Merge branch 'blockmap-cock' into 'master'

Fix blockmap WILD inconsistency when it's not PIT_CheckThing

See merge request KartKrew/Kart!601
This commit is contained in:
James R 2022-05-25 08:03:01 +00:00
commit 1f54579c03
9 changed files with 326 additions and 299 deletions

View file

@ -51,7 +51,7 @@ struct globalsmuggle
} globalsmuggle;
/*--------------------------------------------------
static boolean K_FindEggboxes(mobj_t *thing)
static BlockItReturn_t K_FindEggboxes(mobj_t *thing)
Blockmap search function.
Increments the random items and egg boxes counters.
@ -60,27 +60,27 @@ struct globalsmuggle
thing - Object passed in from iteration.
Return:-
true continues searching, false ends the search early.
BlockItReturn_t enum, see its definition for more information.
--------------------------------------------------*/
static boolean K_FindEggboxes(mobj_t *thing)
static BlockItReturn_t K_FindEggboxes(mobj_t *thing)
{
fixed_t dist;
if (thing->type != MT_RANDOMITEM && thing->type != MT_EGGMANITEM)
{
return true;
return BMIT_CONTINUE;
}
if (!thing->health)
{
return true;
return BMIT_CONTINUE;
}
dist = P_AproxDistance(thing->x - globalsmuggle.eggboxx, thing->y - globalsmuggle.eggboxy);
if (dist > globalsmuggle.distancetocheck)
{
return true;
return BMIT_CONTINUE;
}
if (thing->type == MT_RANDOMITEM)
@ -92,7 +92,7 @@ static boolean K_FindEggboxes(mobj_t *thing)
globalsmuggle.eggboxes++;
}
return true;
return BMIT_CONTINUE;
}
/*--------------------------------------------------
@ -347,7 +347,7 @@ static boolean K_PlayerAttackSteer(mobj_t *thing, UINT8 side, UINT8 weight, bool
}
/*--------------------------------------------------
static boolean K_FindObjectsForNudging(mobj_t *thing)
static BlockItReturn_t K_FindObjectsForNudging(mobj_t *thing)
Blockmap search function.
Finds objects around the bot to steer towards/away from.
@ -356,9 +356,9 @@ static boolean K_PlayerAttackSteer(mobj_t *thing, UINT8 side, UINT8 weight, bool
thing - Object passed in from iteration.
Return:-
true continues searching, false ends the search early.
BlockItReturn_t enum, see its definition for more information.
--------------------------------------------------*/
static boolean K_FindObjectsForNudging(mobj_t *thing)
static BlockItReturn_t K_FindObjectsForNudging(mobj_t *thing)
{
INT16 anglediff;
fixed_t fulldist;
@ -367,29 +367,29 @@ static boolean K_FindObjectsForNudging(mobj_t *thing)
if (!globalsmuggle.botmo || P_MobjWasRemoved(globalsmuggle.botmo) || !globalsmuggle.botmo->player)
{
return false;
return BMIT_ABORT;
}
if (thing->health <= 0)
{
return true;
return BMIT_CONTINUE;
}
if (globalsmuggle.botmo == thing)
{
return true;
return BMIT_CONTINUE;
}
fulldist = R_PointToDist2(globalsmuggle.botmo->x, globalsmuggle.botmo->y, thing->x, thing->y) - thing->radius;
if (fulldist > globalsmuggle.distancetocheck)
{
return true;
return BMIT_CONTINUE;
}
if (P_CheckSight(globalsmuggle.botmo, thing) == false)
{
return true;
return BMIT_CONTINUE;
}
predictangle = R_PointToAngle2(globalsmuggle.botmo->x, globalsmuggle.botmo->y, globalsmuggle.predict->x, globalsmuggle.predict->y);
@ -607,7 +607,7 @@ static boolean K_FindObjectsForNudging(mobj_t *thing)
break;
}
return true;
return BMIT_CONTINUE;
}
/*--------------------------------------------------
@ -776,7 +776,7 @@ void K_NudgePredictionTowardsObjects(botprediction_t *predict, player_t *player)
}
/*--------------------------------------------------
static boolean K_FindPlayersToBully(mobj_t *thing)
static BlockItReturn_t K_FindPlayersToBully(mobj_t *thing)
Blockmap search function.
Finds players around the bot to bump.
@ -785,9 +785,9 @@ void K_NudgePredictionTowardsObjects(botprediction_t *predict, player_t *player)
thing - Object passed in from iteration.
Return:-
true continues searching, false ends the search early.
BlockItReturn_t enum, see its definition for more information.
--------------------------------------------------*/
static boolean K_FindPlayersToBully(mobj_t *thing)
static BlockItReturn_t K_FindPlayersToBully(mobj_t *thing)
{
INT16 anglediff;
fixed_t fulldist;
@ -796,34 +796,34 @@ static boolean K_FindPlayersToBully(mobj_t *thing)
if (!globalsmuggle.botmo || P_MobjWasRemoved(globalsmuggle.botmo) || !globalsmuggle.botmo->player)
{
return false;
return BMIT_ABORT;
}
if (thing->health <= 0)
{
return true;
return BMIT_CONTINUE;
}
if (!thing->player)
{
return true;
return BMIT_CONTINUE;
}
if (globalsmuggle.botmo == thing)
{
return true;
return BMIT_CONTINUE;
}
fulldist = R_PointToDist2(globalsmuggle.botmo->x, globalsmuggle.botmo->y, thing->x, thing->y) - thing->radius;
if (fulldist > globalsmuggle.distancetocheck)
{
return true;
return BMIT_CONTINUE;
}
if (P_CheckSight(globalsmuggle.botmo, thing) == false)
{
return true;
return BMIT_CONTINUE;
}
ourangle = globalsmuggle.botmo->angle;
@ -860,7 +860,7 @@ static boolean K_FindPlayersToBully(mobj_t *thing)
globalsmuggle.annoymo = thing;
}
return true;
return BMIT_CONTINUE;
}
/*--------------------------------------------------

View file

@ -323,26 +323,26 @@ static inline boolean PIT_SSMineChecks(mobj_t *thing)
return false;
}
static inline boolean PIT_SSMineSearch(mobj_t *thing)
static inline BlockItReturn_t PIT_SSMineSearch(mobj_t *thing)
{
if (grenade == NULL || P_MobjWasRemoved(grenade))
return false; // There's the possibility these can chain react onto themselves after they've already died if there are enough all in one spot
return BMIT_ABORT; // There's the possibility these can chain react onto themselves after they've already died if there are enough all in one spot
if (grenade->flags2 & MF2_DEBRIS) // don't explode twice
return false;
return BMIT_ABORT;
if (thing->type != MT_PLAYER) // Don't explode for anything but an actual player.
return true;
return BMIT_CONTINUE;
if (thing == grenade->target && grenade->threshold != 0) // Don't blow up at your owner instantly.
return true;
return BMIT_CONTINUE;
if (PIT_SSMineChecks(thing) == true)
return true;
return BMIT_CONTINUE;
// Explode!
P_SetMobjState(grenade, grenade->info->deathstate);
return false;
return BMIT_ABORT;
}
void K_DoMineSearch(mobj_t *actor, fixed_t size)
@ -364,21 +364,21 @@ void K_DoMineSearch(mobj_t *actor, fixed_t size)
P_BlockThingsIterator(bx, by, PIT_SSMineSearch);
}
static inline boolean PIT_SSMineExplode(mobj_t *thing)
static inline BlockItReturn_t PIT_SSMineExplode(mobj_t *thing)
{
if (grenade == NULL || P_MobjWasRemoved(grenade))
return false; // There's the possibility these can chain react onto themselves after they've already died if there are enough all in one spot
return BMIT_ABORT; // There's the possibility these can chain react onto themselves after they've already died if there are enough all in one spot
#if 0
if (grenade->flags2 & MF2_DEBRIS) // don't explode twice
return false;
return BMIT_ABORT;
#endif
if (PIT_SSMineChecks(thing) == true)
return true;
return BMIT_CONTINUE;
P_DamageMobj(thing, grenade, grenade->target, 1, (explodespin ? DMG_NORMAL : DMG_EXPLODE));
return true;
return BMIT_CONTINUE;
}
void K_MineExplodeAttack(mobj_t *actor, fixed_t size, boolean spin)
@ -667,60 +667,54 @@ boolean K_DropTargetCollide(mobj_t *t1, mobj_t *t2)
static mobj_t *lightningSource;
static fixed_t lightningDist;
static inline boolean PIT_LightningShieldAttack(mobj_t *thing)
static inline BlockItReturn_t PIT_LightningShieldAttack(mobj_t *thing)
{
if (lightningSource == NULL || P_MobjWasRemoved(lightningSource))
{
// Invalid?
return false;
return BMIT_ABORT;
}
if (thing == lightningSource)
{
// Don't explode yourself!!
return true;
return BMIT_CONTINUE;
}
if (thing->health <= 0)
{
// Dead
return true;
return BMIT_CONTINUE;
}
if (!(thing->flags & MF_SHOOTABLE) || (thing->flags & MF_SCENERY))
{
// Not shootable
return true;
return BMIT_CONTINUE;
}
if (thing->player && thing->player->spectator)
{
// Spectator
return true;
}
if ((lightningSource->eflags & MFE_VERTICALFLIP)
? (thing->z > lightningSource->z + lightningSource->height)
: (thing->z + thing->height < lightningSource->z))
{
// Underneath
return true;
return BMIT_CONTINUE;
}
if (P_AproxDistance(thing->x - lightningSource->x, thing->y - lightningSource->y) > lightningDist + thing->radius)
{
// Too far away
return true;
return BMIT_CONTINUE;
}
#if 0
if (P_CheckSight(lightningSource, thing) == false)
{
// Not in sight
return true;
return BMIT_CONTINUE;
}
#endif
P_DamageMobj(thing, lightningSource, lightningSource, 1, DMG_NORMAL|DMG_CANTHURTSELF|DMG_WOMBO);
return true;
return BMIT_CONTINUE;
}
void K_LightningShieldAttack(mobj_t *actor, fixed_t size)

View file

@ -7055,57 +7055,57 @@ static mobj_t *attractmo;
static fixed_t attractdist;
static fixed_t attractzdist;
static inline boolean PIT_AttractingRings(mobj_t *thing)
static inline BlockItReturn_t PIT_AttractingRings(mobj_t *thing)
{
if (attractmo == NULL || P_MobjWasRemoved(attractmo) || attractmo->player == NULL)
{
return false;
return BMIT_ABORT;
}
if (thing == NULL || P_MobjWasRemoved(thing))
{
return true; // invalid
return BMIT_CONTINUE; // invalid
}
if (thing == attractmo)
{
return true; // invalid
return BMIT_CONTINUE; // invalid
}
if (!(thing->type == MT_RING || thing->type == MT_FLINGRING))
{
return true; // not a ring
return BMIT_CONTINUE; // not a ring
}
if (thing->health <= 0)
{
return true; // dead
return BMIT_CONTINUE; // dead
}
if (thing->extravalue1)
{
return true; // in special ring animation
return BMIT_CONTINUE; // in special ring animation
}
if (thing->tracer != NULL && P_MobjWasRemoved(thing->tracer) == false)
{
return true; // already attracted
return BMIT_CONTINUE; // already attracted
}
// see if it went over / under
if (attractmo->z - attractzdist > thing->z + thing->height)
{
return true; // overhead
return BMIT_CONTINUE; // overhead
}
if (attractmo->z + attractmo->height + attractzdist < thing->z)
{
return true; // underneath
return BMIT_CONTINUE; // underneath
}
if (P_AproxDistance(attractmo->x - thing->x, attractmo->y - thing->y) > attractdist + thing->radius)
{
return true; // Too far away
return BMIT_CONTINUE; // Too far away
}
if (RINGTOTAL(attractmo->player) >= 20 || (attractmo->player->pflags & PF_RINGLOCK))
@ -7132,7 +7132,7 @@ static inline boolean PIT_AttractingRings(mobj_t *thing)
P_SetTarget(&thing->tracer, attractmo);
}
return true; // find other rings
return BMIT_CONTINUE; // find other rings
}
/** Looks for rings near a player in the blockmap.

View file

@ -4573,26 +4573,26 @@ void A_ShootBullet(mobj_t *actor)
static mobj_t *minus;
static boolean PIT_MinusCarry(mobj_t *thing)
static BlockItReturn_t PIT_MinusCarry(mobj_t *thing)
{
if (minus->tracer)
return true;
return BMIT_CONTINUE;
if (minus->type == thing->type)
return true;
return BMIT_CONTINUE;
if (!(thing->flags & (MF_PUSHABLE|MF_ENEMY)))
return true;
return BMIT_CONTINUE;
if (P_AproxDistance(minus->x - thing->x, minus->y - thing->y) >= minus->radius*3)
return true;
return BMIT_CONTINUE;
if (abs(thing->z - minus->z) > minus->height)
return true;
return BMIT_CONTINUE;
P_SetTarget(&minus->tracer, thing);
return true;
return BMIT_CONTINUE;
}
// Function: A_MinusDigging
@ -12145,13 +12145,13 @@ static mobj_t *barrel;
static fixed_t exploderadius;
static fixed_t explodethrust;
static boolean PIT_TNTExplode(mobj_t *nearby)
static BlockItReturn_t PIT_TNTExplode(mobj_t *nearby)
{
fixed_t dx, dy, dz;
fixed_t dm;
if (nearby == barrel)
return true;
return BMIT_CONTINUE;
dx = nearby->x - barrel->x;
dy = nearby->y - barrel->y;
@ -12159,7 +12159,7 @@ static boolean PIT_TNTExplode(mobj_t *nearby)
dm = P_AproxDistance(P_AproxDistance(dx, dy), dz);
if (dm >= exploderadius || !P_CheckSight(barrel, nearby)) // out of range or not visible
return true;
return BMIT_CONTINUE;
if (barrel->type == nearby->type) // nearby is also a barrel
{
@ -12200,7 +12200,7 @@ static boolean PIT_TNTExplode(mobj_t *nearby)
}
}
return true;
return BMIT_CONTINUE;
}
// Function: A_TNTExplode

View file

@ -435,7 +435,7 @@ void P_RadiusAttack(mobj_t *spot, mobj_t *source, fixed_t damagedist, UINT8 dama
fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height);
fixed_t P_CeilingzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height);
boolean PIT_PushableMoved(mobj_t *thing);
BlockItReturn_t PIT_PushableMoved(mobj_t *thing);
boolean P_DoSpring(mobj_t *spring, mobj_t *object);

File diff suppressed because it is too large Load diff

View file

@ -1096,7 +1096,7 @@ void P_SetPrecipitationThingPosition(precipmobj_t *thing)
// to P_BlockLinesIterator, then make one or more calls
// to it.
//
boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean (*func)(line_t *))
boolean P_BlockLinesIterator(INT32 x, INT32 y, BlockItReturn_t (*func)(line_t *))
{
INT32 offset;
const INT32 *list; // Big blockmap
@ -1122,11 +1122,22 @@ boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean (*func)(line_t *))
for (i = 0; i < po->numLines; ++i)
{
BlockItReturn_t ret = BMIT_CONTINUE;
if (po->lines[i]->validcount == validcount) // line has been checked
continue;
po->lines[i]->validcount = validcount;
if (!func(po->lines[i]))
ret = func(po->lines[i]);
if (ret == BMIT_ABORT)
{
return false;
}
else if (ret == BMIT_STOP)
{
return true;
}
}
}
plink = (polymaplink_t *)(plink->link.next);
@ -1137,15 +1148,24 @@ boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean (*func)(line_t *))
// First index is really empty, so +1 it.
for (list = blockmaplump + offset + 1; *list != -1; list++)
{
BlockItReturn_t ret = BMIT_CONTINUE;
ld = &lines[*list];
if (ld->validcount == validcount)
continue; // Line has already been checked.
ld->validcount = validcount;
ret = func(ld);
if (!func(ld))
if (ret == BMIT_ABORT)
{
return false;
}
else if (ret == BMIT_STOP)
{
return true;
}
}
return true; // Everything was checked.
}
@ -1154,7 +1174,7 @@ boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean (*func)(line_t *))
//
// P_BlockThingsIterator
//
boolean P_BlockThingsIterator(INT32 x, INT32 y, boolean (*func)(mobj_t *))
boolean P_BlockThingsIterator(INT32 x, INT32 y, BlockItReturn_t (*func)(mobj_t *))
{
mobj_t *mobj, *bnext = NULL;
@ -1164,19 +1184,25 @@ boolean P_BlockThingsIterator(INT32 x, INT32 y, boolean (*func)(mobj_t *))
// Check interaction with the objects in the blockmap.
for (mobj = blocklinks[y*bmapwidth + x]; mobj; mobj = bnext)
{
BlockItReturn_t ret = BMIT_CONTINUE;
P_SetTarget(&bnext, mobj->bnext); // We want to note our reference to bnext here incase it is MF_NOTHINK and gets removed!
if (!func(mobj))
ret = func(mobj);
if (ret == BMIT_ABORT)
{
P_SetTarget(&bnext, NULL);
return false;
return false; // failure
}
if (P_MobjWasRemoved(tmthing) // func just popped our tmthing, cannot continue.
|| (bnext && P_MobjWasRemoved(bnext))) // func just broke blockmap chain, cannot continue.
if ((ret == BMIT_STOP)
|| (bnext && P_MobjWasRemoved(bnext))) // func just broke blockmap chain, cannot continue.
{
P_SetTarget(&bnext, NULL);
return true;
return true; // success
}
}
return true;
}
@ -1220,7 +1246,7 @@ static void P_CheckIntercepts(void)
// are on opposite sides of the trace.
// Returns true if earlyout and a solid line hit.
//
static boolean PIT_AddLineIntercepts(line_t *ld)
static BlockItReturn_t PIT_AddLineIntercepts(line_t *ld)
{
INT32 s1, s2;
fixed_t frac;
@ -1243,18 +1269,18 @@ static boolean PIT_AddLineIntercepts(line_t *ld)
}
if (s1 == s2)
return true; // Line isn't crossed.
return BMIT_CONTINUE; // Line isn't crossed.
// Hit the line.
P_MakeDivline(ld, &dl);
frac = P_InterceptVector(&trace, &dl);
if (frac < 0)
return true; // Behind source.
return BMIT_CONTINUE; // Behind source.
// Try to take an early out of the check.
if (earlyout && frac < FRACUNIT && !ld->backsector)
return false; // stop checking
return BMIT_ABORT; // stop checking
P_CheckIntercepts();
@ -1263,13 +1289,13 @@ static boolean PIT_AddLineIntercepts(line_t *ld)
intercept_p->d.line = ld;
intercept_p++;
return true; // continue
return BMIT_CONTINUE; // continue
}
//
// PIT_AddThingIntercepts
//
static boolean PIT_AddThingIntercepts(mobj_t *thing)
static BlockItReturn_t PIT_AddThingIntercepts(mobj_t *thing)
{
fixed_t px1, py1, px2, py2, frac;
INT32 s1, s2;
@ -1300,7 +1326,7 @@ static boolean PIT_AddThingIntercepts(mobj_t *thing)
s2 = P_PointOnDivlineSide(px2, py2, &trace);
if (s1 == s2)
return true; // Line isn't crossed.
return BMIT_CONTINUE; // Line isn't crossed.
dl.x = px1;
dl.y = py1;
@ -1310,7 +1336,7 @@ static boolean PIT_AddThingIntercepts(mobj_t *thing)
frac = P_InterceptVector(&trace, &dl);
if (frac < 0)
return true; // Behind source.
return BMIT_CONTINUE; // Behind source.
P_CheckIntercepts();
@ -1319,7 +1345,7 @@ static boolean PIT_AddThingIntercepts(mobj_t *thing)
intercept_p->d.thing = thing;
intercept_p++;
return true; // Keep going.
return BMIT_CONTINUE; // Keep going.
}
//

View file

@ -67,8 +67,15 @@ extern INT32 opentoppic, openbottompic;
void P_LineOpening(line_t *plinedef, mobj_t *mobj);
boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean(*func)(line_t *));
boolean P_BlockThingsIterator(INT32 x, INT32 y, boolean(*func)(mobj_t *));
typedef enum
{
BMIT_CONTINUE, // Continue blockmap search
BMIT_STOP, // End blockmap search with success
BMIT_ABORT // End blockmap search with failure
} BlockItReturn_t;
boolean P_BlockLinesIterator(INT32 x, INT32 y, BlockItReturn_t(*func)(line_t *));
boolean P_BlockThingsIterator(INT32 x, INT32 y, BlockItReturn_t(*func)(mobj_t *));
#define PT_ADDLINES 1
#define PT_ADDTHINGS 2

View file

@ -8390,13 +8390,13 @@ static pusher_t *tmpusher; // pusher structure for blockmap searches
* ::tmpusher won't need to be used.
* \sa T_Pusher
*/
static inline boolean PIT_PushThing(mobj_t *thing)
static inline BlockItReturn_t PIT_PushThing(mobj_t *thing)
{
if (thing->eflags & MFE_PUSHED)
return false;
return BMIT_ABORT;
if (!tmpusher->source)
return false;
return BMIT_ABORT;
// Allow this to affect pushable objects at some point?
if (thing->player && !(thing->flags & (MF_NOGRAVITY | MF_NOCLIP)))
@ -8416,7 +8416,7 @@ static inline boolean PIT_PushThing(mobj_t *thing)
{
// Make sure the Z is in range
if (thing->z < sz - tmpusher->radius || thing->z > sz + tmpusher->radius)
return false;
return BMIT_ABORT;
dist = P_AproxDistance(P_AproxDistance(thing->x - sx, thing->y - sy),
thing->z - sz);
@ -8482,7 +8482,7 @@ static inline boolean PIT_PushThing(mobj_t *thing)
if (tmpusher->exclusive)
thing->eflags |= MFE_PUSHED;
return true;
return BMIT_CONTINUE;
}
/** Applies a pusher to all affected objects.