mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge branch 'blockmap-cock' into 'master'
Fix blockmap WILD inconsistency when it's not PIT_CheckThing See merge request KartKrew/Kart!601
This commit is contained in:
commit
1f54579c03
9 changed files with 326 additions and 299 deletions
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@ -51,7 +51,7 @@ struct globalsmuggle
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} globalsmuggle;
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/*--------------------------------------------------
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static boolean K_FindEggboxes(mobj_t *thing)
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static BlockItReturn_t K_FindEggboxes(mobj_t *thing)
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Blockmap search function.
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Increments the random items and egg boxes counters.
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@ -60,27 +60,27 @@ struct globalsmuggle
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thing - Object passed in from iteration.
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Return:-
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true continues searching, false ends the search early.
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BlockItReturn_t enum, see its definition for more information.
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--------------------------------------------------*/
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static boolean K_FindEggboxes(mobj_t *thing)
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static BlockItReturn_t K_FindEggboxes(mobj_t *thing)
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{
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fixed_t dist;
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if (thing->type != MT_RANDOMITEM && thing->type != MT_EGGMANITEM)
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{
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return true;
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return BMIT_CONTINUE;
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}
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if (!thing->health)
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{
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return true;
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return BMIT_CONTINUE;
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}
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dist = P_AproxDistance(thing->x - globalsmuggle.eggboxx, thing->y - globalsmuggle.eggboxy);
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if (dist > globalsmuggle.distancetocheck)
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{
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return true;
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return BMIT_CONTINUE;
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}
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if (thing->type == MT_RANDOMITEM)
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@ -92,7 +92,7 @@ static boolean K_FindEggboxes(mobj_t *thing)
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globalsmuggle.eggboxes++;
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}
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return true;
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return BMIT_CONTINUE;
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}
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/*--------------------------------------------------
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@ -347,7 +347,7 @@ static boolean K_PlayerAttackSteer(mobj_t *thing, UINT8 side, UINT8 weight, bool
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}
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/*--------------------------------------------------
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static boolean K_FindObjectsForNudging(mobj_t *thing)
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static BlockItReturn_t K_FindObjectsForNudging(mobj_t *thing)
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Blockmap search function.
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Finds objects around the bot to steer towards/away from.
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@ -356,9 +356,9 @@ static boolean K_PlayerAttackSteer(mobj_t *thing, UINT8 side, UINT8 weight, bool
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thing - Object passed in from iteration.
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Return:-
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true continues searching, false ends the search early.
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BlockItReturn_t enum, see its definition for more information.
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--------------------------------------------------*/
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static boolean K_FindObjectsForNudging(mobj_t *thing)
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static BlockItReturn_t K_FindObjectsForNudging(mobj_t *thing)
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{
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INT16 anglediff;
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fixed_t fulldist;
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@ -367,29 +367,29 @@ static boolean K_FindObjectsForNudging(mobj_t *thing)
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if (!globalsmuggle.botmo || P_MobjWasRemoved(globalsmuggle.botmo) || !globalsmuggle.botmo->player)
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{
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return false;
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return BMIT_ABORT;
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}
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if (thing->health <= 0)
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{
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return true;
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return BMIT_CONTINUE;
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}
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if (globalsmuggle.botmo == thing)
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{
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return true;
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return BMIT_CONTINUE;
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}
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fulldist = R_PointToDist2(globalsmuggle.botmo->x, globalsmuggle.botmo->y, thing->x, thing->y) - thing->radius;
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if (fulldist > globalsmuggle.distancetocheck)
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{
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return true;
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return BMIT_CONTINUE;
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}
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if (P_CheckSight(globalsmuggle.botmo, thing) == false)
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{
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return true;
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return BMIT_CONTINUE;
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}
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predictangle = R_PointToAngle2(globalsmuggle.botmo->x, globalsmuggle.botmo->y, globalsmuggle.predict->x, globalsmuggle.predict->y);
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@ -607,7 +607,7 @@ static boolean K_FindObjectsForNudging(mobj_t *thing)
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break;
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}
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return true;
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return BMIT_CONTINUE;
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}
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/*--------------------------------------------------
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@ -776,7 +776,7 @@ void K_NudgePredictionTowardsObjects(botprediction_t *predict, player_t *player)
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}
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/*--------------------------------------------------
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static boolean K_FindPlayersToBully(mobj_t *thing)
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static BlockItReturn_t K_FindPlayersToBully(mobj_t *thing)
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Blockmap search function.
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Finds players around the bot to bump.
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@ -785,9 +785,9 @@ void K_NudgePredictionTowardsObjects(botprediction_t *predict, player_t *player)
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thing - Object passed in from iteration.
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Return:-
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true continues searching, false ends the search early.
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BlockItReturn_t enum, see its definition for more information.
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--------------------------------------------------*/
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static boolean K_FindPlayersToBully(mobj_t *thing)
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static BlockItReturn_t K_FindPlayersToBully(mobj_t *thing)
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{
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INT16 anglediff;
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fixed_t fulldist;
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@ -796,34 +796,34 @@ static boolean K_FindPlayersToBully(mobj_t *thing)
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if (!globalsmuggle.botmo || P_MobjWasRemoved(globalsmuggle.botmo) || !globalsmuggle.botmo->player)
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{
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return false;
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return BMIT_ABORT;
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}
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if (thing->health <= 0)
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{
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return true;
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return BMIT_CONTINUE;
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}
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if (!thing->player)
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{
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return true;
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return BMIT_CONTINUE;
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}
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if (globalsmuggle.botmo == thing)
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{
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return true;
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return BMIT_CONTINUE;
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}
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fulldist = R_PointToDist2(globalsmuggle.botmo->x, globalsmuggle.botmo->y, thing->x, thing->y) - thing->radius;
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if (fulldist > globalsmuggle.distancetocheck)
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{
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return true;
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return BMIT_CONTINUE;
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}
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if (P_CheckSight(globalsmuggle.botmo, thing) == false)
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{
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return true;
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return BMIT_CONTINUE;
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}
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ourangle = globalsmuggle.botmo->angle;
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@ -860,7 +860,7 @@ static boolean K_FindPlayersToBully(mobj_t *thing)
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globalsmuggle.annoymo = thing;
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}
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return true;
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return BMIT_CONTINUE;
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}
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/*--------------------------------------------------
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@ -323,26 +323,26 @@ static inline boolean PIT_SSMineChecks(mobj_t *thing)
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return false;
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}
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static inline boolean PIT_SSMineSearch(mobj_t *thing)
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static inline BlockItReturn_t PIT_SSMineSearch(mobj_t *thing)
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{
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if (grenade == NULL || P_MobjWasRemoved(grenade))
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return false; // There's the possibility these can chain react onto themselves after they've already died if there are enough all in one spot
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return BMIT_ABORT; // There's the possibility these can chain react onto themselves after they've already died if there are enough all in one spot
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if (grenade->flags2 & MF2_DEBRIS) // don't explode twice
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return false;
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return BMIT_ABORT;
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if (thing->type != MT_PLAYER) // Don't explode for anything but an actual player.
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return true;
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return BMIT_CONTINUE;
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if (thing == grenade->target && grenade->threshold != 0) // Don't blow up at your owner instantly.
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return true;
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return BMIT_CONTINUE;
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if (PIT_SSMineChecks(thing) == true)
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return true;
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return BMIT_CONTINUE;
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// Explode!
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P_SetMobjState(grenade, grenade->info->deathstate);
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return false;
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return BMIT_ABORT;
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}
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void K_DoMineSearch(mobj_t *actor, fixed_t size)
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@ -364,21 +364,21 @@ void K_DoMineSearch(mobj_t *actor, fixed_t size)
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P_BlockThingsIterator(bx, by, PIT_SSMineSearch);
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}
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static inline boolean PIT_SSMineExplode(mobj_t *thing)
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static inline BlockItReturn_t PIT_SSMineExplode(mobj_t *thing)
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{
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if (grenade == NULL || P_MobjWasRemoved(grenade))
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return false; // There's the possibility these can chain react onto themselves after they've already died if there are enough all in one spot
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return BMIT_ABORT; // There's the possibility these can chain react onto themselves after they've already died if there are enough all in one spot
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#if 0
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if (grenade->flags2 & MF2_DEBRIS) // don't explode twice
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return false;
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return BMIT_ABORT;
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#endif
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if (PIT_SSMineChecks(thing) == true)
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return true;
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return BMIT_CONTINUE;
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P_DamageMobj(thing, grenade, grenade->target, 1, (explodespin ? DMG_NORMAL : DMG_EXPLODE));
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return true;
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return BMIT_CONTINUE;
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}
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void K_MineExplodeAttack(mobj_t *actor, fixed_t size, boolean spin)
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@ -667,60 +667,54 @@ boolean K_DropTargetCollide(mobj_t *t1, mobj_t *t2)
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static mobj_t *lightningSource;
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static fixed_t lightningDist;
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static inline boolean PIT_LightningShieldAttack(mobj_t *thing)
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static inline BlockItReturn_t PIT_LightningShieldAttack(mobj_t *thing)
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{
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if (lightningSource == NULL || P_MobjWasRemoved(lightningSource))
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{
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// Invalid?
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return false;
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return BMIT_ABORT;
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}
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if (thing == lightningSource)
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{
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// Don't explode yourself!!
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return true;
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return BMIT_CONTINUE;
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}
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if (thing->health <= 0)
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{
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// Dead
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return true;
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return BMIT_CONTINUE;
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}
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if (!(thing->flags & MF_SHOOTABLE) || (thing->flags & MF_SCENERY))
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{
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// Not shootable
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return true;
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return BMIT_CONTINUE;
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}
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if (thing->player && thing->player->spectator)
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{
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// Spectator
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return true;
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}
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if ((lightningSource->eflags & MFE_VERTICALFLIP)
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? (thing->z > lightningSource->z + lightningSource->height)
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: (thing->z + thing->height < lightningSource->z))
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{
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// Underneath
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return true;
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return BMIT_CONTINUE;
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}
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if (P_AproxDistance(thing->x - lightningSource->x, thing->y - lightningSource->y) > lightningDist + thing->radius)
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{
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// Too far away
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return true;
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return BMIT_CONTINUE;
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}
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#if 0
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if (P_CheckSight(lightningSource, thing) == false)
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{
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// Not in sight
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return true;
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return BMIT_CONTINUE;
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}
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#endif
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P_DamageMobj(thing, lightningSource, lightningSource, 1, DMG_NORMAL|DMG_CANTHURTSELF|DMG_WOMBO);
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return true;
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return BMIT_CONTINUE;
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}
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void K_LightningShieldAttack(mobj_t *actor, fixed_t size)
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24
src/k_kart.c
24
src/k_kart.c
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@ -7055,57 +7055,57 @@ static mobj_t *attractmo;
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static fixed_t attractdist;
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static fixed_t attractzdist;
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static inline boolean PIT_AttractingRings(mobj_t *thing)
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static inline BlockItReturn_t PIT_AttractingRings(mobj_t *thing)
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{
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if (attractmo == NULL || P_MobjWasRemoved(attractmo) || attractmo->player == NULL)
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{
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return false;
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return BMIT_ABORT;
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}
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if (thing == NULL || P_MobjWasRemoved(thing))
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{
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return true; // invalid
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return BMIT_CONTINUE; // invalid
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}
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if (thing == attractmo)
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{
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return true; // invalid
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return BMIT_CONTINUE; // invalid
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}
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if (!(thing->type == MT_RING || thing->type == MT_FLINGRING))
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{
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return true; // not a ring
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return BMIT_CONTINUE; // not a ring
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}
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if (thing->health <= 0)
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{
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return true; // dead
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return BMIT_CONTINUE; // dead
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}
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if (thing->extravalue1)
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{
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return true; // in special ring animation
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return BMIT_CONTINUE; // in special ring animation
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}
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if (thing->tracer != NULL && P_MobjWasRemoved(thing->tracer) == false)
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{
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return true; // already attracted
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return BMIT_CONTINUE; // already attracted
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}
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// see if it went over / under
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if (attractmo->z - attractzdist > thing->z + thing->height)
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{
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return true; // overhead
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return BMIT_CONTINUE; // overhead
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}
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if (attractmo->z + attractmo->height + attractzdist < thing->z)
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{
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return true; // underneath
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return BMIT_CONTINUE; // underneath
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}
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if (P_AproxDistance(attractmo->x - thing->x, attractmo->y - thing->y) > attractdist + thing->radius)
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{
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return true; // Too far away
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return BMIT_CONTINUE; // Too far away
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}
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if (RINGTOTAL(attractmo->player) >= 20 || (attractmo->player->pflags & PF_RINGLOCK))
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@ -7132,7 +7132,7 @@ static inline boolean PIT_AttractingRings(mobj_t *thing)
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P_SetTarget(&thing->tracer, attractmo);
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}
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return true; // find other rings
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return BMIT_CONTINUE; // find other rings
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}
|
||||
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||||
/** Looks for rings near a player in the blockmap.
|
||||
|
|
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|
@ -4573,26 +4573,26 @@ void A_ShootBullet(mobj_t *actor)
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|||
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static mobj_t *minus;
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static boolean PIT_MinusCarry(mobj_t *thing)
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static BlockItReturn_t PIT_MinusCarry(mobj_t *thing)
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{
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if (minus->tracer)
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return true;
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return BMIT_CONTINUE;
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||||
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||||
if (minus->type == thing->type)
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return true;
|
||||
return BMIT_CONTINUE;
|
||||
|
||||
if (!(thing->flags & (MF_PUSHABLE|MF_ENEMY)))
|
||||
return true;
|
||||
return BMIT_CONTINUE;
|
||||
|
||||
if (P_AproxDistance(minus->x - thing->x, minus->y - thing->y) >= minus->radius*3)
|
||||
return true;
|
||||
return BMIT_CONTINUE;
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||||
|
||||
if (abs(thing->z - minus->z) > minus->height)
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return true;
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||||
return BMIT_CONTINUE;
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||||
|
||||
P_SetTarget(&minus->tracer, thing);
|
||||
|
||||
return true;
|
||||
return BMIT_CONTINUE;
|
||||
}
|
||||
|
||||
// Function: A_MinusDigging
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||||
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|
@ -12145,13 +12145,13 @@ static mobj_t *barrel;
|
|||
static fixed_t exploderadius;
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||||
static fixed_t explodethrust;
|
||||
|
||||
static boolean PIT_TNTExplode(mobj_t *nearby)
|
||||
static BlockItReturn_t PIT_TNTExplode(mobj_t *nearby)
|
||||
{
|
||||
fixed_t dx, dy, dz;
|
||||
fixed_t dm;
|
||||
|
||||
if (nearby == barrel)
|
||||
return true;
|
||||
return BMIT_CONTINUE;
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||||
|
||||
dx = nearby->x - barrel->x;
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||||
dy = nearby->y - barrel->y;
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||||
|
|
@ -12159,7 +12159,7 @@ static boolean PIT_TNTExplode(mobj_t *nearby)
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|||
dm = P_AproxDistance(P_AproxDistance(dx, dy), dz);
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||||
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||||
if (dm >= exploderadius || !P_CheckSight(barrel, nearby)) // out of range or not visible
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||||
return true;
|
||||
return BMIT_CONTINUE;
|
||||
|
||||
if (barrel->type == nearby->type) // nearby is also a barrel
|
||||
{
|
||||
|
|
@ -12200,7 +12200,7 @@ static boolean PIT_TNTExplode(mobj_t *nearby)
|
|||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
return BMIT_CONTINUE;
|
||||
}
|
||||
|
||||
// Function: A_TNTExplode
|
||||
|
|
|
|||
|
|
@ -435,7 +435,7 @@ void P_RadiusAttack(mobj_t *spot, mobj_t *source, fixed_t damagedist, UINT8 dama
|
|||
|
||||
fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height);
|
||||
fixed_t P_CeilingzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height);
|
||||
boolean PIT_PushableMoved(mobj_t *thing);
|
||||
BlockItReturn_t PIT_PushableMoved(mobj_t *thing);
|
||||
|
||||
boolean P_DoSpring(mobj_t *spring, mobj_t *object);
|
||||
|
||||
|
|
|
|||
390
src/p_map.c
390
src/p_map.c
File diff suppressed because it is too large
Load diff
|
|
@ -1096,7 +1096,7 @@ void P_SetPrecipitationThingPosition(precipmobj_t *thing)
|
|||
// to P_BlockLinesIterator, then make one or more calls
|
||||
// to it.
|
||||
//
|
||||
boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean (*func)(line_t *))
|
||||
boolean P_BlockLinesIterator(INT32 x, INT32 y, BlockItReturn_t (*func)(line_t *))
|
||||
{
|
||||
INT32 offset;
|
||||
const INT32 *list; // Big blockmap
|
||||
|
|
@ -1122,11 +1122,22 @@ boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean (*func)(line_t *))
|
|||
|
||||
for (i = 0; i < po->numLines; ++i)
|
||||
{
|
||||
BlockItReturn_t ret = BMIT_CONTINUE;
|
||||
|
||||
if (po->lines[i]->validcount == validcount) // line has been checked
|
||||
continue;
|
||||
|
||||
po->lines[i]->validcount = validcount;
|
||||
if (!func(po->lines[i]))
|
||||
ret = func(po->lines[i]);
|
||||
|
||||
if (ret == BMIT_ABORT)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else if (ret == BMIT_STOP)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
plink = (polymaplink_t *)(plink->link.next);
|
||||
|
|
@ -1137,15 +1148,24 @@ boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean (*func)(line_t *))
|
|||
// First index is really empty, so +1 it.
|
||||
for (list = blockmaplump + offset + 1; *list != -1; list++)
|
||||
{
|
||||
BlockItReturn_t ret = BMIT_CONTINUE;
|
||||
|
||||
ld = &lines[*list];
|
||||
|
||||
if (ld->validcount == validcount)
|
||||
continue; // Line has already been checked.
|
||||
|
||||
ld->validcount = validcount;
|
||||
ret = func(ld);
|
||||
|
||||
if (!func(ld))
|
||||
if (ret == BMIT_ABORT)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else if (ret == BMIT_STOP)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return true; // Everything was checked.
|
||||
}
|
||||
|
|
@ -1154,7 +1174,7 @@ boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean (*func)(line_t *))
|
|||
//
|
||||
// P_BlockThingsIterator
|
||||
//
|
||||
boolean P_BlockThingsIterator(INT32 x, INT32 y, boolean (*func)(mobj_t *))
|
||||
boolean P_BlockThingsIterator(INT32 x, INT32 y, BlockItReturn_t (*func)(mobj_t *))
|
||||
{
|
||||
mobj_t *mobj, *bnext = NULL;
|
||||
|
||||
|
|
@ -1164,19 +1184,25 @@ boolean P_BlockThingsIterator(INT32 x, INT32 y, boolean (*func)(mobj_t *))
|
|||
// Check interaction with the objects in the blockmap.
|
||||
for (mobj = blocklinks[y*bmapwidth + x]; mobj; mobj = bnext)
|
||||
{
|
||||
BlockItReturn_t ret = BMIT_CONTINUE;
|
||||
|
||||
P_SetTarget(&bnext, mobj->bnext); // We want to note our reference to bnext here incase it is MF_NOTHINK and gets removed!
|
||||
if (!func(mobj))
|
||||
ret = func(mobj);
|
||||
|
||||
if (ret == BMIT_ABORT)
|
||||
{
|
||||
P_SetTarget(&bnext, NULL);
|
||||
return false;
|
||||
return false; // failure
|
||||
}
|
||||
if (P_MobjWasRemoved(tmthing) // func just popped our tmthing, cannot continue.
|
||||
|| (bnext && P_MobjWasRemoved(bnext))) // func just broke blockmap chain, cannot continue.
|
||||
|
||||
if ((ret == BMIT_STOP)
|
||||
|| (bnext && P_MobjWasRemoved(bnext))) // func just broke blockmap chain, cannot continue.
|
||||
{
|
||||
P_SetTarget(&bnext, NULL);
|
||||
return true;
|
||||
return true; // success
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -1220,7 +1246,7 @@ static void P_CheckIntercepts(void)
|
|||
// are on opposite sides of the trace.
|
||||
// Returns true if earlyout and a solid line hit.
|
||||
//
|
||||
static boolean PIT_AddLineIntercepts(line_t *ld)
|
||||
static BlockItReturn_t PIT_AddLineIntercepts(line_t *ld)
|
||||
{
|
||||
INT32 s1, s2;
|
||||
fixed_t frac;
|
||||
|
|
@ -1243,18 +1269,18 @@ static boolean PIT_AddLineIntercepts(line_t *ld)
|
|||
}
|
||||
|
||||
if (s1 == s2)
|
||||
return true; // Line isn't crossed.
|
||||
return BMIT_CONTINUE; // Line isn't crossed.
|
||||
|
||||
// Hit the line.
|
||||
P_MakeDivline(ld, &dl);
|
||||
frac = P_InterceptVector(&trace, &dl);
|
||||
|
||||
if (frac < 0)
|
||||
return true; // Behind source.
|
||||
return BMIT_CONTINUE; // Behind source.
|
||||
|
||||
// Try to take an early out of the check.
|
||||
if (earlyout && frac < FRACUNIT && !ld->backsector)
|
||||
return false; // stop checking
|
||||
return BMIT_ABORT; // stop checking
|
||||
|
||||
P_CheckIntercepts();
|
||||
|
||||
|
|
@ -1263,13 +1289,13 @@ static boolean PIT_AddLineIntercepts(line_t *ld)
|
|||
intercept_p->d.line = ld;
|
||||
intercept_p++;
|
||||
|
||||
return true; // continue
|
||||
return BMIT_CONTINUE; // continue
|
||||
}
|
||||
|
||||
//
|
||||
// PIT_AddThingIntercepts
|
||||
//
|
||||
static boolean PIT_AddThingIntercepts(mobj_t *thing)
|
||||
static BlockItReturn_t PIT_AddThingIntercepts(mobj_t *thing)
|
||||
{
|
||||
fixed_t px1, py1, px2, py2, frac;
|
||||
INT32 s1, s2;
|
||||
|
|
@ -1300,7 +1326,7 @@ static boolean PIT_AddThingIntercepts(mobj_t *thing)
|
|||
s2 = P_PointOnDivlineSide(px2, py2, &trace);
|
||||
|
||||
if (s1 == s2)
|
||||
return true; // Line isn't crossed.
|
||||
return BMIT_CONTINUE; // Line isn't crossed.
|
||||
|
||||
dl.x = px1;
|
||||
dl.y = py1;
|
||||
|
|
@ -1310,7 +1336,7 @@ static boolean PIT_AddThingIntercepts(mobj_t *thing)
|
|||
frac = P_InterceptVector(&trace, &dl);
|
||||
|
||||
if (frac < 0)
|
||||
return true; // Behind source.
|
||||
return BMIT_CONTINUE; // Behind source.
|
||||
|
||||
P_CheckIntercepts();
|
||||
|
||||
|
|
@ -1319,7 +1345,7 @@ static boolean PIT_AddThingIntercepts(mobj_t *thing)
|
|||
intercept_p->d.thing = thing;
|
||||
intercept_p++;
|
||||
|
||||
return true; // Keep going.
|
||||
return BMIT_CONTINUE; // Keep going.
|
||||
}
|
||||
|
||||
//
|
||||
|
|
|
|||
|
|
@ -67,8 +67,15 @@ extern INT32 opentoppic, openbottompic;
|
|||
|
||||
void P_LineOpening(line_t *plinedef, mobj_t *mobj);
|
||||
|
||||
boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean(*func)(line_t *));
|
||||
boolean P_BlockThingsIterator(INT32 x, INT32 y, boolean(*func)(mobj_t *));
|
||||
typedef enum
|
||||
{
|
||||
BMIT_CONTINUE, // Continue blockmap search
|
||||
BMIT_STOP, // End blockmap search with success
|
||||
BMIT_ABORT // End blockmap search with failure
|
||||
} BlockItReturn_t;
|
||||
|
||||
boolean P_BlockLinesIterator(INT32 x, INT32 y, BlockItReturn_t(*func)(line_t *));
|
||||
boolean P_BlockThingsIterator(INT32 x, INT32 y, BlockItReturn_t(*func)(mobj_t *));
|
||||
|
||||
#define PT_ADDLINES 1
|
||||
#define PT_ADDTHINGS 2
|
||||
|
|
|
|||
10
src/p_spec.c
10
src/p_spec.c
|
|
@ -8390,13 +8390,13 @@ static pusher_t *tmpusher; // pusher structure for blockmap searches
|
|||
* ::tmpusher won't need to be used.
|
||||
* \sa T_Pusher
|
||||
*/
|
||||
static inline boolean PIT_PushThing(mobj_t *thing)
|
||||
static inline BlockItReturn_t PIT_PushThing(mobj_t *thing)
|
||||
{
|
||||
if (thing->eflags & MFE_PUSHED)
|
||||
return false;
|
||||
return BMIT_ABORT;
|
||||
|
||||
if (!tmpusher->source)
|
||||
return false;
|
||||
return BMIT_ABORT;
|
||||
|
||||
// Allow this to affect pushable objects at some point?
|
||||
if (thing->player && !(thing->flags & (MF_NOGRAVITY | MF_NOCLIP)))
|
||||
|
|
@ -8416,7 +8416,7 @@ static inline boolean PIT_PushThing(mobj_t *thing)
|
|||
{
|
||||
// Make sure the Z is in range
|
||||
if (thing->z < sz - tmpusher->radius || thing->z > sz + tmpusher->radius)
|
||||
return false;
|
||||
return BMIT_ABORT;
|
||||
|
||||
dist = P_AproxDistance(P_AproxDistance(thing->x - sx, thing->y - sy),
|
||||
thing->z - sz);
|
||||
|
|
@ -8482,7 +8482,7 @@ static inline boolean PIT_PushThing(mobj_t *thing)
|
|||
if (tmpusher->exclusive)
|
||||
thing->eflags |= MFE_PUSHED;
|
||||
|
||||
return true;
|
||||
return BMIT_CONTINUE;
|
||||
}
|
||||
|
||||
/** Applies a pusher to all affected objects.
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue