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Remove last vestiges of Emerald Hunt behaviour from vanilla SRB2
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3 changed files with 0 additions and 10 deletions
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@ -763,8 +763,6 @@ extern UINT8 useSeal;
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extern UINT8 use1upSound;
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extern UINT8 maxXtraLife; // Max extra lives from rings
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extern mobj_t *hunt1, *hunt2, *hunt3; // Emerald hunt locations
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struct exitcondition_t
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{
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boolean losing;
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@ -270,11 +270,6 @@ UINT8 introtoplay;
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UINT8 creditscutscene;
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UINT8 useSeal = 1;
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// Emerald locations
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mobj_t *hunt1;
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mobj_t *hunt2;
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mobj_t *hunt3;
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tic_t racecountdown, exitcountdown, musiccountdown; // for racing
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exitcondition_t g_exit;
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@ -7548,9 +7548,6 @@ static void P_InitLevelSettings(void)
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nummapspraycans = 0;
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// emerald hunt
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hunt1 = hunt2 = hunt3 = NULL;
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// circuit, race and competition stuff
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numcheatchecks = 0;
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timeinmap = 0;
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