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https://github.com/KartKrewDev/RingRacers.git
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WERROR unused variable removal
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parent
60a8496503
commit
20c1695ae4
3 changed files with 1 additions and 18 deletions
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@ -1513,9 +1513,6 @@ static JsonValue parse_string(const Token& token)
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hex[3] = *++itr;
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if (hex[0] == -1 || hex[1] == -1 || hex[2] == -1 || hex[3] == -1)
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throw JsonParseError("invalid unicode escape");
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char byte[2];
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byte[0] = (hexconv(hex[0]) << 4) | hexconv(hex[1]);
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byte[1] = (hexconv(hex[2]) << 4) | hexconv(hex[3]);
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uint16_t utf16 = hexconv(hex[0]) << 12 | hexconv(hex[1]) << 8 | hexconv(hex[2]) << 4 | hexconv(hex[3]);
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bool valid_codepoint = false;
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uint32_t codepoint = 0;
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@ -53,10 +53,6 @@ void UpscaleBackbuffer::begin_pass(Rhi& rhi)
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color_tex.u_wrap = TextureWrapMode::kClamp;
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color_tex.v_wrap = TextureWrapMode::kClamp;
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color_ = rhi.create_texture(color_tex);
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RenderbufferDesc depth_tex {};
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depth_tex.width = vid_width;
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depth_tex.height = vid_height;
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}
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RenderPassBeginInfo begin_info {};
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@ -2026,13 +2026,11 @@ static void K_drawBackupItem(void)
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{
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bool tiny = r_splitscreen > 1;
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patch_t *localpatch[3] = { kp_nodraw, kp_nodraw, kp_nodraw };
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patch_t *localbg = (kp_itembg[2]);
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patch_t *localinv = kp_invincibility[((leveltime % (6*3)) / 3) + 7 + tiny];
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INT32 fx = 0, fy = 0, fflags = 0, tx = 0, ty = 0; // final coords for hud and flags...
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const INT32 numberdisplaymin = 2;
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skincolornum_t localcolor[3] = { static_cast<skincolornum_t>(stplyr->skincolor) };
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SINT8 colormode[3] = { TC_RAINBOW };
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boolean flipamount = false; // Used for 3P/4P splitscreen to flip item amount stuff
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if (stplyr->backupitemamount <= 0)
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return;
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@ -2041,20 +2039,12 @@ static void K_drawBackupItem(void)
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{
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case KITEM_INVINCIBILITY:
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localpatch[1] = localinv;
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localbg = kp_itembg[2];
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break;
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case KITEM_ORBINAUT:
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localpatch[1] = kp_orbinaut[tiny+4];
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break;
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case KITEM_SPB:
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case KITEM_LIGHTNINGSHIELD:
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case KITEM_BUBBLESHIELD:
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case KITEM_FLAMESHIELD:
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localbg = kp_itembg[2];
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/*FALLTHRU*/
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default:
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localpatch[1] = K_GetCachedItemPatch(stplyr->backupitemtype, 1 + tiny);
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@ -2075,7 +2065,7 @@ static void K_drawBackupItem(void)
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fx = ITEM2_X;
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fy = ITEM2_Y;
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fflags = V_SNAPTORIGHT|V_SNAPTOTOP|V_SPLITSCREEN;
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flipamount = true;
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//flipamount = true;
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}
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if (r_splitscreen == 1)
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