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https://github.com/KartKrewDev/RingRacers.git
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Add ufo_follow cheat, teleport UFO Catcher to player
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2 changed files with 57 additions and 0 deletions
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@ -802,6 +802,7 @@ consvar_t cv_numlaps = OnlineCheat("numlaps", "Map default").values(numlaps_cons
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consvar_t cv_restrictskinchange = OnlineCheat("restrictskinchange", "Yes").yes_no().description("Don't let players change their skin in the middle of gameplay");
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consvar_t cv_spbtest = OnlineCheat("spbtest", "Off").on_off().description("SPB can never target a player");
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consvar_t cv_timescale = OnlineCheat(cvlist_timer)("timescale", "1.0").floating_point().min_max(FRACUNIT/20, 20*FRACUNIT).description("Overclock or slow down the game");
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consvar_t cv_ufo_follow = OnlineCheat("ufo_follow", "0").min_max(0, MAXPLAYERS).description("Make UFO Catcher folow this player");
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//
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@ -10,6 +10,7 @@
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/// \file ufo.c
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/// \brief Special Stage UFO + Emerald handler
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#include "../command.h"
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#include "../doomdef.h"
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#include "../doomstat.h"
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#include "../info.h"
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@ -337,8 +338,63 @@ waypoint_t *K_GetSpecialUFOWaypoint(mobj_t *ufo)
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return NULL;
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}
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static void UFOMoveToDistance(mobj_t *ufo, UINT32 distancetofinish)
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{
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waypoint_t *finishline = K_GetFinishLineWaypoint();
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const boolean useshortcuts = false;
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const boolean huntbackwards = true;
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path_t pathtofinish = {0};
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if (finishline == NULL)
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{
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return;
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}
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boolean pathfindsuccess = K_PathfindThruCircuit(
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finishline,
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distancetofinish,
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&pathtofinish,
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useshortcuts,
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huntbackwards
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);
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if (pathfindsuccess == false)
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{
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return;
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}
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pathfindnode_t *node = &pathtofinish.array[pathtofinish.numnodes - 1];
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if (node->camefrom != NULL)
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{
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UINT32 a_to_b = (node->gscore - node->camefrom->gscore);
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UINT32 overshot = (node->gscore - distancetofinish);
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fixed_t f = FixedDiv(overshot, max(1, a_to_b));
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mobj_t *a = ((waypoint_t*)node->camefrom->nodedata)->mobj;
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mobj_t *b = ((waypoint_t*)node->nodedata)->mobj;
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UFOMoveTo(
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ufo,
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b->x - FixedMul(f, b->x - a->x),
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b->y - FixedMul(f, b->y - a->y),
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b->z - FixedMul(f, b->z - a->z)
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);
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}
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Z_Free(pathtofinish.array);
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}
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static void UFOMove(mobj_t *ufo)
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{
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extern consvar_t cv_ufo_follow;
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if (cv_ufo_follow.value)
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{
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UFOMoveToDistance(ufo, players[cv_ufo_follow.value - 1].distancetofinish);
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return;
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}
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waypoint_t *curWaypoint = NULL;
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waypoint_t *destWaypoint = NULL;
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