Dummy out old intermission code, draw level icon as background

This commit is contained in:
wolfy852 2023-02-12 23:54:31 -06:00 committed by toaster
parent 5c5157bce5
commit 1e2c3b8657

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@ -290,6 +290,9 @@ static void Y_CalculateMatchData(UINT8 rankingsmode, void (*comparison)(INT32))
// //
void Y_IntermissionDrawer(void) void Y_IntermissionDrawer(void)
{ {
// dummy ALL OF THIS SHIT out, we're gonnas be starting over.
#if 0
INT32 i, whiteplayer = MAXPLAYERS, x = 4, hilicol = highlightflags; INT32 i, whiteplayer = MAXPLAYERS, x = 4, hilicol = highlightflags;
// If we early return, skip drawing the 3D scene (software buffer) so it doesn't clobber the frame for the wipe // If we early return, skip drawing the 3D scene (software buffer) so it doesn't clobber the frame for the wipe
@ -584,6 +587,13 @@ skiptallydrawer:
} }
M_DrawMenuForeground(); M_DrawMenuForeground();
#endif
UINT8 *color = NULL;
if (intertype == int_none || rendermode == render_none)
return;
K_DrawMapThumbnail(0, 0, BASEVIDWIDTH<<FRACBITS, 0, prevmap, color);
} }
// //