Remove last vestiges of Emerald Hunt behaviour from vanilla SRB2

Was in places the author of this commit needed to look
This commit is contained in:
toaster 2023-10-05 22:57:39 +01:00
parent 8bb41b787b
commit 21a4e7ae43
3 changed files with 0 additions and 10 deletions

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@ -763,8 +763,6 @@ extern UINT8 useSeal;
extern UINT8 use1upSound;
extern UINT8 maxXtraLife; // Max extra lives from rings
extern mobj_t *hunt1, *hunt2, *hunt3; // Emerald hunt locations
struct exitcondition_t
{
boolean losing;

View file

@ -270,11 +270,6 @@ UINT8 introtoplay;
UINT8 creditscutscene;
UINT8 useSeal = 1;
// Emerald locations
mobj_t *hunt1;
mobj_t *hunt2;
mobj_t *hunt3;
tic_t racecountdown, exitcountdown, musiccountdown; // for racing
exitcondition_t g_exit;

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@ -7548,9 +7548,6 @@ static void P_InitLevelSettings(void)
nummapspraycans = 0;
// emerald hunt
hunt1 = hunt2 = hunt3 = NULL;
// circuit, race and competition stuff
numcheatchecks = 0;
timeinmap = 0;