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Flip sky direction
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1 changed files with 1 additions and 1 deletions
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@ -734,7 +734,7 @@ void R_DrawPlanes(void)
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dc_x = x;
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dc_x = x;
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dc_source =
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dc_source =
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R_GetColumn(texturetranslation[skytexture],
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R_GetColumn(texturetranslation[skytexture],
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angle);
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-angle); // Negative because skies were being drawn horizontally flipped
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wallcolfunc();
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wallcolfunc();
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}
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}
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}
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}
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