diff --git a/src/k_collide.cpp b/src/k_collide.cpp index bc40fa66f..e8a088d8c 100644 --- a/src/k_collide.cpp +++ b/src/k_collide.cpp @@ -808,7 +808,8 @@ boolean K_InstaWhipCollide(mobj_t *shield, mobj_t *victim) { player_t *victimPlayer = victim->player; - if (victim != attacker && !P_PlayerInPain(victimPlayer) && victimPlayer->flashing == 0) + //if (victim != attacker && !P_PlayerInPain(victimPlayer) && victimPlayer->flashing == 0) + if (victim != attacker && victim->hitlag == 0) { // BLOW THAT SHIT THE FUCK UP with guard if (K_PlayerGuard(victimPlayer))