mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Delete seenames code
We had SEENAMES disabled before, and vanilla removed the define, so I went ahead and removed it. Repurposed the old seenames console variable for our nametags.
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parent
4c9aceded1
commit
20e2c78331
10 changed files with 8 additions and 106 deletions
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@ -134,9 +134,6 @@ static INT16 consistancy[TICQUEUE];
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static UINT8 player_joining = false;
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UINT8 hu_redownloadinggamestate = 0;
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// kart, true when a player is connecting or disconnecting so that the gameplay has stopped in its tracks
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UINT8 hu_stopped = 0;
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UINT8 adminpassmd5[16];
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boolean adminpasswordset = false;
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@ -5320,14 +5317,8 @@ void TryRunTics(tic_t realtics)
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}
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#endif
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if (neededtic > gametic)
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{
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hu_stopped = false;
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}
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if (player_joining)
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{
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hu_stopped = true;
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return;
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}
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@ -5360,10 +5351,6 @@ void TryRunTics(tic_t realtics)
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break;
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}
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}
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else
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{
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hu_stopped = true;
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}
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}
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@ -258,9 +258,7 @@ consvar_t cv_startinglives = CVAR_INIT ("startinglives", "3", CV_NETVAR|CV_CHEAT
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static CV_PossibleValue_t respawntime_cons_t[] = {{1, "MIN"}, {30, "MAX"}, {0, "Off"}, {0, NULL}};
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consvar_t cv_respawntime = CVAR_INIT ("respawndelay", "1", CV_NETVAR|CV_CHEAT, respawntime_cons_t, NULL);
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static CV_PossibleValue_t seenames_cons_t[] = {{0, "Off"}, {1, "Colorless"}, {2, "Team"}, {3, "Ally/Foe"}, {0, NULL}};
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consvar_t cv_seenames = CVAR_INIT ("seenames", "Off", CV_SAVE, seenames_cons_t, NULL);
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consvar_t cv_allowseenames = CVAR_INIT ("allowseenames", "No", CV_NETVAR, CV_YesNo, NULL);
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consvar_t cv_seenames = CVAR_INIT ("seenames", "On", CV_SAVE, CV_OnOff, NULL);
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// names
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consvar_t cv_playername[MAXSPLITSCREENPLAYERS] = {
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@ -742,8 +740,6 @@ void D_RegisterServerCommands(void)
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CV_RegisterVar(&cv_showping);
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CV_RegisterVar(&cv_showviewpointtext);
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CV_RegisterVar(&cv_allowseenames);
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CV_RegisterVar(&cv_dummyconsvar);
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#ifdef USE_STUN
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@ -27,7 +27,7 @@ extern consvar_t cv_followercolor[MAXSPLITSCREENPLAYERS];
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// preferred number of players
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extern consvar_t cv_splitplayers;
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extern consvar_t cv_seenames, cv_allowseenames;
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extern consvar_t cv_seenames;
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extern consvar_t cv_usemouse;
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extern consvar_t cv_usejoystick[MAXSPLITSCREENPLAYERS];
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extern consvar_t cv_joyscale[MAXSPLITSCREENPLAYERS];
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@ -4604,9 +4604,6 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_DEBTSPIKEC",
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"S_DEBTSPIKED",
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"S_DEBTSPIKEE",
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// Seenames
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"S_NAMECHECK",
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};
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// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
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@ -5690,9 +5687,6 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_PAPERITEMSPOT",
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"MT_BEAMPOINT",
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// Seenames
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"MT_NAMECHECK",
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};
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const char *const MOBJFLAG_LIST[] = {
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@ -187,7 +187,6 @@ void G_AddGametypeConstant(INT16 gtype, const char *newgtconst);
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void G_UpdateGametypeSelections(void);
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void G_AddTOL(UINT32 newtol, const char *tolname);
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void G_AddGametypeTOL(INT16 gtype, UINT32 newtol);
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//void G_SetGametypeDescription(INT16 gtype, char *descriptiontext, UINT8 leftcolor, UINT8 rightcolor);
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INT32 G_GetGametypeByName(const char *gametypestr);
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boolean G_IsSpecialStage(INT32 mapnum);
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boolean G_GametypeUsesLives(void);
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29
src/info.c
29
src/info.c
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@ -5194,8 +5194,6 @@ state_t states[NUMSTATES] =
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{SPR_DEBT, 7|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DEBTSPIKED}, // S_DEBTSPIKEC
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{SPR_DEBT, 6|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DEBTSPIKEE}, // S_DEBTSPIKED
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{SPR_DEBT, 7|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DEBTSPIKE1}, // S_DEBTSPIKEE
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{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK
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};
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mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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@ -28928,33 +28926,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIPTHING|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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},
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{ // MT_NAMECHECK
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-1, // doomednum
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S_NAMECHECK, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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60*FRACUNIT, // speed
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30*FRACUNIT, // radius
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40*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_NOSECTOR, // flags
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S_NULL // raisestate
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},
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};
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skincolor_t skincolors[MAXSKINCOLORS] = {
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@ -5599,8 +5599,6 @@ typedef enum state
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S_DEBTSPIKED,
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S_DEBTSPIKEE,
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S_NAMECHECK,
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S_FIRSTFREESLOT,
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S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
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NUMSTATES
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@ -2629,6 +2629,11 @@ static void K_drawKartPlayerCheck(void)
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static boolean K_ShowPlayerNametag(player_t *p)
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{
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if (cv_seenames.value == 0)
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{
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return false;
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}
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if (demo.playback == true && demo.freecam == true)
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{
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return true;
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@ -2639,7 +2644,7 @@ static boolean K_ShowPlayerNametag(player_t *p)
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return false;
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}
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if (gametype == GT_RACE)
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if (gametyperules & GTR_CIRCUIT)
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{
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if ((p->kartstuff[k_position] < stplyr->kartstuff[k_position]-2)
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|| (p->kartstuff[k_position] > stplyr->kartstuff[k_position]+2))
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24
src/p_user.c
24
src/p_user.c
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@ -4266,30 +4266,6 @@ void P_PlayerThink(player_t *player)
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player->playerstate = PST_DEAD;
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}
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if (netgame && player == &players[displayplayers[0]] && !(leveltime % (TICRATE/5)) && !r_splitscreen)
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{
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seenplayer = NULL;
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if (cv_seenames.value && cv_allowseenames.value)
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{
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mobj_t *mo = P_SpawnNameFinder(player->mo, MT_NAMECHECK);
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if (mo)
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{
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short int i;
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mo->flags |= MF_NOCLIPHEIGHT;
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for (i = 0; i < 32; i++)
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{
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// Debug drawing
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// if (i&1)
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// P_SpawnMobj(mo->x, mo->y, mo->z, MT_SPARK);
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if (P_RailThinker(mo))
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break; // mobj was removed (missile hit a wall) or couldn't move
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}
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}
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}
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}
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if (player->mo->hitlag > 0)
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{
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return;
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@ -1033,30 +1033,6 @@ void ST_Drawer(void)
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{
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boolean stagetitle = false; // Decide whether to draw the stage title or not
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if (cv_seenames.value && cv_allowseenames.value && displayplayers[0] == consoleplayer && seenplayer && seenplayer->mo)
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{
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INT32 c = 0;
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switch (cv_seenames.value)
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{
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case 1: // Colorless
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break;
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case 2: // Team
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if (G_GametypeHasTeams())
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c = (seenplayer->ctfteam == 1) ? V_REDMAP : V_BLUEMAP;
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break;
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case 3: // Ally/Foe
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default:
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// Green = Ally, Red = Foe
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if (G_GametypeHasTeams())
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c = (players[consoleplayer].ctfteam == seenplayer->ctfteam) ? V_GREENMAP : V_REDMAP;
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else // Everyone is an ally, or everyone is a foe!
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c = (G_RingSlingerGametype()) ? V_REDMAP : V_GREENMAP;
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break;
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}
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V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2 + 15, V_HUDTRANSHALF|c, player_names[seenplayer-players]);
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}
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// Doom's status bar only updated if necessary.
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// However, ours updates every frame regardless, so the "refresh" param was removed
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//(void)refresh;
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