -6807,6 +6807,14 @@ static void P_MobjSceneryThink(mobj_t *mobj)
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mobj->angle += ANG2;
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break;
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}
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case MT_MEGABARRIER:
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{
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if (!Obj_MegaBarrierThink(mobj))
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{
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return;
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}
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break;
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}
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case MT_VWREF:
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case MT_VWREB:
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{
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