From 21d9e870aad33a630e520a993ab6ab38dbb190ae Mon Sep 17 00:00:00 2001 From: SMS Alfredo <65426124+SMS-Alfredo@users.noreply.github.com> Date: Mon, 23 Nov 2020 09:18:05 -0600 Subject: [PATCH] Revert "Fix no spin characters being able to damage enemies with their jump out of a spin without removing PF_SPINNING" This reverts commit 826a4429dda69705c27c3859dbfce4710bc6e7dd. --- src/p_user.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_user.c b/src/p_user.c index 0ffa5e1af..2ec8f5995 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -1135,8 +1135,7 @@ boolean P_PlayerCanDamage(player_t *player, mobj_t *thing) return true; // Spinning. - if ((player->pflags & PF_SPINNING) - && !((player->pflags & PF_JUMPED) && (player->pflags & PF_NOJUMPDAMAGE))) + if (player->pflags & PF_SPINNING) return true; if (player->dashmode >= DASHMODE_THRESHOLD && (player->charflags & (SF_DASHMODE|SF_MACHINE)) == (SF_DASHMODE|SF_MACHINE)) @@ -4526,6 +4525,7 @@ void P_DoJump(player_t *player, boolean soundandstate) player->mo->eflags &= ~MFE_APPLYPMOMZ; player->pflags |= P_GetJumpFlags(player);; + player->pflags &= ~PF_SPINNING; if (soundandstate) {