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P_Ticker: Adjust bracketing of Gamedata save conditional to handle deferred saves even during intro turnaround
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@ -632,7 +632,7 @@ void P_Ticker(boolean run)
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ps_playerthink_time = I_GetPreciseTime() - ps_playerthink_time;
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// TODO would this be laggy with more conditions in play...
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if ((leveltime > introtime) && ((!demo.playback && M_UpdateUnlockablesAndExtraEmblems(true))
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if (((!demo.playback && leveltime > introtime && M_UpdateUnlockablesAndExtraEmblems(true))
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|| (gamedata && gamedata->deferredsave)))
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G_SaveGameData(true);
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}
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