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Fixed that issue with spectators not being able to go above FOFs. I guess it just wasn't getting initialised properly on first join!
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@ -2754,6 +2754,8 @@ void G_AddPlayer(INT32 playernum)
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p->jointime = 0;
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p->jointime = 0;
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p->playerstate = PST_REBORN;
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p->playerstate = PST_REBORN;
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p->height = mobjinfo[MT_PLAYER].height;
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if (G_GametypeUsesLives())
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if (G_GametypeUsesLives())
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p->lives = cv_startinglives.value;
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p->lives = cv_startinglives.value;
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