Add screenshake to MT_SPECIALSTAGEBOMB explosions

This commit is contained in:
Lach 2023-09-29 20:23:18 +10:00
parent 7a8bb8ec40
commit 1ea5b6759a

View file

@ -13113,6 +13113,7 @@ void A_SpecialStageBombExplode(mobj_t *actor)
return;
K_SpawnLandMineExplosion(actor, SKINCOLOR_KETCHUP, actor->hitlag);
P_StartQuakeFromMobj(TICRATE/6, 24 * actor->scale, 512 * mapobjectscale, actor);
}
// A_LightningFollowPlayer: