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EnsurePlayerNameIsGood: Only evaluate strlen once
Also has a slightly better chance of conflict avoidance for its absolute worst case scenario
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9e549d5607
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1 changed files with 6 additions and 7 deletions
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@ -602,11 +602,11 @@ static boolean AllowedPlayerNameChar(char ch)
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boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
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{
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INT32 ix;
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size_t ix, len = strlen(name);
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if (strlen(name) == 0 || strlen(name) > MAXPLAYERNAME)
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if (len == 0 || len > MAXPLAYERNAME)
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return false; // Empty or too long.
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if (name[0] == ' ' || name[strlen(name)-1] == ' ')
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if (name[0] == ' ' || name[len-1] == ' ')
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return false; // Starts or ends with a space.
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if (isdigit(name[0]))
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return false; // Starts with a digit.
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@ -620,20 +620,19 @@ boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
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// Also, anything over 0x80 is disallowed too, since compilers love to
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// differ on whether they're printable characters or not.
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for (ix = 0; name[ix] != '\0'; ix++)
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for (ix = 0; ix < len; ix++)
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if (!AllowedPlayerNameChar(name[ix]))
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return false;
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// Check if a player is currently using the name, case-insensitively.
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for (ix = 0; ix < MAXPLAYERS; ix++)
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{
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if (ix != playernum && playeringame[ix]
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if (ix != (size_t)playernum && playeringame[ix]
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&& strcasecmp(name, player_names[ix]) == 0)
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{
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// We shouldn't kick people out just because
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// they joined the game with the same name
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// as someone else -- modify the name instead.
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size_t len = strlen(name);
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// Recursion!
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// Slowly strip characters off the end of the
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@ -647,7 +646,7 @@ boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
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else if (len == 1) // Agh!
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{
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// Last ditch effort...
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sprintf(name, "%d", M_RandomKey(10));
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sprintf(name, "%d", 'A' + M_RandomKey(26));
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if (!EnsurePlayerNameIsGood (name, playernum))
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return false;
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}
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