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Dummy out old intermission code, draw level icon as background
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1 changed files with 10 additions and 0 deletions
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@ -290,6 +290,9 @@ static void Y_CalculateMatchData(UINT8 rankingsmode, void (*comparison)(INT32))
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//
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//
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void Y_IntermissionDrawer(void)
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void Y_IntermissionDrawer(void)
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{
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{
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// dummy ALL OF THIS SHIT out, we're gonnas be starting over.
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#if 0
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INT32 i, whiteplayer = MAXPLAYERS, x = 4, hilicol = highlightflags;
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INT32 i, whiteplayer = MAXPLAYERS, x = 4, hilicol = highlightflags;
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// If we early return, skip drawing the 3D scene (software buffer) so it doesn't clobber the frame for the wipe
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// If we early return, skip drawing the 3D scene (software buffer) so it doesn't clobber the frame for the wipe
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@ -584,6 +587,13 @@ skiptallydrawer:
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}
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}
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M_DrawMenuForeground();
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M_DrawMenuForeground();
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#endif
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UINT8 *color = NULL;
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if (intertype == int_none || rendermode == render_none)
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return;
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K_DrawMapThumbnail(0, 0, BASEVIDWIDTH<<FRACBITS, 0, prevmap, color);
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}
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}
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//
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//
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