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https://github.com/KartKrewDev/RingRacers.git
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Bot controller linedef
Controls bot behavior while they're touching a tagged sector. X texture offset is angle to force the bot in (0 is east, 90 is north, 180 is west, 270 is south) Y texture offset is trick type -- if a bot enters the sector while in trick panel state, then they'll do the input for the trick. Without the effect present, they'll do nothing and eventually tumble. Y offset 1 does a left trick, 2 is right, 3 is forward, 4 is back/up.
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parent
fd0c3283a8
commit
1f7fd96e32
2 changed files with 123 additions and 6 deletions
127
src/k_bot.c
127
src/k_bot.c
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@ -772,6 +772,67 @@ static UINT8 K_TrySpindash(player_t *player)
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return 0;
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}
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/*--------------------------------------------------
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static INT16 K_FindBotController(mobj_t *mo)
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Finds if any bot controller linedefs are tagged to the bot's sector.
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Input Arguments:-
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mo - The bot player's mobj.
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Return:-
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Line number of the bot controller. -1 if it doesn't exist.
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--------------------------------------------------*/
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static INT16 K_FindBotController(mobj_t *mo)
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{
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msecnode_t *node;
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ffloor_t *rover;
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INT16 lineNum = -1;
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I_Assert(mo != NULL);
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I_Assert(!P_MobjWasRemoved(mo));
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for (node = mo->touching_sectorlist; node; node = node->m_sectorlist_next)
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{
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if (!node->m_sector)
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{
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continue;
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}
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lineNum = P_FindSpecialLineFromTag(2004, node->m_sector->tag, -1);
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if (lineNum != -1)
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{
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return lineNum;
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}
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for (rover = node->m_sector->ffloors; rover; rover = rover->next)
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{
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sector_t *rs = NULL;
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if (!(rover->flags & FF_EXISTS))
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{
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continue;
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}
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if (mo->z > *rover->topheight || mo->z + mo->height < *rover->bottomheight)
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{
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continue;
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}
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rs = §ors[rover->secnum];
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lineNum = P_FindSpecialLineFromTag(2004, rs->tag, -1);
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if (lineNum != -1)
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{
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return lineNum;
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}
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}
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}
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return -1;
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}
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/*--------------------------------------------------
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void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
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@ -783,6 +844,7 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
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boolean trySpindash = true;
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UINT8 spindash = 0;
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INT32 turnamt = 0;
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INT16 botController = -1;
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// Can't build a ticcmd if we aren't spawned...
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if (!player->mo)
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@ -809,18 +871,71 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
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return;
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}
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// Handle steering towards waypoints!
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if (player->nextwaypoint != NULL && player->nextwaypoint->mobj != NULL && !P_MobjWasRemoved(player->nextwaypoint->mobj))
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botController = K_FindBotController(player->mo);
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if (player->trickpanel != 0)
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{
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// Trick panel state -- do nothing until a controller line is found, in which case do a trick.
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if (player->trickpanel == 1 && botController != -1)
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{
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line_t *controllerLine = &lines[botController];
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INT32 type = (sides[controllerLine->sidenum[0]].rowoffset / FRACUNIT);
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// Y Offset: Trick type
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switch (type)
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{
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case 1:
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cmd->turning = KART_FULLTURN;
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break;
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case 2:
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cmd->turning = -KART_FULLTURN;
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break;
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case 3:
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cmd->buttons |= BT_FORWARD;
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break;
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case 4:
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cmd->buttons |= BT_BACKWARD;
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break;
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}
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}
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// Don't do anything else.
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return;
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}
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if ((player->nextwaypoint != NULL
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&& player->nextwaypoint->mobj != NULL
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&& !P_MobjWasRemoved(player->nextwaypoint->mobj))
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|| (botController != -1))
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{
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// Handle steering towards waypoints!
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SINT8 turnsign = 0;
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angle_t destangle, moveangle, angle;
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INT16 anglediff;
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predict = K_CreateBotPrediction(player);
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if (botController != -1)
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{
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const fixed_t dist = (player->mo->radius * 4);
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line_t *controllerLine = &lines[botController];
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// X Offset: Movement direction
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destangle = FixedAngle(sides[controllerLine->sidenum[0]].textureoffset);
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// Overwritten prediction
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predict = Z_Calloc(sizeof(botprediction_t), PU_LEVEL, NULL);
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predict->x = player->mo->x + FixedMul(dist, FINECOSINE(destangle >> ANGLETOFINESHIFT));
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predict->y = player->mo->y + FixedMul(dist, FINESINE(destangle >> ANGLETOFINESHIFT));
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predict->radius = (DEFAULT_WAYPOINT_RADIUS / 4) * mapobjectscale;
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}
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else
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{
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predict = K_CreateBotPrediction(player);
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destangle = R_PointToAngle2(player->mo->x, player->mo->y, predict->x, predict->y);
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}
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destangle = R_PointToAngle2(player->mo->x, player->mo->y, predict->x, predict->y);
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moveangle = player->mo->angle;
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angle = (moveangle - destangle);
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if (angle < ANGLE_180)
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@ -846,7 +961,7 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
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else
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{
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const fixed_t playerwidth = (player->mo->radius * 2);
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const fixed_t realrad = predict->radius - (playerwidth * 4); // Remove a "safe" distance away from the edges of the road
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fixed_t realrad = predict->radius - (playerwidth * 4); // Remove a "safe" distance away from the edges of the road
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fixed_t rad = realrad;
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fixed_t dirdist = K_DistanceOfLineFromPoint(
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player->mo->x, player->mo->y,
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@ -6955,6 +6955,8 @@ void P_SpawnSpecials(boolean fromnetsave)
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break;
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case 2003: // Respawn Line
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break;
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case 2004: // Bot controller
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break;
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default:
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break;
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