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Block Lightsnake: unfuck build
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@ -413,7 +413,7 @@ static void K_MovePlayerToRespawnPoint(player_t *player)
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{
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{
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size_t nwp = K_NextRespawnWaypointIndex(player->respawn.wp);
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size_t nwp = K_NextRespawnWaypointIndex(player->respawn.wp);
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if (nwp == SIZE_MAX || nextwaypoints[nwp]->mobj->movefactor) // movefactor: Block Lightsnake
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if (nwp == SIZE_MAX || player->respawn.wp->nextwaypoints[nwp]->mobj->movefactor) // movefactor: Block Lightsnake
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{
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{
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player->respawn.state = RESPAWNST_DROP;
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player->respawn.state = RESPAWNST_DROP;
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return;
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return;
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