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Merge branch 'quiet-ring-spam' into 'master'
Reduce ring sound volume as it's repeated See merge request KartKrew/Kart!1370
This commit is contained in:
commit
21d00050a6
7 changed files with 29 additions and 2 deletions
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@ -654,6 +654,7 @@ struct player_t
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UINT8 sparkleanim; // (0 to 19) - Angle offset for ring sparkle animation
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UINT8 sparkleanim; // (0 to 19) - Angle offset for ring sparkle animation
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UINT16 superring; // You were awarded rings, and have this many of them left to spawn on yourself.
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UINT16 superring; // You were awarded rings, and have this many of them left to spawn on yourself.
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UINT8 nextringaward; // When should we spawn our next superring ring?
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UINT8 nextringaward; // When should we spawn our next superring ring?
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UINT16 ringvolume; // When consuming lots of rings, lower the sound a little.
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UINT8 curshield; // see kartshields_t
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UINT8 curshield; // see kartshields_t
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UINT8 bubblecool; // Bubble Shield use cooldown
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UINT8 bubblecool; // Bubble Shield use cooldown
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@ -2773,6 +2773,8 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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p->nocontrol = nocontrol;
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p->nocontrol = nocontrol;
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p->kickstartaccel = kickstartaccel;
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p->kickstartaccel = kickstartaccel;
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p->ringvolume = 255;
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p->botvars.rubberband = FRACUNIT;
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p->botvars.rubberband = FRACUNIT;
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p->botvars.controller = UINT16_MAX;
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p->botvars.controller = UINT16_MAX;
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@ -8187,6 +8187,13 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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if (player->hyudorotimer)
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if (player->hyudorotimer)
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player->hyudorotimer--;
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player->hyudorotimer--;
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if (player->ringvolume < MINRINGVOLUME)
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player->ringvolume = MINRINGVOLUME;
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else if (MAXRINGVOLUME - player->ringvolume < RINGVOLUMEREGEN)
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player->ringvolume = MAXRINGVOLUME;
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else
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player->ringvolume += RINGVOLUMEREGEN;
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if (player->sadtimer)
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if (player->sadtimer)
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player->sadtimer--;
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player->sadtimer--;
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@ -42,6 +42,12 @@ Make sure this matches the actual number of states
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#define STUMBLE_STEEP_VAL ANG60
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#define STUMBLE_STEEP_VAL ANG60
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#define STUMBLE_STEEP_VAL_AIR (ANG30 + ANG10)
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#define STUMBLE_STEEP_VAL_AIR (ANG30 + ANG10)
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#define MAXRINGVOLUME 255
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#define MINRINGVOLUME 100
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#define RINGVOLUMECOLLECTPENALTY 3
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#define RINGVOLUMEUSEPENALTY 15
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#define RINGVOLUMEREGEN 3
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angle_t K_ReflectAngle(angle_t angle, angle_t against, fixed_t maxspeed, fixed_t yourspeed);
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angle_t K_ReflectAngle(angle_t angle, angle_t against, fixed_t maxspeed, fixed_t yourspeed);
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void K_RegisterKartStuff(void);
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void K_RegisterKartStuff(void);
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@ -355,6 +355,8 @@ static int player_get(lua_State *L)
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lua_pushinteger(L, plr->superring);
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lua_pushinteger(L, plr->superring);
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else if (fastcmp(field,"nextringaward"))
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else if (fastcmp(field,"nextringaward"))
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lua_pushinteger(L, plr->nextringaward);
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lua_pushinteger(L, plr->nextringaward);
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else if (fastcmp(field,"ringvolume"))
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lua_pushinteger(L, plr->ringvolume);
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else if (fastcmp(field,"curshield"))
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else if (fastcmp(field,"curshield"))
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lua_pushinteger(L, plr->curshield);
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lua_pushinteger(L, plr->curshield);
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else if (fastcmp(field,"bubblecool"))
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else if (fastcmp(field,"bubblecool"))
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@ -765,6 +767,8 @@ static int player_set(lua_State *L)
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plr->superring = luaL_checkinteger(L, 3);
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plr->superring = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"nextringaward"))
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else if (fastcmp(field,"nextringaward"))
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plr->nextringaward = luaL_checkinteger(L, 3);
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plr->nextringaward = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"ringvolume"))
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plr->ringvolume = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"curshield"))
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else if (fastcmp(field,"curshield"))
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plr->curshield = luaL_checkinteger(L, 3);
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plr->curshield = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"bubblecool"))
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else if (fastcmp(field,"bubblecool"))
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@ -3821,7 +3821,10 @@ void A_AttractChase(mobj_t *actor)
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// Base add is 3 tics for 9,9, adds 1 tic for each point closer to the 1,1 end
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// Base add is 3 tics for 9,9, adds 1 tic for each point closer to the 1,1 end
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actor->target->player->ringboost += K_GetKartRingPower(actor->target->player, true) + 3;
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actor->target->player->ringboost += K_GetKartRingPower(actor->target->player, true) + 3;
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S_ReducedVFXSound(actor->target, sfx_s1b5, NULL);
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S_ReducedVFXSoundAtVolume(actor->target, sfx_s1b5, actor->target->player->ringvolume, NULL);
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actor->target->player->ringvolume -= RINGVOLUMEUSEPENALTY;
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sparkle = P_SpawnMobj(actor->target->x, actor->target->y, actor->target->z, MT_RINGSPARKS);
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sparkle = P_SpawnMobj(actor->target->x, actor->target->y, actor->target->z, MT_RINGSPARKS);
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P_SetTarget(&sparkle->target, actor->target);
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P_SetTarget(&sparkle->target, actor->target);
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@ -3854,7 +3857,9 @@ void A_AttractChase(mobj_t *actor)
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if (actor->cvmem) // caching
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if (actor->cvmem) // caching
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S_StartSound(actor->target, sfx_s1c5);
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S_StartSound(actor->target, sfx_s1c5);
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else
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else
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S_StartSound(actor->target, sfx_s227);
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S_StartSoundAtVolume(actor->target, sfx_s227, actor->target->player->ringvolume);
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actor->target->player->ringvolume -= RINGVOLUMECOLLECTPENALTY;
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actor->target->player->pickuprings--;
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actor->target->player->pickuprings--;
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P_RemoveMobj(actor);
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P_RemoveMobj(actor);
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@ -463,6 +463,7 @@ static void P_NetArchivePlayers(savebuffer_t *save)
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WRITEUINT8(save->p, players[i].sparkleanim);
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WRITEUINT8(save->p, players[i].sparkleanim);
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WRITEUINT16(save->p, players[i].superring);
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WRITEUINT16(save->p, players[i].superring);
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WRITEUINT8(save->p, players[i].nextringaward);
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WRITEUINT8(save->p, players[i].nextringaward);
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WRITEUINT8(save->p, players[i].ringvolume);
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WRITEUINT8(save->p, players[i].curshield);
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WRITEUINT8(save->p, players[i].curshield);
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WRITEUINT8(save->p, players[i].bubblecool);
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WRITEUINT8(save->p, players[i].bubblecool);
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@ -885,6 +886,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
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players[i].sparkleanim = READUINT8(save->p);
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players[i].sparkleanim = READUINT8(save->p);
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players[i].superring = READUINT16(save->p);
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players[i].superring = READUINT16(save->p);
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players[i].nextringaward = READUINT8(save->p);
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players[i].nextringaward = READUINT8(save->p);
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players[i].ringvolume = READUINT8(save->p);
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players[i].curshield = READUINT8(save->p);
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players[i].curshield = READUINT8(save->p);
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players[i].bubblecool = READUINT8(save->p);
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players[i].bubblecool = READUINT8(save->p);
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