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EXPERIMENTAL: Use yellowmap for all pause menu icons (except Try Again/Restart Map) instead of custom
Will make long-term management of this menu easier, and pushes aside some inconsistencies between graphics May be reverted in part or full if it doesn't work for particular assets
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b09045f657
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21858082d2
1 changed files with 8 additions and 16 deletions
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@ -3698,27 +3698,19 @@ void M_DrawPause(void)
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case IT_STRING:
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{
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patch_t *pp;
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UINT8 *colormap = NULL;
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if (i == itemOn)
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if (i == itemOn && (i == mpause_restartmap || i == mpause_tryagain))
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{
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if (i == mpause_restartmap || i == mpause_tryagain)
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{
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pp = W_CachePatchName(
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va("M_ICOR2%c", ('A'+(pausemenu.ticker & 1))),
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PU_CACHE);
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}
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else
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{
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char iconame[9]; // 8 chars + \0
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strcpy(iconame, currentMenu->menuitems[i].tooltip);
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iconame[7] = '2'; // Yes this is a stupid hack. Replace the last character with a 2 when we're selecting this graphic.
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pp = W_CachePatchName(iconame, PU_CACHE);
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}
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pp = W_CachePatchName(
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va("M_ICOR2%c", ('A'+(pausemenu.ticker & 1))),
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PU_CACHE);
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}
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else
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{
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pp = W_CachePatchName(currentMenu->menuitems[i].tooltip, PU_CACHE);
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if (i == itemOn)
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colormap = yellowmap;
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}
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// 294 - 261 = 33
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@ -3729,7 +3721,7 @@ void M_DrawPause(void)
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// This double ternary is awful, yes.
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dypos = ypos + pausemenu.offset;
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V_DrawFixedPatch( ((i == itemOn ? (294 - pausemenu.offset*2/3 * (dypos > 100 ? 1 : -1)) : 261) + offset) << FRACBITS, (dypos)*FRACUNIT, FRACUNIT, 0, pp, NULL);
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V_DrawFixedPatch( ((i == itemOn ? (294 - pausemenu.offset*2/3 * (dypos > 100 ? 1 : -1)) : 261) + offset) << FRACBITS, (dypos)*FRACUNIT, FRACUNIT, 0, pp, colormap);
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ypos += 50;
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itemsdrawn++; // We drew that!
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