Merge remote-tracking branch 'origin/bumpers-ARE-health'

This commit is contained in:
James R 2023-03-13 00:51:44 -07:00
commit 1f70b9c63c
22 changed files with 348 additions and 441 deletions

View file

@ -3374,7 +3374,7 @@ static void Got_Respawn(UINT8 **cp, INT32 playernum)
if (!P_IsObjectOnGround(players[respawnplayer].mo))
return;
K_DoIngameRespawn(&players[respawnplayer]);
P_DamageMobj(players[respawnplayer].mo, NULL, NULL, 1, DMG_DEATHPIT);
demo_extradata[playernum] |= DXD_RESPAWN;
}
}

View file

@ -490,7 +490,7 @@ struct player_t
UINT16 spinouttimer; // Spin-out from a banana peel or oil slick (was "pw_bananacam")
UINT8 spinouttype; // Determines the mode of spinout/wipeout, see kartspinoutflags_t
UINT8 instashield; // Instashield no-damage animation timer
INT32 invulnhitlag; // Numbers of tics of hitlag added this tic for "potential" damage -- not real damage
INT32 nullHitlag; // Numbers of tics of hitlag that will ultimately be ignored by subtracting from hitlag
UINT8 wipeoutslow; // Timer before you slowdown when getting wiped out
UINT8 justbumped; // Prevent players from endlessly bumping into each other
UINT8 tumbleBounces;
@ -602,9 +602,7 @@ struct player_t
UINT32 roundscore; // battle score this round
UINT8 emeralds;
UINT8 bumpers;
INT16 karmadelay;
tic_t overtimekarma; // time to live in overtime comeback
INT16 spheres;
tic_t spheredigestion;
@ -643,8 +641,10 @@ struct player_t
INT16 lastsidehit, lastlinehit;
// These track how many things tried to damage you, not
// whether you actually took damage.
// TimesHit tracks how many times something tried to
// damage you or how many times you tried to damage
// something else. It does not track whether damage was
// actually dealt.
UINT8 timeshit; // times hit this tic
UINT8 timeshitprev; // times hit before
// That's TIMES HIT, not TIME SHIT, you doofus! -- in memoriam

View file

@ -5730,7 +5730,7 @@ const char *const MOBJFLAG2_LIST[] = {
"JUSTATTACKED", // can be pushed by other moving mobjs
"FIRING", // turret fire
"SUPERFIRE", // Firing something with Super Sonic-stopping properties. Or, if mobj has MF_MISSILE, this is the actual fire from it.
"\x01", // free: 1<<20 (name un-matchable)
"ALREADYHIT", // This object was already damaged THIS tic, resets even during hitlag
"STRONGBOX", // Flag used for "strong" random monitors.
"OBJECTFLIP", // Flag for objects that always have flipped gravity.
"SKULLFLY", // Special handling: skull in flight.

View file

@ -95,7 +95,8 @@ static struct {
// EZT_ITEMDATA
SINT8 itemtype;
UINT8 itemamount, bumpers;
UINT8 itemamount;
INT32 health;
// EZT_STATDATA
UINT8 skinid, kartspeed, kartweight;
@ -355,7 +356,7 @@ void G_ReadDemoExtraData(void)
if (players[p].mo)
{
// Is this how this should work..?
K_DoIngameRespawn(&players[p]);
P_DamageMobj(players[p].mo, NULL, NULL, 1, DMG_DEATHPIT);
}
}
if (extradata & DXD_WEAPONPREF)
@ -813,13 +814,13 @@ void G_WriteGhostTic(mobj_t *ghost, INT32 playernum)
if (ghost->player && (
ghostext[playernum].itemtype != ghost->player->itemtype ||
ghostext[playernum].itemamount != ghost->player->itemamount ||
ghostext[playernum].bumpers != ghost->player->bumpers
ghostext[playernum].health < ghost->health
))
{
ghostext[playernum].flags |= EZT_ITEMDATA;
ghostext[playernum].itemtype = ghost->player->itemtype;
ghostext[playernum].itemamount = ghost->player->itemamount;
ghostext[playernum].bumpers = ghost->player->bumpers;
ghostext[playernum].health = ghost->health;
}
if (ghost->player && (
@ -881,7 +882,7 @@ void G_WriteGhostTic(mobj_t *ghost, INT32 playernum)
{
WRITESINT8(demobuf.p, ghostext[playernum].itemtype);
WRITEUINT8(demobuf.p, ghostext[playernum].itemamount);
WRITEUINT8(demobuf.p, ghostext[playernum].bumpers);
WRITEINT32(demobuf.p, ghostext[playernum].health);
}
if (ghostext[playernum].flags & EZT_STATDATA)
{
@ -1064,7 +1065,7 @@ void G_ConsGhostTic(INT32 playernum)
{
ghostext[playernum].itemtype = READSINT8(demobuf.p);
ghostext[playernum].itemamount = READUINT8(demobuf.p);
ghostext[playernum].bumpers = READUINT8(demobuf.p);
ghostext[playernum].health = READINT32(demobuf.p);
}
if (xziptic & EZT_STATDATA)
{
@ -1134,7 +1135,7 @@ void G_ConsGhostTic(INT32 playernum)
if (players[playernum].itemtype != ghostext[playernum].itemtype
|| players[playernum].itemamount != ghostext[playernum].itemamount
|| players[playernum].bumpers != ghostext[playernum].bumpers)
|| testmo->health < ghostext[playernum].health)
{
if (demosynced)
CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced (item/bumpers)!\n"));
@ -1142,7 +1143,7 @@ void G_ConsGhostTic(INT32 playernum)
players[playernum].itemtype = ghostext[playernum].itemtype;
players[playernum].itemamount = ghostext[playernum].itemamount;
players[playernum].bumpers = ghostext[playernum].bumpers;
testmo->health = ghostext[playernum].health;
}
if (players[playernum].kartspeed != ghostext[playernum].kartspeed

View file

@ -1890,13 +1890,6 @@ boolean G_CouldView(INT32 playernum)
if (( player->pflags & PF_NOCONTEST ))
return false;
// I don't know if we want this actually, but I'll humor the suggestion anyway
if ((gametyperules & GTR_BUMPERS) && !demo.playback)
{
if (player->bumpers <= 0)
return false;
}
// SRB2Kart: we have no team-based modes, YET...
if (G_GametypeHasTeams())
{
@ -2439,7 +2432,6 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
INT32 itemtype;
INT32 itemamount;
INT32 growshrinktimer;
INT32 bumper;
boolean songcredit = false;
UINT16 nocontrol;
INT32 khudfault;
@ -2511,7 +2503,6 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
itemtype = 0;
itemamount = 0;
growshrinktimer = 0;
bumper = ((gametyperules & GTR_BUMPERS) ? K_StartingBumperCount() : 0);
if (gametyperules & GTR_SPHERES)
{
rings = 0;
@ -2556,7 +2547,6 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
else
growshrinktimer = 0;
bumper = players[player].bumpers;
rings = players[player].rings;
spheres = players[player].spheres;
kickstartaccel = players[player].kickstartaccel;
@ -2654,9 +2644,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
p->itemtype = itemtype;
p->itemamount = itemamount;
p->growshrinktimer = growshrinktimer;
p->bumpers = bumper;
p->karmadelay = comebacktime;
p->overtimekarma = 0;
p->karmadelay = 0;
p->eggmanblame = -1;
p->lastdraft = -1;
p->karthud[khud_fault] = khudfault;

View file

@ -23907,7 +23907,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_NOCLIP|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
MF_SOLID|MF_NOCLIP|MF_NOCLIPTHING|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},

View file

@ -39,7 +39,7 @@ UINT8 numtargets = 0; // Capsules busted
INT32 K_StartingBumperCount(void)
{
if (battlecapsules)
return 1; // always 1 hit in Break the Capsules
return 0; // always 1 hit in Break the Capsules
return cv_kartbumpers.value;
}
@ -95,8 +95,6 @@ void K_CheckBumpers(void)
UINT8 nobumpers = 0;
UINT8 eliminated = 0;
const boolean singleplayer = (battlecapsules || bossinfo.valid);
if (!(gametyperules & GTR_BUMPERS))
return;
@ -113,7 +111,7 @@ void K_CheckBumpers(void)
numingame++;
if (players[i].bumpers <= 0) // if you don't have any bumpers, you're probably not a winner
if (!P_MobjWasRemoved(players[i].mo) && players[i].mo->health <= 0) // if you don't have any bumpers, you're probably not a winner
{
nobumpers++;
}
@ -124,7 +122,7 @@ void K_CheckBumpers(void)
}
}
if (singleplayer
if (K_Cooperative()
? nobumpers > 0 && nobumpers >= numingame
: eliminated >= numingame - 1)
{
@ -135,7 +133,7 @@ void K_CheckBumpers(void)
if (players[i].spectator)
continue;
if (singleplayer)
if (K_Cooperative())
players[i].pflags |= PF_NOCONTEST;
P_DoPlayerExit(&players[i]);
@ -170,7 +168,7 @@ void K_CheckEmeralds(player_t *player)
return;
}
player->roundscore++; // lol
player->roundscore = 100; // lmao
for (i = 0; i < MAXPLAYERS; i++)
{
@ -179,11 +177,6 @@ void K_CheckEmeralds(player_t *player)
continue;
}
if (&players[i] == player)
{
continue;
}
P_DoPlayerExit(&players[i]);
}
}
@ -319,6 +312,21 @@ static inline boolean IsOnInterval(tic_t interval)
return ((leveltime - starttime) % interval) == 0;
}
static UINT32 CountEmeraldsSpawned(const mobj_t *mo)
{
switch (mo->type)
{
case MT_EMERALD:
return mo->extravalue1;
case MT_MONITOR:
return Obj_MonitorGetEmerald(mo);
default:
return 0U;
}
}
void K_RunPaperItemSpawners(void)
{
const boolean overtime = (battleovertime.enabled >= 10*TICRATE);
@ -362,7 +370,7 @@ void K_RunPaperItemSpawners(void)
emeraldsSpawned |= players[i].emeralds;
if ((players[i].exiting > 0 || (players[i].pflags & PF_ELIMINATED))
|| ((gametyperules & GTR_BUMPERS) && players[i].bumpers <= 0))
|| ((gametyperules & GTR_BUMPERS) && !P_MobjWasRemoved(players[i].mo) && players[i].mo->health <= 0))
{
continue;
}
@ -382,10 +390,7 @@ void K_RunPaperItemSpawners(void)
mo = (mobj_t *)th;
if (mo->type == MT_EMERALD)
{
emeraldsSpawned |= mo->extravalue1;
}
emeraldsSpawned |= CountEmeraldsSpawned(mo);
}
if (canmakeemeralds)
@ -444,15 +449,7 @@ void K_RunPaperItemSpawners(void)
mo = (mobj_t *)th;
if (mo->type == MT_EMERALD)
{
emeraldsSpawned |= mo->extravalue1;
}
if (mo->type == MT_MONITOR)
{
emeraldsSpawned |= Obj_MonitorGetEmerald(mo);
}
emeraldsSpawned |= CountEmeraldsSpawned(mo);
if (mo->type != MT_PAPERITEMSPOT)
continue;
@ -738,16 +735,20 @@ void K_SetupMovingCapsule(mapthing_t *mt, mobj_t *mobj)
void K_SpawnPlayerBattleBumpers(player_t *p)
{
if (!p->mo || p->bumpers <= 0)
const UINT8 bumpers = K_Bumpers(p);
if (bumpers <= 0)
{
return;
}
{
INT32 i;
angle_t diff = FixedAngle(360*FRACUNIT/p->bumpers);
angle_t diff = FixedAngle(360*FRACUNIT / bumpers);
angle_t newangle = p->mo->angle;
mobj_t *bump;
for (i = 0; i < p->bumpers; i++)
for (i = 0; i < bumpers; i++)
{
bump = P_SpawnMobjFromMobj(p->mo,
P_ReturnThrustX(p->mo, newangle + ANGLE_180, 64*FRACUNIT),
@ -784,21 +785,49 @@ void K_BattleInit(boolean singleplayercontext)
if (gametyperules & GTR_BUMPERS)
{
INT32 maxbumpers = K_StartingBumperCount();
const INT32 startingHealth = K_BumpersToHealth(K_StartingBumperCount());
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator)
continue;
players[i].bumpers = maxbumpers;
if (players[i].mo)
{
players[i].mo->health = maxbumpers;
players[i].mo->health = startingHealth;
}
K_SpawnPlayerBattleBumpers(players+i);
}
}
}
UINT8 K_Bumpers(player_t *player)
{
if ((gametyperules & GTR_BUMPERS) == 0)
{
return 0;
}
if (P_MobjWasRemoved(player->mo))
{
return 0;
}
if (player->mo->health < 1)
{
return 0;
}
if (player->mo->health > UINT8_MAX)
{
return UINT8_MAX;
}
return (player->mo->health - 1);
}
INT32 K_BumpersToHealth(UINT8 bumpers)
{
return (bumpers + 1);
}

View file

@ -38,6 +38,8 @@ void K_RunBattleOvertime(void);
void K_SetupMovingCapsule(mapthing_t *mt, mobj_t *mobj);
void K_SpawnPlayerBattleBumpers(player_t *p);
void K_BattleInit(boolean singleplayercontext);
UINT8 K_Bumpers(player_t *player);
INT32 K_BumpersToHealth(UINT8 bumpers);
#ifdef __cplusplus
} // extern "C"

View file

@ -43,9 +43,6 @@ boolean K_BananaBallhogCollide(mobj_t *t1, mobj_t *t2)
{
boolean damageitem = false;
if ((t1->threshold > 0 && t2->hitlag > 0) || (t2->threshold > 0 && t1->hitlag > 0))
return true;
if (((t1->target == t2) || (!(t2->flags & (MF_ENEMY|MF_BOSS)) && (t1->target == t2->target))) && (t1->threshold > 0 || (t2->type != MT_PLAYER && t2->threshold > 0)))
return true;
@ -133,9 +130,6 @@ boolean K_BananaBallhogCollide(mobj_t *t1, mobj_t *t2)
boolean K_EggItemCollide(mobj_t *t1, mobj_t *t2)
{
if ((t1->threshold > 0 && t2->hitlag > 0) || (t2->threshold > 0 && t1->hitlag > 0))
return true;
// Push fakes out of other item boxes
if (t2->type == MT_RANDOMITEM || t2->type == MT_EGGMANITEM)
{
@ -154,14 +148,7 @@ boolean K_EggItemCollide(mobj_t *t1, mobj_t *t2)
if (!P_CanPickupItem(t2->player, 2))
return true;
if ((gametyperules & GTR_BUMPERS) && t2->player->bumpers <= 0)
{
return true;
}
else
{
K_StartEggmanRoulette(t2->player);
}
K_StartEggmanRoulette(t2->player);
if (t2->player->flamedash && t2->player->itemtype == KITEM_FLAMESHIELD)
{
@ -182,10 +169,7 @@ boolean K_EggItemCollide(mobj_t *t1, mobj_t *t2)
if (t1->target && t1->target->player)
{
if ((gametyperules & GTR_CIRCUIT) || t1->target->player->bumpers > 0)
t2->player->eggmanblame = t1->target->player-players;
else
t2->player->eggmanblame = t2->player-players;
t2->player->eggmanblame = t1->target->player - players;
if (t1->target->hnext == t1)
{
@ -323,6 +307,10 @@ tic_t K_MineExplodeAttack(mobj_t *actor, fixed_t size, boolean spin)
// Set this flag to ensure that the inital action won't be triggered twice.
actor->flags2 |= MF2_DEBRIS;
// Set this flag to ensure the hitbox timer doesn't get extended with every player hit
actor->flags |= MF_NOHITLAGFORME;
actor->hitlag = 0; // same deal
if (!spin)
{
if (minehitlag == 0)
@ -340,9 +328,6 @@ tic_t K_MineExplodeAttack(mobj_t *actor, fixed_t size, boolean spin)
boolean K_MineCollide(mobj_t *t1, mobj_t *t2)
{
if ((t1->threshold > 0 && t2->hitlag > 0) || (t2->threshold > 0 && t1->hitlag > 0))
return true;
if (((t1->target == t2) || (!(t2->flags & (MF_ENEMY|MF_BOSS)) && (t1->target == t2->target))) && (t1->threshold > 0 || (t2->type != MT_PLAYER && t2->threshold > 0)))
return true;
@ -394,9 +379,6 @@ boolean K_MineCollide(mobj_t *t1, mobj_t *t2)
boolean K_LandMineCollide(mobj_t *t1, mobj_t *t2)
{
if ((t1->threshold > 0 && t2->hitlag > 0) || (t2->threshold > 0 && t1->hitlag > 0))
return true;
if (((t1->target == t2) || (!(t2->flags & (MF_ENEMY|MF_BOSS)) && (t1->target == t2->target))) && (t1->threshold > 0 || (t2->type != MT_PLAYER && t2->threshold > 0)))
return true;
@ -475,9 +457,6 @@ boolean K_DropTargetCollide(mobj_t *t1, mobj_t *t2)
{
mobj_t *draggeddroptarget = (t1->type == MT_DROPTARGET_SHIELD) ? t1->target : NULL;
if ((t1->threshold > 0 && t2->hitlag > 0) || (t2->threshold > 0 && t1->hitlag > 0))
return true;
if (((t1->target == t2) || (t1->target == t2->target)) && ((t1->threshold > 0 && t2->type == MT_PLAYER) || (t2->type != MT_PLAYER && t2->threshold > 0)))
return true;
@ -688,6 +667,17 @@ void K_LightningShieldAttack(mobj_t *actor, fixed_t size)
boolean K_BubbleShieldCollide(mobj_t *t1, mobj_t *t2)
{
if (t1->type == MT_PLAYER)
{
// Bubble Shield already has a hitbox, and it gets
// teleported every tic so the Bubble itself will
// always make contact with other objects.
//
// Therefore, we don't need a second, smaller hitbox
// on the player. It'll just cause unwanted hitlag.
return true;
}
if (t2->type == MT_PLAYER)
{
// Counter desyncs
@ -707,8 +697,13 @@ boolean K_BubbleShieldCollide(mobj_t *t1, mobj_t *t2)
}
// Player Damage
P_DamageMobj(t2, ((t1->type == MT_BUBBLESHIELD) ? t1->target : t1), t1, 1, DMG_NORMAL|DMG_WOMBO);
S_StartSound(t1, sfx_s3k44);
P_DamageMobj(t2, t1->target, t1, 1, DMG_NORMAL|DMG_WOMBO);
if (t2->player->timeshit > t2->player->timeshitprev)
{
// Don't play from t1 else it gets cut out... for some reason.
S_StartSound(t2, sfx_s3k44);
}
}
else
{
@ -738,9 +733,6 @@ boolean K_BubbleShieldCollide(mobj_t *t1, mobj_t *t2)
boolean K_KitchenSinkCollide(mobj_t *t1, mobj_t *t2)
{
if ((t1->threshold > 0 && t2->hitlag > 0) || (t2->threshold > 0 && t1->hitlag > 0))
return true;
if (((t1->target == t2) || (!(t2->flags & (MF_ENEMY|MF_BOSS)) && (t1->target == t2->target))) && (t1->threshold > 0 || (t2->type != MT_PLAYER && t2->threshold > 0)))
return true;

View file

@ -1995,10 +1995,12 @@ static boolean K_drawKartPositionFaces(void)
if (LUA_HudEnabled(hud_battlebumpers))
{
if ((gametyperules & GTR_BUMPERS) && players[rankplayer[i]].bumpers > 0)
const UINT8 bumpers = K_Bumpers(&players[rankplayer[i]]);
if (bumpers > 0)
{
V_DrawMappedPatch(bumperx-2, Y, V_HUDTRANS|V_SLIDEIN|V_SNAPTOLEFT, kp_tinybumper[0], colormap);
for (j = 1; j < players[rankplayer[i]].bumpers; j++)
for (j = 1; j < bumpers; j++)
{
bumperx += 5;
V_DrawMappedPatch(bumperx, Y, V_HUDTRANS|V_SLIDEIN|V_SNAPTOLEFT, kp_tinybumper[1], colormap);
@ -2023,7 +2025,7 @@ static boolean K_drawKartPositionFaces(void)
if (i == strank)
V_DrawScaledPatch(FACE_X, Y, V_HUDTRANS|V_SLIDEIN|V_SNAPTOLEFT, kp_facehighlight[(leveltime / 4) % 8]);
if ((gametyperules & GTR_BUMPERS) && players[rankplayer[i]].bumpers <= 0)
if ((gametyperules & GTR_BUMPERS) && (players[rankplayer[i]].pflags & PF_ELIMINATED))
V_DrawScaledPatch(FACE_X-4, Y-3, V_HUDTRANS|V_SLIDEIN|V_SNAPTOLEFT, kp_ranknobumpers);
else
{
@ -2356,7 +2358,7 @@ void K_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, IN
if (tab[i].num == whiteplayer)
V_DrawScaledPatch(x, y-4, 0, kp_facehighlight[(leveltime / 4) % 8]);
if ((gametyperules & GTR_BUMPERS) && players[tab[i].num].bumpers <= 0)
if ((gametyperules & GTR_BUMPERS) && (players[tab[i].num].pflags & PF_ELIMINATED))
V_DrawScaledPatch(x-4, y-7, 0, kp_ranknobumpers);
else
{
@ -2866,14 +2868,16 @@ static void K_drawKartBumpersOrKarma(void)
}
else
{
INT32 maxbumper = K_StartingBumperCount();
const INT32 maxbumper = K_StartingBumperCount();
const UINT8 bumpers = K_Bumpers(stplyr);
V_DrawMappedPatch(fx+1, fy-2, V_HUDTRANS|V_SLIDEIN|splitflags, kp_rankbumper, colormap);
if (stplyr->bumpers > 9 || maxbumper > 9)
if (bumpers > 9 || maxbumper > 9)
{
UINT8 ln[2];
ln[0] = (stplyr->bumpers / 10 % 10);
ln[1] = (stplyr->bumpers % 10);
ln[0] = (bumpers / 10 % 10);
ln[1] = (bumpers % 10);
V_DrawScaledPatch(fx+13, fy, V_HUDTRANS|V_SLIDEIN|splitflags, fontv[PINGNUM_FONT].font[ln[0]]);
V_DrawScaledPatch(fx+17, fy, V_HUDTRANS|V_SLIDEIN|splitflags, fontv[PINGNUM_FONT].font[ln[1]]);
@ -2886,7 +2890,7 @@ static void K_drawKartBumpersOrKarma(void)
}
else
{
V_DrawScaledPatch(fx+13, fy, V_HUDTRANS|V_SLIDEIN|splitflags, kp_facenum[(stplyr->bumpers) % 10]);
V_DrawScaledPatch(fx+13, fy, V_HUDTRANS|V_SLIDEIN|splitflags, kp_facenum[(bumpers) % 10]);
V_DrawScaledPatch(fx+27, fy, V_HUDTRANS|V_SLIDEIN|splitflags, kp_facenum[(maxbumper) % 10]);
}
}
@ -2903,17 +2907,15 @@ static void K_drawKartBumpersOrKarma(void)
}
else
{
INT32 maxbumper = K_StartingBumperCount();
const INT32 maxbumper = K_StartingBumperCount();
const UINT8 bumpers = K_Bumpers(stplyr);
if (stplyr->bumpers > 9 && maxbumper > 9)
if (bumpers > 9 && maxbumper > 9)
V_DrawMappedPatch(LAPS_X, LAPS_Y, V_HUDTRANS|V_SLIDEIN|splitflags, kp_bumperstickerwide, colormap);
else
V_DrawMappedPatch(LAPS_X, LAPS_Y, V_HUDTRANS|V_SLIDEIN|splitflags, kp_bumpersticker, colormap);
if (gametyperules & GTR_KARMA) // TODO BETTER HUD
V_DrawKartString(LAPS_X+47, LAPS_Y+3, V_HUDTRANS|V_SLIDEIN|splitflags, va("%d/%d %d", stplyr->bumpers, maxbumper, stplyr->overtimekarma / TICRATE));
else
V_DrawKartString(LAPS_X+47, LAPS_Y+3, V_HUDTRANS|V_SLIDEIN|splitflags, va("%d/%d", stplyr->bumpers, maxbumper));
V_DrawKartString(LAPS_X+47, LAPS_Y+3, V_HUDTRANS|V_SLIDEIN|splitflags, va("%d/%d", bumpers, maxbumper));
}
}
}
@ -3366,12 +3368,6 @@ static void K_drawKartNameTags(void)
continue;
}
if ((gametyperules & GTR_BUMPERS) && (ntplayer->bumpers <= 0))
{
// Dead in Battle
continue;
}
if (!P_CheckSight(stplyr->mo, ntplayer->mo))
{
// Can't see
@ -3644,6 +3640,10 @@ static void K_drawKartMinimap(void)
if (!players[i].mo || players[i].spectator || !players[i].mo->skin || players[i].exiting)
continue;
// This player is out of the game!
if ((gametyperules & GTR_BUMPERS) && (players[i].pflags & PF_ELIMINATED))
continue;
if (i == displayplayers[0] || i == displayplayers[1] || i == displayplayers[2] || i == displayplayers[3])
{
// Draw display players on top of everything else
@ -3651,10 +3651,6 @@ static void K_drawKartMinimap(void)
continue;
}
// Now we know it's not a display player, handle non-local player exceptions.
if ((gametyperules & GTR_BUMPERS) && players[i].bumpers <= 0)
continue;
if (players[i].hyudorotimer > 0)
{
if (!((players[i].hyudorotimer < TICRATE/2
@ -3866,19 +3862,22 @@ static void K_drawKartFinish(boolean finish)
//else -- 1/2p, scrolling FINISH
{
INT32 x, xval, ox, interpx;
INT32 x, xval, ox, interpx, pwidth;
x = ((vid.width<<FRACBITS)/vid.dupx);
xval = (SHORT(kptodraw[pnum]->width)<<FRACBITS);
x = ((TICRATE - timer)*(xval > x ? xval : x))/TICRATE;
ox = ((TICRATE - (timer - 1))*(xval > x ? xval : x))/TICRATE;
pwidth = max(xval, x);
x = ((TICRATE - timer) * pwidth) / TICRATE;
ox = ((TICRATE - (timer - 1)) * pwidth) / TICRATE;
interpx = R_InterpolateFixed(ox, x);
if (r_splitscreen && stplyr == &players[displayplayers[1]])
interpx = -interpx;
V_DrawFixedPatch(interpx + (STCD_X<<FRACBITS) - (xval>>1),
V_DrawFixedPatch(interpx + (STCD_X<<FRACBITS) - (pwidth / 2),
(STCD_Y<<FRACBITS) - (SHORT(kptodraw[pnum]->height)<<(FRACBITS-1)),
FRACUNIT,
splitflags, kptodraw[pnum], NULL);
@ -4160,7 +4159,7 @@ static void K_drawBattleFullscreen(void)
K_drawKartFinish(true);
}
else if (stplyr->bumpers <= 0 && stplyr->karmadelay && !stplyr->spectator && drawcomebacktimer)
else if (stplyr->karmadelay && !stplyr->spectator && drawcomebacktimer)
{
UINT16 t = stplyr->karmadelay/(10*TICRATE);
INT32 txoff, adjust = (r_splitscreen > 1) ? 4 : 6; // normal string is 8, kart string is 12, half of that for ease
@ -4894,8 +4893,7 @@ void K_drawKartHUD(void)
battlefullscreen = (!(gametyperules & GTR_CIRCUIT)
&& (stplyr->exiting
|| ((gametyperules & GTR_BUMPERS) && (stplyr->bumpers <= 0)
&& ((gametyperules & GTR_KARMA) && (stplyr->karmadelay > 0))
|| (((gametyperules & GTR_KARMA) && (stplyr->karmadelay > 0))
&& !(stplyr->pflags & PF_ELIMINATED)
&& stplyr->playerstate == PST_LIVE)));

View file

@ -5,8 +5,8 @@
#include "core/static_vec.hpp"
#include "k_battle.h"
#include "k_boss.h"
#include "k_hud.h"
#include "k_kart.h"
#include "k_objects.h"
#include "m_fixed.h"
#include "p_local.h"
@ -314,7 +314,7 @@ bool is_player_tracking_target(player_t *player = stplyr)
return false;
}
if (battlecapsules || bossinfo.valid)
if (K_Cooperative())
{
return false;
}
@ -338,6 +338,23 @@ bool is_player_tracking_target(player_t *player = stplyr)
return false;
}
if (player->emeralds != 0 && K_IsPlayerWanted(stplyr))
{
// The player who is about to win because of emeralds
// gets a TARGET on them
if (K_NumEmeralds(player) == 6) // 6 out of 7
{
return true;
}
// WANTED player sees TARGETs on players holding
// emeralds
if (K_IsPlayerWanted(stplyr))
{
return true;
}
}
return K_IsPlayerWanted(player);
}

View file

@ -374,9 +374,6 @@ boolean K_IsPlayerLosing(player_t *player)
if (battlecapsules && numtargets == 0)
return true; // Didn't even TRY?
if (battlecapsules || (gametyperules & GTR_BOSS))
return (player->bumpers <= 0); // anything short of DNF is COOL
if (player->position == 1)
return false;
@ -3262,11 +3259,6 @@ fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower, boolean dorubberb
{
finalspeed = K_GetKartSpeedFromStat(player->kartspeed);
if (gametyperules & GTR_BUMPERS && player->bumpers <= 0)
{
finalspeed = 3 * finalspeed / 2;
}
if (player->spheres > 0)
{
fixed_t sphereAdd = (FRACUNIT/40); // 100% at max
@ -3326,12 +3318,6 @@ fixed_t K_GetKartAccel(player_t *player)
return FixedMul(k_accel, FRACUNIT / 4);
}
// karma bomb gets 2x acceleration
if ((gametyperules & GTR_BUMPERS) && player->bumpers <= 0)
{
k_accel *= 2;
}
// Marble Garden Top gets 1200% accel
if (player->curshield == KSHIELD_TOP)
{
@ -3647,7 +3633,7 @@ void K_DoPowerClash(player_t *t1, player_t *t2) {
P_SetScale(clash, 3*clash->destscale/2);
}
void K_BattleAwardHit(player_t *player, player_t *victim, mobj_t *inflictor, UINT8 bumpersRemoved)
void K_BattleAwardHit(player_t *player, player_t *victim, mobj_t *inflictor, UINT8 damage)
{
UINT8 points = 1;
boolean trapItem = false;
@ -3685,7 +3671,7 @@ void K_BattleAwardHit(player_t *player, player_t *victim, mobj_t *inflictor, UIN
}
else if (gametyperules & GTR_BUMPERS)
{
if ((victim->bumpers > 0) && (victim->bumpers <= bumpersRemoved))
if ((victim->mo->health > 0) && (victim->mo->health <= damage))
{
// +2 points for finishing off a player
points = 2;
@ -4330,81 +4316,22 @@ void K_DebtStingPlayer(player_t *player, mobj_t *source)
P_SetPlayerMobjState(player->mo, S_KART_SPINOUT);
}
void K_HandleBumperChanges(player_t *player, UINT8 prevBumpers)
void K_TakeBumpersFromPlayer(player_t *player, player_t *victim, UINT8 amount)
{
if (!(gametyperules & GTR_BUMPERS))
{
// Bumpers aren't being used
return;
}
// TODO: replace all console text print-outs with a real visual
if (player->bumpers > 0 && prevBumpers == 0)
{
K_DoInvincibility(player, 8 * TICRATE);
if (netgame)
{
CONS_Printf(M_GetText("%s is back in the game!\n"), player_names[player-players]);
}
}
else if (player->bumpers == 0 && prevBumpers > 0)
{
if (battlecapsules || bossinfo.valid)
{
player->pflags |= (PF_NOCONTEST|PF_ELIMINATED);
}
}
K_CalculateBattleWanted();
K_CheckBumpers();
}
UINT8 K_DestroyBumpers(player_t *player, UINT8 amount)
{
UINT8 oldBumpers = player->bumpers;
if (!(gametyperules & GTR_BUMPERS))
{
return 0;
}
amount = min(amount, player->bumpers);
if (amount == 0)
{
return 0;
}
player->bumpers -= amount;
K_HandleBumperChanges(player, oldBumpers);
return amount;
}
UINT8 K_TakeBumpersFromPlayer(player_t *player, player_t *victim, UINT8 amount)
{
UINT8 oldPlayerBumpers = player->bumpers;
UINT8 oldVictimBumpers = victim->bumpers;
const UINT8 oldPlayerBumpers = K_Bumpers(player);
UINT8 tookBumpers = 0;
if (!(gametyperules & GTR_BUMPERS))
{
return 0;
}
amount = min(amount, victim->bumpers);
amount = min(amount, K_Bumpers(victim));
if (amount == 0)
{
return 0;
return;
}
while ((tookBumpers < amount) && (victim->bumpers > 0))
while (tookBumpers < amount)
{
UINT8 newbumper = player->bumpers;
const UINT8 newbumper = (oldPlayerBumpers + tookBumpers);
angle_t newangle, diff;
fixed_t newx, newy;
@ -4446,24 +4373,14 @@ UINT8 K_TakeBumpersFromPlayer(player_t *player, player_t *victim, UINT8 amount)
P_SetMobjState(newmo, S_BATTLEBUMPER1);
}
player->bumpers++;
victim->bumpers--;
tookBumpers++;
}
if (tookBumpers == 0)
{
// No change occured.
return 0;
}
// :jartcookiedance:
player->mo->health += tookBumpers;
// Play steal sound
S_StartSound(player->mo, sfx_3db06);
K_HandleBumperChanges(player, oldPlayerBumpers);
K_HandleBumperChanges(victim, oldVictimBumpers);
return tookBumpers;
}
#define MINEQUAKEDIST 4096
@ -5127,8 +5044,7 @@ void K_SpawnBoostTrail(player_t *player)
I_Assert(!P_MobjWasRemoved(player->mo));
if (!P_IsObjectOnGround(player->mo)
|| player->hyudorotimer != 0
|| ((gametyperules & GTR_BUMPERS) && player->bumpers <= 0 && player->karmadelay))
|| player->hyudorotimer != 0)
return;
if (player->mo->eflags & MFE_VERTICALFLIP)
@ -7080,12 +6996,6 @@ mobj_t *K_FindJawzTarget(mobj_t *actor, player_t *source, angle_t range)
}
else
{
if (player->bumpers <= 0)
{
// Don't pay attention to dead players
continue;
}
// Z pos too high/low
if (abs(player->mo->z - (actor->z + actor->momz)) > FixedMul(RING_DIST/8, mapobjectscale))
{
@ -7801,13 +7711,6 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
player->spheres = 40;
// where's the < 0 check? see below the following block!
if ((gametyperules & GTR_BUMPERS) && (player->bumpers <= 0))
{
// Deplete 1 every tic when removed from the game.
player->spheres--;
player->spheredigestion = 0;
}
else
{
tic_t spheredigestion = TICRATE; // Base rate of 1 every second when playing.
tic_t digestionpower = ((10 - player->kartspeed) + (10 - player->kartweight))-1; // 1 to 17
@ -7852,12 +7755,12 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
if (!(gametyperules & GTR_KARMA) || (player->pflags & PF_ELIMINATED))
{
player->karmadelay = comebacktime;
player->karmadelay = 0;
}
else if (player->karmadelay > 0 && !P_PlayerInPain(player))
{
player->karmadelay--;
if (P_IsDisplayPlayer(player) && player->bumpers <= 0 && player->karmadelay <= 0)
if (P_IsDisplayPlayer(player) && player->karmadelay <= 0)
comebackshowninfo = true; // client has already seen the message
}
@ -8021,14 +7924,6 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
K_UpdateTripwire(player);
if (battleovertime.enabled && !(player->pflags & PF_ELIMINATED) && player->bumpers <= 0 && player->karmadelay <= 0)
{
if (player->overtimekarma)
player->overtimekarma--;
else
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_TIMEOVER);
}
if ((battleovertime.enabled >= 10*TICRATE) && !(player->pflags & PF_ELIMINATED) && !player->exiting)
{
fixed_t distanceToBarrier = 0;
@ -8058,7 +7953,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
if (player->eggmanexplode)
{
if (player->spectator || ((gametyperules & GTR_BUMPERS) && player->bumpers <= 0))
if (player->spectator)
player->eggmanexplode = 0;
else
{
@ -8399,30 +8294,14 @@ void K_KartPlayerAfterThink(player_t *player)
K_LookForRings(player->mo);
}
if (player->invulnhitlag > 0)
if (player->nullHitlag > 0)
{
// Hitlag from what would normally be damage but the
// player was invulnerable.
//
// If we're constantly getting hit the same number of
// times, we're probably standing on a damage floor.
//
// Checking if we're hit more than before ensures
// that:
//
// 1) repeating damage doesn't count
// 2) new damage sources still count
if (player->timeshit <= player->timeshitprev)
if (!P_MobjWasRemoved(player->mo))
{
if (!P_MobjWasRemoved(player->mo))
{
player->mo->hitlag -= player->invulnhitlag;
player->mo->eflags &= ~(MFE_DAMAGEHITLAG);
}
player->mo->hitlag -= player->nullHitlag;
}
player->invulnhitlag = 0;
player->nullHitlag = 0;
}
}
@ -9583,7 +9462,7 @@ void K_KartUpdatePosition(player_t *player)
else if (yourEmeralds == myEmeralds)
{
// Bumpers are the second tier tie breaker
if (players[i].bumpers > player->bumpers)
if (K_Bumpers(&players[i]) > K_Bumpers(player))
{
position++;
}
@ -11207,18 +11086,6 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
player->mo->renderflags &= ~RF_DONTDRAW;
}
if (!(gametyperules & GTR_BUMPERS) || player->bumpers > 0)
{
player->mo->renderflags &= ~(RF_TRANSMASK|RF_BRIGHTMASK);
}
else // dead in match? you da bomb
{
K_DropItems(player); //K_StripItems(player);
K_StripOther(player);
player->mo->renderflags |= RF_GHOSTLY;
player->flashing = player->karmadelay;
}
if (player->trickpanel == 1)
{
const angle_t lr = ANGLE_45;
@ -11718,7 +11585,7 @@ UINT32 K_PointLimitForGametype(void)
return cv_pointlimit.value;
}
if (battlecapsules || bossinfo.valid)
if (K_Cooperative())
{
return 0;
}
@ -11742,4 +11609,19 @@ UINT32 K_PointLimitForGametype(void)
return ptsCap;
}
boolean K_Cooperative(void)
{
if (battlecapsules)
{
return true;
}
if (bossinfo.valid)
{
return true;
}
return false;
}
//}

View file

@ -104,9 +104,7 @@ void K_UpdateStumbleIndicator(player_t *player);
void K_UpdateSliptideZipIndicator(player_t *player);
INT32 K_ExplodePlayer(player_t *player, mobj_t *inflictor, mobj_t *source);
void K_DebtStingPlayer(player_t *player, mobj_t *source);
void K_HandleBumperChanges(player_t *player, UINT8 prevBumpers);
UINT8 K_DestroyBumpers(player_t *player, UINT8 amount);
UINT8 K_TakeBumpersFromPlayer(player_t *player, player_t *victim, UINT8 amount);
void K_TakeBumpersFromPlayer(player_t *player, player_t *victim, UINT8 amount);
void K_MineFlashScreen(mobj_t *source);
void K_SpawnMineExplosion(mobj_t *source, UINT8 color, tic_t delay);
void K_RunFinishLineBeam(void);
@ -210,6 +208,8 @@ void K_EggmanTransfer(player_t *source, player_t *victim);
tic_t K_TimeLimitForGametype(void);
UINT32 K_PointLimitForGametype(void);
boolean K_Cooperative(void);
#ifdef __cplusplus
} // extern "C"
#endif

View file

@ -232,8 +232,8 @@ static int player_get(lua_State *L)
lua_pushinteger(L, plr->spinouttimer);
else if (fastcmp(field,"instashield"))
lua_pushinteger(L, plr->instashield);
else if (fastcmp(field,"invulnhitlag"))
lua_pushinteger(L, plr->invulnhitlag);
else if (fastcmp(field,"nullHitlag"))
lua_pushinteger(L, plr->nullHitlag);
else if (fastcmp(field,"wipeoutslow"))
lua_pushinteger(L, plr->wipeoutslow);
else if (fastcmp(field,"justbumped"))
@ -398,8 +398,6 @@ static int player_get(lua_State *L)
plr->roundscore = luaL_checkinteger(L, 3);
else if (fastcmp(field,"emeralds"))
lua_pushinteger(L, plr->emeralds);
else if (fastcmp(field,"bumpers"))
lua_pushinteger(L, plr->bumpers);
else if (fastcmp(field,"karmadelay"))
lua_pushinteger(L, plr->karmadelay);
else if (fastcmp(field,"spheres"))
@ -616,8 +614,8 @@ static int player_set(lua_State *L)
plr->spinouttimer = luaL_checkinteger(L, 3);
else if (fastcmp(field,"instashield"))
plr->instashield = luaL_checkinteger(L, 3);
else if (fastcmp(field,"invulnhitlag"))
plr->invulnhitlag = luaL_checkinteger(L, 3);
else if (fastcmp(field,"nullHitlag"))
plr->nullHitlag = luaL_checkinteger(L, 3);
else if (fastcmp(field,"wipeoutslow"))
plr->wipeoutslow = luaL_checkinteger(L, 3);
else if (fastcmp(field,"justbumped"))
@ -782,8 +780,6 @@ static int player_set(lua_State *L)
lua_pushinteger(L, plr->roundscore);
else if (fastcmp(field,"emeralds"))
plr->emeralds = luaL_checkinteger(L, 3);
else if (fastcmp(field,"bumpers"))
plr->bumpers = luaL_checkinteger(L, 3);
else if (fastcmp(field,"karmadelay"))
plr->karmadelay = luaL_checkinteger(L, 3);
else if (fastcmp(field,"spheres"))

View file

@ -167,12 +167,6 @@ boolean Obj_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2)
boolean tumbleitem = false;
boolean sprung = false;
if ((orbinaut_selfdelay(t1) > 0 && t2->hitlag > 0)
|| (orbinaut_selfdelay(t2) > 0 && t1->hitlag > 0))
{
return true;
}
if (t1->health <= 0 || t2->health <= 0)
{
return true;

View file

@ -13595,7 +13595,7 @@ void A_ReaperThinker(mobj_t *actor)
continue;
player = &players[i];
if (player && player->mo && player->bumpers && player->score >= maxscore)
if (player && player->mo && K_Bumpers(player) && player->score >= maxscore)
{
targetplayermo = player->mo;
maxscore = player->score;

View file

@ -39,6 +39,7 @@
#include "p_spec.h"
#include "k_objects.h"
#include "k_roulette.h"
#include "k_boss.h"
// CTF player names
#define CTFTEAMCODE(pl) pl->ctfteam ? (pl->ctfteam == 1 ? "\x85" : "\x84") : ""
@ -114,13 +115,6 @@ boolean P_CanPickupItem(player_t *player, UINT8 weapon)
if (player->exiting || mapreset || (player->pflags & PF_ELIMINATED))
return false;
if ((gametyperules & GTR_BUMPERS) // No bumpers in Match
#ifndef OTHERKARMAMODES
&& !weapon
#endif
&& player->bumpers <= 0)
return false;
if (weapon)
{
// Item slot already taken up
@ -285,9 +279,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
if (!P_CanPickupItem(player, 3) || (player->itemamount && player->itemtype != special->threshold))
return;
if ((gametyperules & GTR_BUMPERS) && player->bumpers <= 0)
return;
player->itemtype = special->threshold;
if ((UINT16)(player->itemamount) + special->movecount > 255)
player->itemamount = 255;
@ -320,9 +311,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
P_KillMobj(special, toucher, toucher, DMG_NORMAL);
return;
case MT_ITEMCAPSULE:
if ((gametyperules & GTR_BUMPERS) && player->bumpers <= 0)
return;
if (special->scale < special->extravalue1) // don't break it while it's respawning
return;
@ -350,8 +338,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
return;
if (player == special->target->player)
return;
if (player->bumpers <= 0)
return;
if (special->target->player->exiting || player->exiting)
return;
@ -452,7 +438,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
S_StartSound(special, sfx_s1a2);
return;
case MT_CDUFO: // SRB2kart
if (special->fuse || !P_CanPickupItem(player, 1) || ((gametyperules & GTR_BUMPERS) && player->bumpers <= 0))
if (special->fuse || !P_CanPickupItem(player, 1))
return;
K_StartItemRoulette(player);
@ -1395,6 +1381,11 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
P_PlayDeathSound(target);
}
if (K_Cooperative())
{
target->player->pflags |= (PF_NOCONTEST|PF_ELIMINATED);
}
break;
case MT_METALSONIC_RACE:
@ -1937,13 +1928,23 @@ static boolean P_KillPlayer(player_t *player, mobj_t *inflictor, mobj_t *source,
switch (type)
{
case DMG_DEATHPIT:
// Respawn kill types
K_DoIngameRespawn(player);
player->mo->health -= K_DestroyBumpers(player, 1);
return false;
if (gametyperules & GTR_BUMPERS)
{
player->mo->health--;
}
if (player->mo->health <= 0)
{
return true;
}
// Quick respawn; does not kill
return K_DoIngameRespawn(player), false;
case DMG_SPECTATOR:
// disappearifies, but still gotta put items back in play
break;
default:
// Everything else REALLY kills
if (leveltime < starttime)
@ -1999,11 +2000,46 @@ static boolean P_KillPlayer(player_t *player, mobj_t *inflictor, mobj_t *source,
player->pflags |= PF_ELIMINATED;
}
K_DestroyBumpers(player, player->bumpers);
return true;
}
static void AddTimesHit(player_t *player)
{
const INT32 oldtimeshit = player->timeshit;
player->timeshit++;
// overflow prevention
if (player->timeshit < oldtimeshit)
{
player->timeshit = oldtimeshit;
}
}
static void AddNullHitlag(player_t *player, tic_t oldHitlag)
{
if (player == NULL)
{
return;
}
// Hitlag from what would normally be damage but the
// player was invulnerable.
//
// If we're constantly getting hit the same number of
// times, we're probably standing on a damage floor.
//
// Checking if we're hit more than before ensures that:
//
// 1) repeating damage doesn't count
// 2) new damage sources still count
if (player->timeshit <= player->timeshitprev)
{
player->nullHitlag += (player->mo->hitlag - oldHitlag);
}
}
/** Damages an object, which may or may not be a player.
* For melee attacks, source and inflictor are the same.
*
@ -2024,6 +2060,7 @@ static boolean P_KillPlayer(player_t *player, mobj_t *inflictor, mobj_t *source,
boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype)
{
player_t *player;
player_t *playerInflictor;
boolean force = false;
INT32 laglength = 6;
@ -2081,9 +2118,6 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
if (!(target->flags & MF_SHOOTABLE))
return false; // shouldn't happen...
}
if (!(damagetype & DMG_DEATHMASK) && (target->eflags & MFE_PAUSED))
return false;
}
if (target->flags2 & MF2_SKULLFLY)
@ -2102,20 +2136,16 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
}
player = target->player;
playerInflictor = inflictor ? inflictor->player : NULL;
if (playerInflictor)
{
AddTimesHit(playerInflictor);
}
if (player) // Player is the target
{
{
const INT32 oldtimeshit = player->timeshit;
player->timeshit++;
// overflow prevention
if (player->timeshit < oldtimeshit)
{
player->timeshit = oldtimeshit;
}
}
AddTimesHit(player);
if (player->pflags & PF_GODMODE)
return false;
@ -2146,9 +2176,6 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
const boolean hardhit = (type == DMG_EXPLODE || type == DMG_KARMA || type == DMG_TUMBLE); // This damage type can do evil stuff like ALWAYS combo
INT16 ringburst = 5;
// Do not die from damage outside of bumpers health system
damage = 0;
// Check if the player is allowed to be damaged!
// If not, then spawn the instashield effect instead.
if (!force)
@ -2156,16 +2183,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
boolean invincible = true;
sfxenum_t sfx = sfx_None;
if (gametyperules & GTR_BUMPERS)
{
if (player->bumpers <= 0 && player->karmadelay)
{
// No bumpers & in WAIT, can't be hurt
K_DoInstashield(player);
return false;
}
}
else
if (!(gametyperules & GTR_BUMPERS))
{
if (damagetype & DMG_STEAL)
{
@ -2192,12 +2210,32 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
if (invincible && type != DMG_STUMBLE)
{
const INT32 oldhitlag = target->hitlag;
const INT32 oldHitlag = target->hitlag;
const INT32 oldHitlagInflictor = inflictor ? inflictor->hitlag : 0;
// Damage during hitlag should be a no-op
// for invincibility states because there
// are no flashing tics. If the damage is
// from a constant source, a deadlock
// would occur.
if (target->eflags & MFE_PAUSED)
{
player->timeshit--; // doesn't count
if (playerInflictor)
{
playerInflictor->timeshit--;
}
return false;
}
laglength = max(laglength / 2, 1);
K_SetHitLagForObjects(target, inflictor, laglength, false);
player->invulnhitlag += (target->hitlag - oldhitlag);
AddNullHitlag(player, oldHitlag);
AddNullHitlag(playerInflictor, oldHitlagInflictor);
if (player->timeshit > player->timeshitprev)
{
@ -2227,6 +2265,11 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
allowcombo = false;
}
if (allowcombo == false && (target->eflags & MFE_PAUSED))
{
return false;
}
// DMG_EXPLODE excluded from flashtic checks to prevent dodging eggbox/SPB with weak spinout
if ((target->hitlag == 0 || allowcombo == false) && player->flashing > 0 && type != DMG_EXPLODE && type != DMG_STUMBLE)
{
@ -2234,31 +2277,35 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
K_DoInstashield(player);
return false;
}
else if (target->flags2 & MF2_ALREADYHIT) // do not deal extra damage in the same tic
{
K_SetHitLagForObjects(target, inflictor, laglength, true);
return false;
}
}
}
// We successfully damaged them! Give 'em some bumpers!
if (type != DMG_STING && type != DMG_STUMBLE)
if (gametyperules & GTR_BUMPERS)
{
UINT8 takeBumpers = 1;
if (damagetype & DMG_STEAL)
{
takeBumpers = 2;
// Steals 2 bumpers
damage = 2;
}
}
else
{
// Do not die from damage outside of bumpers health system
damage = 0;
}
if (type == DMG_KARMA)
{
takeBumpers = player->bumpers;
}
}
else
{
if (type == DMG_KARMA)
{
// Take half of their bumpers for karma comeback damage
takeBumpers = max(1, player->bumpers / 2);
}
}
if (type == DMG_STING || type == DMG_STUMBLE)
{
damage = 0;
}
else
{
// We successfully damaged them! Give 'em some bumpers!
if (source && source != player->mo && source->player)
{
@ -2277,18 +2324,12 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
K_TryHurtSoundExchange(target, source);
K_BattleAwardHit(source->player, player, inflictor, takeBumpers);
damage = K_TakeBumpersFromPlayer(source->player, player, takeBumpers);
if (K_Cooperative() == false)
{
K_BattleAwardHit(source->player, player, inflictor, damage);
}
if (type == DMG_KARMA)
{
// Destroy any remainder bumpers from the player for karma comeback damage
damage = K_DestroyBumpers(player, player->bumpers);
}
else
{
source->player->overtimekarma += 5*TICRATE;
}
K_TakeBumpersFromPlayer(source->player, player, damage);
if (damagetype & DMG_STEAL)
{
@ -2304,10 +2345,6 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
Obj_GardenTopDestroy(source->player);
}
}
else
{
damage = K_DestroyBumpers(player, takeBumpers);
}
if (!(damagetype & DMG_STEAL))
{
@ -2425,6 +2462,8 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
K_SetHitLagForObjects(target, inflictor, laglength, true);
target->flags2 |= MF2_ALREADYHIT;
if (target->health <= 0)
{
P_KillMobj(target, inflictor, source, damagetype);

View file

@ -956,6 +956,8 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
|| tm.thing->type == MT_BANANA || tm.thing->type == MT_EGGMANITEM || tm.thing->type == MT_BALLHOG
|| tm.thing->type == MT_SSMINE || tm.thing->type == MT_LANDMINE || tm.thing->type == MT_SINK
|| tm.thing->type == MT_GARDENTOP
|| tm.thing->type == MT_MONITOR
|| tm.thing->type == MT_BATTLECAPSULE
|| (tm.thing->type == MT_PLAYER)))
{
// see if it went over / under
@ -971,6 +973,8 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
|| thing->type == MT_BANANA || thing->type == MT_EGGMANITEM || thing->type == MT_BALLHOG
|| thing->type == MT_SSMINE || thing->type == MT_LANDMINE || thing->type == MT_SINK
|| thing->type == MT_GARDENTOP
|| thing->type == MT_MONITOR
|| thing->type == MT_BATTLECAPSULE
|| (thing->type == MT_PLAYER)))
{
// see if it went over / under
@ -1390,13 +1394,6 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
return BMIT_CONTINUE;
}
if ((gametyperules & GTR_BUMPERS)
&& ((thing->player->bumpers && !tm.thing->player->bumpers)
|| (tm.thing->player->bumpers && !thing->player->bumpers)))
{
return BMIT_CONTINUE;
}
if (!P_MobjWasRemoved(thing) && !P_MobjWasRemoved(tm.thing))
{
if (thing->player->eggmanexplode)

View file

@ -4588,9 +4588,6 @@ boolean P_SupermanLook4Players(mobj_t *actor)
if (players[c].mo->health <= 0)
continue; // dead
if ((gametyperules & GTR_BUMPERS) && players[c].bumpers <= 0)
continue; // other dead
playersinthegame[stop] = &players[c];
stop++;
}
@ -6129,6 +6126,8 @@ static void P_MobjSceneryThink(mobj_t *mobj)
if (mobj->target && !P_MobjWasRemoved(mobj->target) && mobj->target->player
&& mobj->target->health > 0 && !mobj->target->player->spectator)
{
const UINT8 bumpers = K_Bumpers(mobj->target->player);
fixed_t rad = 32*mobj->target->scale;
fixed_t offz;
angle_t ang, diff;
@ -6138,10 +6137,10 @@ static void P_MobjSceneryThink(mobj_t *mobj)
else
ang = FixedAngle(mobj->info->speed);
if (mobj->target->player->bumpers <= 1)
if (bumpers <= 1)
diff = 0;
else
diff = FixedAngle(360*FRACUNIT/mobj->target->player->bumpers);
diff = FixedAngle(360*FRACUNIT / bumpers);
ang = (ang*leveltime) + (diff * (mobj->threshold-1));
@ -6178,9 +6177,9 @@ static void P_MobjSceneryThink(mobj_t *mobj)
mobj->color = mobj->target->color;
}
if (mobj->target->player->bumpers < 2)
if (bumpers < 2)
P_SetMobjState(mobj, S_BATTLEBUMPER3);
else if (mobj->target->player->bumpers < 3)
else if (bumpers < 3)
P_SetMobjState(mobj, S_BATTLEBUMPER2);
else
P_SetMobjState(mobj, S_BATTLEBUMPER1);
@ -6197,7 +6196,7 @@ static void P_MobjSceneryThink(mobj_t *mobj)
P_SetThingPosition(mobj);
}
if (mobj->target->player->bumpers <= mobj->threshold)
if (bumpers <= mobj->threshold)
{
// Do bumper destruction
P_KillMobj(mobj, NULL, NULL, DMG_NORMAL);
@ -6231,7 +6230,7 @@ static void P_MobjSceneryThink(mobj_t *mobj)
mobj->color = mobj->target->color;
K_MatchGenericExtraFlags(mobj, mobj->target);
if ((!(gametyperules & GTR_BUMPERS) || mobj->target->player->bumpers <= 0)
if (!(gametyperules & GTR_BUMPERS)
#if 1 // Set to 0 to test without needing to host
|| (P_IsDisplayPlayer(mobj->target->player))
#endif
@ -8247,7 +8246,9 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
desty = mobj->target->y;
}
mobj->flags &= ~(MF_NOCLIPTHING);
P_MoveOrigin(mobj, destx, desty, mobj->target->z);
mobj->flags |= MF_NOCLIPTHING;
break;
}
case MT_FLAMESHIELD:
@ -8428,7 +8429,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
statenum_t state = (mobj->state-states);
if (!mobj->target || !mobj->target->health || !mobj->target->player || mobj->target->player->spectator
|| (!(gametyperules & GTR_BUMPERS) || mobj->target->player->bumpers))
|| !(gametyperules & GTR_BUMPERS))
{
P_RemoveMobj(mobj);
return false;
@ -9843,8 +9844,10 @@ void P_MobjThinker(mobj_t *mobj)
if ((mobj->flags & MF_BOSS) && mobj->spawnpoint && (bossdisabled & (1<<mobj->spawnpoint->args[0])))
return;
mobj->flags2 &= ~(MF2_ALREADYHIT);
// Don't run any thinker code while in hitlag
if (mobj->hitlag > 0)
if ((mobj->player ? mobj->hitlag - mobj->player->nullHitlag : mobj->hitlag) > 0)
{
mobj->eflags |= MFE_PAUSED;
mobj->hitlag--;
@ -11876,38 +11879,15 @@ void P_SpawnPlayer(INT32 playernum)
P_SetScale(overheadarrow, mobj->destscale);
}
if (gametyperules & GTR_BUMPERS)
if ((gametyperules & GTR_BUMPERS) && !p->spectator)
{
if (p->spectator)
// At leveltime == 2, K_TimerInit will get called and reset
// the bumpers to the initial value for the level.
if (leveltime > 2) // Reset those bumpers!
{
// HEY! No being cheap...
p->bumpers = 0;
}
else if ((p->bumpers > 0) || (leveltime < starttime) || (pcount <= 1))
{
if ((leveltime < starttime) || (pcount <= 1)) // Start of the map?
{
if (leveltime > 2) // Reset those bumpers!
{
p->bumpers = K_StartingBumperCount();
K_SpawnPlayerBattleBumpers(p);
}
else // temp, will get overwritten in K_BattleInit
{
p->bumpers = 1;
}
}
}
else if (p->bumpers <= 0)
{
p->bumpers = K_StartingBumperCount();
mobj->health = K_BumpersToHealth(K_StartingBumperCount());
K_SpawnPlayerBattleBumpers(p);
}
if (p->bumpers > 0)
{
mobj->health = p->bumpers;
}
}
// I'm not refactoring the loop at the top of this file.

View file

@ -191,7 +191,7 @@ typedef enum
MF2_JUSTATTACKED = 1<<16, // can be pushed by other moving mobjs
MF2_FIRING = 1<<17, // turret fire
MF2_SUPERFIRE = 1<<18, // Firing something with Super Sonic-stopping properties. Or, if mobj has MF_MISSILE, this is the actual fire from it.
// free: 1<<19
MF2_ALREADYHIT = 1<<19, // This object was already damaged THIS tic, resets even during hitlag
MF2_STRONGBOX = 1<<20, // Flag used for "strong" random monitors.
MF2_OBJECTFLIP = 1<<21, // Flag for objects that always have flipped gravity.
MF2_SKULLFLY = 1<<22, // Special handling: skull in flight.

View file

@ -276,7 +276,7 @@ static void P_NetArchivePlayers(savebuffer_t *save)
WRITEUINT16(save->p, players[i].spinouttimer);
WRITEUINT8(save->p, players[i].spinouttype);
WRITEUINT8(save->p, players[i].instashield);
WRITEINT32(save->p, players[i].invulnhitlag);
WRITEINT32(save->p, players[i].nullHitlag);
WRITEUINT8(save->p, players[i].wipeoutslow);
WRITEUINT8(save->p, players[i].justbumped);
WRITEUINT8(save->p, players[i].tumbleBounces);
@ -381,9 +381,7 @@ static void P_NetArchivePlayers(savebuffer_t *save)
WRITEUINT32(save->p, players[i].roundscore);
WRITEUINT8(save->p, players[i].emeralds);
WRITEUINT8(save->p, players[i].bumpers);
WRITEINT16(save->p, players[i].karmadelay);
WRITEUINT32(save->p, players[i].overtimekarma);
WRITEINT16(save->p, players[i].spheres);
WRITEUINT32(save->p, players[i].spheredigestion);
@ -653,7 +651,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
players[i].spinouttimer = READUINT16(save->p);
players[i].spinouttype = READUINT8(save->p);
players[i].instashield = READUINT8(save->p);
players[i].invulnhitlag = READINT32(save->p);
players[i].nullHitlag = READINT32(save->p);
players[i].wipeoutslow = READUINT8(save->p);
players[i].justbumped = READUINT8(save->p);
players[i].tumbleBounces = READUINT8(save->p);
@ -758,9 +756,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
players[i].roundscore = READUINT32(save->p);
players[i].emeralds = READUINT8(save->p);
players[i].bumpers = READUINT8(save->p);
players[i].karmadelay = READINT16(save->p);
players[i].overtimekarma = READUINT32(save->p);
players[i].spheres = READINT16(save->p);
players[i].spheredigestion = READUINT32(save->p);

View file

@ -526,10 +526,6 @@ INT32 P_GivePlayerSpheres(player_t *player, INT32 num_spheres)
if (!(gametyperules & GTR_SPHERES)) // No spheres in Race mode)
return 0;
// Not alive
if ((gametyperules & GTR_BUMPERS) && (player->bumpers <= 0))
return 0;
if (num_spheres > 40) // Reached the cap, don't waste 'em!
num_spheres = 40;
else if (num_spheres < 0)
@ -4387,7 +4383,7 @@ void P_PlayerThink(player_t *player)
|| player->growshrinktimer > 0 // Grow doesn't flash either.
|| (player->respawn.state != RESPAWNST_NONE && player->respawn.truedeath == true) // Respawn timer (for drop dash effect)
|| (player->pflags & PF_NOCONTEST) // NO CONTEST explosion
|| ((gametyperules & GTR_BUMPERS) && player->bumpers <= 0 && player->karmadelay)))
|| player->karmadelay))
{
if (player->flashing > 1 && player->flashing < K_GetKartFlashing(player)
&& (leveltime & 1))